Role of the Author
The Zandinger! case originated from a single class section in a
fourth year entrepreneurship course at the University of Waikato in
Hamilton, New Zealand. In this case author's experience, one of the
best components of an entrepreneurship course is to have local,
practicing entrepreneurs come to the class to deliver guest lectures.
The case author saw an article in the local paper that described Mr.
Knox and his venture, and called him on the phone to inquire about
making a presentation to the class. Several factors made that class turn
out exceptionally well. Mr. Knox was a good public speaker, he was
passionate about his venture, he was already the owner of another small
business, and the students were prepared for class (they had been given
the newspaper article during the previous class). The case author and
Mr. Knox collaborated to determine how to focus the presentation and bow
to craft the decision point with which to challenge the students. Based
on that class session, the case author wrote Zandinger!
Virtually all of the information regarding the background and
current status of the company was provided by the entrepreneur. At the
time the case was written, the company had not gone into production, so
aside from the one newspaper article, there was no secondary data
available on Zandinger! As for industry information, very little
information was provided by the entrepreneur. The case writer had
several phone conversations with Mr. Knox pertaining to his knowledge of
the game and toy industry in New Zealand, and the actions he had taken
to advance the prospects of his venture (i.e., patent application,
manufacturing options, expert evaluations of the prototype, etc.). The
information contributed by Mr. Knox is contained in the first four
sections and the last section. All of the information on the global and
local toy industry was collected by the case author. To some readers,
the inclusion of information about the U.S. and U.K. toy industries may
seem odd. The information was included for two reasons. First, the
population of New Zealand is so small that most companies headquartered
there must export if they seek sustained growth. Mr. Knox explained to
the case author that exporting to Australia would be the first step,
then probably the U.K. sometime in the future. Second, Mr. Knox was
considering how he might approach Mattel and/or Hasbro with an offer to
sell the manufacturing rights. In order to make an educated sales pitch,
Mr. Knox would need to understand the features of the U.S. market.
Other primary data were collected from telephone interviews with
two toy retailers in New Zealand and the executive secretary of the
Australian Toy Association. Secondary data were mostly collected from
the World Wide Web, at sites designed by the Toy Manufacturers of
America (industry trade association), the U.S. Department of Commerce,
and the World Factbook 1997.
Case Focus
Zandinger! was designed to mimic the quandary that most prospective
entrepreneurs eventually face. The case author regularly advises local
residents who have "a great idea" and no idea what to do next.
Although Mr. Knox was past that point (he had made a fully functional
prototype and had done some informal test marketing), he had reached a
plateau in his progress and was wondering what to do next. Since this is
such a common struggle among prospective entrepreneurs, the case author
recognized it as an ideal focus for the case.
Case Organization
In the original manuscript submitted to Entrepreneurship Theory and
Practice, the case was written in two parts. Case (A) was organized with
the goal of showing the promise in the venture. The following
characteristics of the venture were highlighted: Mr. Knox was an
experienced and successful entrepreneur; he was enthusiastic about the
product; the game of Zandinger! had been tested (and improved) by family
and friends; and the game had received a strong review by an industry
expert. During the initial class-testing of the case, students were
intrigued by the product and seriously considered how to answer the
questions posed at the end of Mr. Knox's presentation. So, part (A)
was organized to highlight the promise of the product while posing more
questions than answers.
In part (B) of the case, much of the optimism was removed. Students
realized that launching a venture based on a simple board game is
complex and even a bit intimidating, especially when the venture is
located halfway around the world (New Zealand) from the major market
(U.S.) for the product. Part (B) of the case was organized
hierarchically. First was the information about the global toy industry,
then the market in New Zealand and Australia, then a bit about the local
market in Hamilton, New Zealand. The end of Part (B) returned the reader
to Mr. Knox's situation.
The first round of reviews told the author that Zandinger! was not
suitable for teaching as a part (A) and (B). All three of the reviewers
and the editor indicated that part (A) was not feasible as a stand-alone
case. They presented two possible solutions: add enough new material to
part (A) to make it a compelling case in its own right, or combine the
two parts together into one case. For two reasons, the author
implemented the second solution as the main revision to the case.
First, given Mr. Knox's situation, there was little
information that could have been added to part (A). Adding much more
would have created a case that was different than the dilemma he was
facing. For instance, the author could have researched the contract
manufacturing rates in New Zealand and Malaysia. The reader then could
have been challenged to select the location for manufacturing the
components of Zandinger! But manufacturing site information was outside
scope of Mr. Knox's current situation, and was also not yet
pertinent to the decisions he was making. Another solution might have
been to transfer some information from part (A) to (B), but then part
(B) would have been weaker.
Second, one reviewer suggested that as a stand-alone case, part (A)
might have been more effective in New Zealand than in the U.S. The case
was originally written and class tested while the author was working in
New Zealand. In that environment, part (A) seemed to work well. But when
the author moved to the U.S., the part (A) did not elicit the same kind
of response from the students. So it turns out that the reviewer was
correct: using part (A) in the U.S. was less effective than it was in
New Zealand. Since the case was submitted to a U.S.-based journal and
would probably be used mainly in U.S. universities, combining the parts
into one longer case made the most sense.
According to the reviewers' requests, a few other important
revisions were also made. First, more information was added about the
country of New Zealand. While teaching the case in New Zealand, much of
that information would have been unnecessary, but will be helpful for
readers who are unfamiliar with the location, size, and economy of New
Zealand. Second, the reviewers suggested that more background
information be added about the background of Geoff Knox. In the
revision, the author included information about Geoff's experience
in sales, his first venture called The Sweet House, and the work history
of his parents. Third, the reviewers requested a more thorough
explanation of how the game of Zandinger! was played. The revisions
included adding two figures to the case and more details about the rules
of Zandinger!
COPYRIGHT 2003 Baylor
University Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
Copyright 2003, Gale Group. All rights
reserved. Gale Group is a Thomson Corporation Company.
NOTE: All illustrations and photos have been removed from this article.