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Thanks to these guys, the virtual world just got a little more realistic.
The problem with most video games, at least those of the
simulator variety, is they still lack photorealism. Five Harvard
graduates--Chris Colosi, 24; Brad Kittenbrink, 25; Eric Tulla, 25;
Palmer Truelson, 25; and Asi Lang, 25--have developed a technology
that finally puts the proper haze on the video-game sunrise.
While in school, the five Ivy Leaguers originally set out to
create a fun, easy-to-play game for their forthcoming summer.
Instead, they wound up creating Waltham, Massachusetts-based
Windward Mark Interactive in 2003. The company provides a
technology called WindLight, which the quintet developed while
working on their game. WindLight produces lifelike worlds through
patent-pending rendering algorithms, allowing developers to use
pre-existing models and textures while adding clouds, dust, shadows
and lighting.
The five didn't get to this point, however, without going
through the usual startup grind. While developing their game during
the summer of 2001, Lang and the gang rented a two-bedroom
apartment near Harvard--one room served as the office and the other
bunked five dreamers. "We gained more valuable knowledge
during that summer than we have during any other period," says
Lang.
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After two years spent perfecting the technology, they decided
they should show the video-game world what they had done. So during
finals week in 2003, they packed their bags and flew from Boston to
Los Angeles for the granddaddy of all video-game conventions, E3.
"We left the show with several enormously valuable
partnerships in the industry, scores of important contacts and an
affirmed sense of the direction we wanted to take our company after
graduation," says Lang.
The company now has 10 employees and is continuing work on its
yet-to-be-released video game. It's also in talks with some of
the world's largest military defense companies that want to use
WindLight and other custom solutions for simulators. The company
projects sales to reach $500,000 in 2006.