Questions and answers about fun at
work.
by Ford, Robert C.^McLaughlin, Frank S.^Newstrom, John W.
Recently, much has been said about "fun at work"
environments and their importance for employee morale and productivity.
Yet, there is no serious empirical or theoretical work on the nature or
consequences of having fun in organizations. In this article we
discover, through the eyes of practicing human resource managers, what a
fun work environment is, its component characteristics, and its
advantages for employees, work teams, and organizations. We also
discover the specific types of things these human resource
managers' organizations use to promote a fun work environment. Data
were gathered from a national e-mail survey of human resource managers.
There were 572 usable replies. The human resource managers strongly
favor promoting a fun work environment because they believe such
environments offer great benefits both to the individual and the
organization. To them, fun working environments are here to stay, not
just another passing managerial fad.
Hardly a day goes by without reading an interview with a prominent
executive or hearing a knowledgeable observer suggest that having fun at
work is important for employee morale and productivity (see, for
example: Meyer, 1999; Strand, 2000; Workforce, 2000; and Zbar, 1999).
Authors of popular business books add further support for the importance
of having fun at work. These include Tom Peter's In Pursuit of Wow
(1994), Deal and Key's Corporate Celebration (1998), Schneider and
Bowen's Winning the Service Game (1995), and Kouzes and
Posner's The Leadership Challenge (1995). Kouzes and Posner
exemplify the general theme of these writers by concluding, "If
you--and others--aren't having fun doing what you're doing,
chances are people aren't doing the best they can do" (p. 59).
Similar sentiments are echoed by many writers in the trade press (see,
for example: Boczany, 1985; Casison, 2000; Gordon, 1992; Hemsath, 1997;
Kitchel, 1996; Mariotti, 1999; McGhee, 2000; Millis, 1999; and National
Underwriter, 1999).
Fun also gets strong endorsements from respected practitioners.
Chili's former CEO, Norm Brinker, acknowledges the importance of
creating a fun work environment in his book, On the Brink (Brinker &
Phillips, 1996), by stating, "If you have fun at what you do,
you'll never work a day in your life. Make work like play--and play
like hell" (p. 195). Freiberg and Freiberg (1996) add further
emphasis to the importance of having fun at work. They describe the type
of people Southwest Airlines seeks in its hiring process: "First
and foremost, Southwest Airlines looks for a sense of humor.... We look
for attitudes; people with a sense of humor who don't rake
themselves too seriously.... with other-directed, outgoing
personalities, individuals who become part of an extended family of
people, who work hard and have fun at the same time" (p. 67).
Southwest knows that if it is to achieve its core principle, "Make
flying fun," for its customers, it must make its employees'
jobs fun first.
Walt Disney, the man who established the benchmark of service for
service organizations, knew the importance of having fun at work as
reflected in his statement, "You don't work for a dollar--you
work to create and have fun" (Walt Disney, 1994, p. 80). Disney
worked hard to instill this philosophy as a core value of the company he
created, and the Walt Disney Corporation is still an exemplar of
customer service today.
Although the frequency of its discussion in the popular press
indicates there is much practitioner interest on this topic, there is no
serious empirical or theoretical work on the nature or consequences of
having fun in organizations. There is not even a generally accepted
definition of what constitutes a fun work environment or any agreement
on what an organization can do to promote a fun work setting. While
there are some who write about play, humor, and a positive
organizational culture, the lack of any specific definition of a fun
work environment means the many discussions of its importance lack
general application or specific ideas as to what works and what does
not.
The purpose of this article is to discover, through the eyes of
practicing human resource managers, what is a fun work environment, its
component characteristics, and its advantages for employees, work teams,
and organizations. We also discover the specific activities these human
resource managers report are done by their organizations to promote a
fun work environment. We oriented our study to address eight questions
that the current body of writing on fun at work leaves unanswered.
Human resource managers were chosen for this survey for two
reasons. First, they are typically responsible for administering
programs that focus on increasing the value of the organization's
human resources, and alley carefully study the impact that various
programs and activities have on those human resources. Thus, more than
any other member of the management team, they are most likely to be
aware of how employees feel about their working environment and how that
environment, including its sense of being a fun workplace, affects
behavior and attitudes at work. Second, probably more than any other
potential group to survey, they have thought about what actually makes
or could make their organization a fun place to work.
Data were gathered, with permission, through a national e-mail
survey of members of the Society for Human Resource Management (SHRM).
(See the Appendix for a condensed version of the survey questionnaire.)
Approximately 4,000 randomly selected members received a questionnaire
asking for their opinion on issues related to fun at work. There were
572 usable replies. Selected demographic characteristics of the
respondents, such as age and geographic location, were statistically
compared with the total membership of SHRM and no significant
differences were found. The questions focused on managerial concerns
about whether or not creating a fun work environment was worth whatever
time and effort it would take. We hoped to discover if the reasons
offered by the many writers arguing in favor of promoting fun at work
were valid. Although we offer descriptive data, our results add an
important new understanding to this largely unstudied issue.
Are Employees Having as Much Fun at Work as Managers Think They
Should?
The simple answer is no. Our human resource manager sample was
asked to compare what they thought the level of fun ought to be in their
organizations compared to their perception of the actual level of fun
they thought their employees were having. The responses show that the
reported level of fun in organizations is surprisingly low. Less than a
fourth thought the amount was about right. On the other hand,
three-fourths thought their employees were having less fun at work than
they should. Only three percent indicated there was too much fun in
their organizations. To expand on this question, managers were also
asked how often employees should be able to experience fun in their
organizations. More than 75 percent of the respondents indicated
employees should have this opportunity frequently or often. On the
opposite side of this issue, less than three percent of the respondents
said infrequently or never.
Finally, as one more approach to answering this question, the
managers were asked, on a scale of 1 to 10, how they rated their
organizations with regard to its fun work environment. Approximately
one-fifth of the respondents rated their organizations with a score of
three or less and approximately the same number rated their firm at
eight or better. The remainder of the respondents rated their
organizations in the middle, which we interpret as meaning they think
their own organizations are about average. While that may be seen as
good news, it really is not. When considered in light of the other two
questions, it likely means that while these respondents thought their
company was somewhere about average, it was not very good. In other
words, they believe that even though their organizations were no better
or worse than others, they still had a long way to go to be the kind of
fun work environment they felt was desirable.
What Makes a Work Environment Fun?
One of the more challenging issues for manager wishing to create a
fun work environment is to determine exactly what makes a work
environment fire. Academic literature offers little guidance, so the
effort to determine which activities contribute to a fun work
environment relies heavily on the anecdotal practitioner literature and
consultants' books (see, for example: Hemsath & Yerkes, 1997;
Weinstein, 1996; Yerkes, 2001.) One writer suggests workplace morale and
productivity improve when introducing quirky workplace activities, group
lunches, or after-hours outings (Hale, 2002). Others suggest Halloween
parties--according to a SHRM Benefits survey, more than one-third of
reporting organizations offered some sort of Halloween celebration
(Lucas, 2000). Although many creative suggestions are made, we wanted to
learn what organizations seeking to introduce fun into their work
environments actually do to create this fun.
COPYRIGHT 2003 Human Resource Planning
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NOTE: All illustrations and photos have been removed from this article.