Notions in Motion
Itching to turn an idea into reality? You've got to answer the call and take charge to make it happen.
Some inventors readily come up with one idea after another, but
then get bogged down trying to market too many at a time. Not
surprisingly, ideas from entrepreneurs who lack focus often
languish in the conception stage and never make it to market. Luckily, that has not been the case for Randice-Lisa Altschul,
an inventor who, at 42, has invented thousands of products and
licensed more than 200 games, toys and other products, including
board games for Miami Vice, The Simpsons and
Teenage Mutant Ninja Turtles, and the Turbo Fist and Racing
Fist action toys. With her company, Dieceland Technologies Corp. in
Cliffside Park, New York, Altschul is launching her biggest product
yet, the Phone-Card-Phone. GE is set to handle North American
distribution. So how do you successfully turn your ideas into moneymakers? A
great idea is only part of the process. You've also got to know
in your gut when a concept has real potential to become something
tangible and hit it big. You'll also need perseverance and
ingenuity, as well as a willingness to let your idea evolve until
it's ready for sale. Content Continues Below
Making It Happen
Before explaining Altschul's formula for success, let's see
how one seemingly simple idea was able to catch the attention of GE
and earn 2002 Product of the Year recognition from Frost and
Sullivan, a leading publisher of market analysis and
statistics. The Phone-Card-Phone is a disposable cell phone with a certain
number of minutes that can be used for both outgoing and incoming
calls. (Altschul prefers to refer to her product as "an
enhanced phone card.") Prices are expected to start at $10 for
60 minutes of local calls, and $16 to $18 for an hour of all other
calls. The product was designed to replace phone cards, making it,
as Altschul says, "much easier for people to make a call.
After all, they don't have to find a phone." Her target
customers are not cell phone users, who expect tons of product
features. Rather, Altschul will be targeting "kids who need to
call their parents and people who want protection in case of an
emergency." After developing the product, Altschul also
discovered that an enormous market also exists for
credit-challenged individuals who are unable to qualify for annual
contracts with cell phone service providers. How did Altschul come up with the idea? "In 1996, I was
driving and having trouble with my phone; I wanted to throw it out
the window. The phone cost too much to do that, but it gave me the
inspiration that a disposable cellular phone would be a great
idea." Convinced this was her "grand-slam idea," she decided
to risk it all. Rather than license the concept, she decided to
develop the product herself. She funded development with her
savings of more than $1 million, plus $300,000 in credit cards. All
went well until late 1999, when she ran out of money. Fortunately for Altschul, at that time, a nearly full-page story
on the Phone-Card-Phone ran in The New York Times. A media
blitz followed, eventually leading to additional investors as well
as the distribution contract with GE. Today, the product is in the
testing phase at numerous facilities, including the FCC. Assuming
she gets FCC approval, Altschul expects to be in production 75 days
later. In preparation, Altschul has already recruited several GE
contacts to help run her company, and her management team's
plans for a national rollout have been put in place. | | WANTED: YOUR BRIGHT IDEAS | | Ron Perlstein, a 20-year veteran in the direct response TV
industry, is looking for ideas to sell through his company,
Infoworx. Specifically, Perlstein is looking for consumer-oriented
products in the following categories: automotive accessories,
fitness, health, kitchen, household items, pet care and sports.
Perlstein is willing to work with new products in a variety of
ways, such as through a joint venture or a royalty arrangement or
on a fee basis. And for a commission, Infoworx will even represent
products with the potential to sell well on a home-shopping
network. A simple form gets you started; the company will work with you
to develop and produce the product. If all you have is a concept
with merit, Infoworx will team up with Invent-Tech to develop the prototypes and
product models, with Infoworx handling the marketing. |
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