Model Approach
Creating a prototype that will wow investors.
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http://www.entrepreneur.com/magazine/entrepreneur/1997/october/14670.html
Let's say you've just come up with an idea for a
ladies' shoe with interchangeable heels. How can you know
whether this brainstorm would really work? And how would you
explain your idea to someone else so they'd want to buy it? The
answer to both questions: Make a prototype.
A prototype is simply a working model of your idea. Most of the
time, it's not an exact model of the eventual finished product.
In fact, it will most likely be very rough around the edges.
However, it will provide you with a means to demonstrate your idea
and give you--and investors--a glimpse at what your idea might
eventually look like.
Many times an idea makes perfect sense in your mind. When it is
turned into a working prototype, however, unexpected flaws appear.
This is especially true for complex ideas needing many parts to
work. The exercise of building a prototype will help you better
develop your idea: You'll discover areas that need improvement
and implement changes that could make your idea more valuable and
marketable.
Having a prototype makes it easier to sell your idea to
potential buyers, who can now see, touch, hear and smell your idea
instead of visualizing what you're talking about from looking
at drawings or reading a product description. It also proves your
idea works, making it helpful in attracting investors, working with
manufacturers and finding licensees.
Prototypes can serve a variety of purposes and can have a number
of formats. Here are a few examples of prototypes you should
consider:
vWorking model. This prototype (also called a breadboard) will
demonstrate your idea's concept and how it works. It simply
does what it's supposed to do without worrying about how it
looks. This prototype is used in the early stages of product
development to demonstrate functionality and communicate your idea
to potential model makers or manufacturers so they can create a
finished product for sale.
vPresentation prototype. The name says it all: A presentation
prototype is created to present to potential investors or for
promotional purposes. When you go to a car show and see an auto
maker's "concept car," you're looking at a
presentation prototype.
vPre-production prototype. A pre-production prototype looks and
functions like the finished product. It is usually the last
prototype made before the full-scale manufacturing begins. This
prototype gives everyone a chance to inspect the product and make
last-minute changes.
Build as many prototypes as you need until you are satisfied all
the bugs have been worked out and that your idea is performing
perfectly. This helps set a good idea apart from a great one.
If your product idea is complex and way beyond your level of
experience, you may have some difficulty creating a prototype--you
may even need to hire someone to make it for you. But more often
than not, you can make your own prototype if you're willing to
roll up your sleeves and learn what is needed. Compiling the
research to understand what goes into making and designing your
product will help immensely when you start selling it.
Begin by writing down all the materials, supplies and tools you
may need. Next, try to identify the various steps required to
assemble your prototype. Creating a prototype is like building a
model airplane: You don't make the body and then install the
engine. Think about how each part works with the others and how
each phase fits into the next. This exercise will be invaluable
when you have your product manufactured.
Now identify those parts or materials you may already have
around the house or can purchase easily. I've cut off the
bottoms of prescription bottles and used the sides for tubing.
I've removed spirals from notebooks because I needed a wire
coil. If you're having trouble coming up with certain parts,
think about what items can substitute for the missing parts. I had
an idea for a pool gadget that required a waterproof motor. I found
my answer when I went to a pool supply store: a battery-operated
pool toy that had a motor inside.
If you can't find the part at home, the next step is to buy
it. Some places worth exploring are hardware, grocery, fabric,
craft, computer, building material, beauty supply, kitchen supply,
and toy stores.
When building a prototype, don't try to reinvent the wheel.
Keep in mind, right now you're just trying to get a working
model of your idea, not the final production model. For now, make
it easy on yourself and substitute.
In most cases, use standard parts. They're always easier to
find than custom parts and will be easier to purchase in bulk when
the product is manufactured. It's also easier to adapt parts
for your prototype from existing products (such as radios, bicycles
and so on) when you use standard items. Keep in mind, however, that
if you can easily get standard parts, so can your competition.
Using a few custom parts creates a barrier to entry for your
competition.
Take your time when making a prototype; it will be more
effective if you're patient and think through each step.
Several good things can result from proceeding slowly and
carefully. First, you may discover a change that could make your
idea work better. Second, you may realize there are parts that you
forgot to get or didn't even know you needed. And third, your
frustration level will be reduced while you go through the process
slowly because you will know that you thought each step out
carefully and did not miss something by rushing.
Remember, the goal of a prototype is to prove your idea works.
There will be lots of experimenting and tinkering. Don't become
concerned over the material costs at this time. Right now, you are
creating the most expensive version of your idea. Costs will get
lower as you finalize your idea to its most efficient form and can
reduce labor and buy materials in bulk at wholesales prices.
There will be cases when you simply must have someone else make
your prototype. Typically this is when an expertise is required
that would be too difficult or time-consuming for you to acquire.
There are a number of professionals who make a living making
prototypes, such as designers, engineers, product developers and so
on. I've used these professionals in the past when I have
needed to create a higher-quality prototype. I once worked on an
idea that involved the use of electronics. After making a very
crude prototype, I took it to an electrical engineer and told him
how I would like my idea further developed. He was able to add
features and functions that were simply beyond my capabilities. If
your idea can be made better with someone else's expertise, I
strongly recommend you use an outside expert.
A word of caution, however, before hiring a prototype maker:
Make sure they can actually help you by communicating your needs to
them and discussing the project thoroughly. Also, agree on a fee up
front for the entire project. Prototype makers can charge high
fees, and if you're paying by the hour, their fee can quickly
escalate. Give them as much detail as possible about your idea;
include drawings, if available. Remember, even a prototyping expert
will not be able to produce a model of your idea if you don't
tell them exactly what you're looking for.
Finally, the following story illustrates the importance of
adequately protecting your prototype. A man made a prototype of a
new fishing lure, then went fishing with it. Unfortunately, he
learned how good his lure was when, after catching a string of
fish, "the one that got away" took the prototype with it.
You don't always need more than one prototype, but if you only
have one, you should avoid situations where something like this
could happen.
You may become very frustrated with trial and error when making
your prototype, but try to keep it in perspective. The frustration
and effort that goes into creating a model that actually works has
never been more evident than with the many failed attempts in the
early 1900s by inventors trying to develop a machine that could
fly. Who knows how many failed attempts there were before the
Wright brothers actually succeeded at Kitty Hawk in 1903.
Tomima Edmark is the inventor of the Topsy Tail, the Kissing
Machine and several other products, and is author of The
American Dream Fact Pack ($49.95), available by calling (800)
558-6779. Write to her with any questions you may have regarding
inventions and patents in care of "Bright Ideas,"
Entrepreneur, 2392 Morse Ave., Irvine, CA 92614.
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