I. INTRODUCTION
Since 1846, when the first baseball game was played in Hoboken, New
Jersey, (1) baseball has occupied a central place in the hearts and
minds of millions of Americans. With the birth of this truly American
sport, dubbed by many as the American "national pastime," (2)
came the existence of its admirers, who are referred to as fans. While
baseball and its fans have had a somewhat tumultuous relationship over
the years, which include a World Series corrupted by gamblers in 1919
(3) and eight work stoppages, (4) the sport and its fans always seem to
gravitate back towards each other in this symbiotic relationship.
Baseball needs its fans, and its fans need baseball.
The advent of the Internet fueled baseball fans' cravings;
statistics and information were only a few key strokes and mouse clicks
away for any baseball fan who desired them. Jim Frasch and Bryan Hoch
are two examples of baseball fans who believed that they were doing
their favorite sport and their fellow fans a great service by operating
free websites dedicated to the New York Yankees and New York Mets Major
League Baseball teams, respectively. Baseball fans loved these websites
and visited them to garner information regarding their favorite baseball
teams. (5)
In the summer of 2002, amid discussions of another possible player
strike and suspicion of possible steroid use by its players, (6) Major
League Baseball Properties ("MLBP") sent cease-and-desist
letters to Hoch (7) and Frasch, (8) informing them that their websites
violated applicable Internet and trademark law.
This Note demonstrates how MLBP's claims against the operators
of fan-based non-profit websites lack a legal basis and discusses the
danger that situations such as this pose to the future of the Internet.
Part I of this Note shows how the Internet has affected baseball and its
fans. Part II discusses Internet trademark law. Part III looks at
Frasch's and Hoch's fan-based, non-profit websites devoted to
their favorite baseball teams and MLBP's claims against them. Part
IV analyzes MLBP's claims and shows why Frasch and Hoch would
prevail against such claims. Part V argues that Frasch's and
Hoch's use of MLBP's trademarks constituted a fair use. Part
VI discusses the disparity in bargaining positions that existed between
MLBP and the website operators. This Note concludes by discussing how
situations such as this will affect the future of speech on the
Internet.
II. THE INTERNET AND ITS EFFECT ON BASEBALL
According to Howard Goldberg, Senior Vice President of Scarborough
Sports Marketing, "[t]he Internet has enabled sports fans to have
more frequent and in-depth information about their favorite teams and
leagues." (9) While all sports fans can use the Internet to further
their interest in sports, (10) Patrick Keane, an analyst at the Jupiter
Communications Internet research company, feels that more than any other
sport, "baseball takes the most advantage of the [Internet's]
strengths." (11) Keane's assertion is based primarily on
baseball fans and what he believes is their "obsessive quest for
statistics and [their] desire to constantly compare players'
performances." (12)
Because of this wealth of statistics and the demonstrated fan
demand for access, baseball is the major American sport best suited for
the Internet, and baseball fans certainly take advantage of this fact.
Howard Goldberg believes that the Internet allows baseball fans to
"make their passion for the game a part of their daily
li[ves]" and "keep[] up with their favorite [Major League
Baseball] teams." (13) Moreover, in 1988, before most Americans had
even heard of the Interact, baseball fans were using the Internet and
e-mail to chat about baseball and to archive baseball information. (14)
According to a Nielsen//NetRatings study of Internet usage in 1998,
eighty-nine percent of baseball fans said that they had used the
Internet, compared to eighty-six percent of all respondents. (15)
In 1998, Major League Baseball maintained one website for the
entire League; this website devoted a small section to each team. (16)
Unlike other professional sports leagues, such as the National
Basketball Association and National Football League, which controlled
all of their teams' websites, Major League Baseball allowed its
teams to control their own websites. (17) Each team's own website,
rather than the League's website, was "the best place" to
learn about that team. (18) In 1998, Jupiter Communications'
Patrick Keane praised Major League Baseball for not having tried to
force consolidation of its team websites, noting that this policy
"allowed the teams to be very aggressive in building their own
[Internet] presence." (19) Many of the teams' websites even
included free radio broadcasts of their teams' baseball games,
which became an extremely popular feature with fans. (20)
Everything changed in January 2000 when the owners of all thirty
Major League Baseball franchises unanimously voted to transfer ownership
and control of their team's websites to the League "in an
effort to be more economical." (21) Under the arrangement, the
owners of all thirty Major League Baseball teams agreed to finance and
own a newly created company, M.L.B. Advanced Media, which would have the
responsibility of running the League's official website,
"www.mlb.com." (22) Robert A. Bowman, whom Major League
Baseball chose to run M.L.B. Advanced Media, stressed that to attract
new users, he and his 120 employees needed to ensure that the
League's new website contained team webpages that were
"hard-hitting" and maintained their "local" feel.
(23) While most of the content on the new official site was still free,
some content was accessible only for a fee, including radio and video
broadcasts of games. (24)
While Major League Baseball's Internet presence has grown
every year, so has the League's international standing. In 2000,
foreign-born players comprised twenty-four percent of the opening day
rosters of Major League Baseball teams, with 198 players representing
sixteen different countries as well as Puerto Rico. (25) Due in large
part to these international players, Major League Baseball has fans
spanning the globe. (26) These international fans have enhanced
baseball's presence on the Internet because they use the Internet
to follow their countrymen who are playing baseball in the United
States. (27)
After adding Japanese stars Ichiro Suzuki and Kazuhiro Sazaki to
their roster, the Seattle Mariners' website became more popular
than any other Major League Baseball team's website because of the
added Internet traffic provided by Japanese fans. (28) The Mariners even
created a Japanese version of their website. (29) In fact, the Seattle
Mariners were so popular in Japan that Internet giant Amazon.com
launched a Seattle Mariners store on its Japanese website. (30) When the
league enabled fans to cast online votes for its annual All-Star game,
(31) Ichiro Suzuki received more All-Star-votes than any other Major
League player in 2001 and 2002. (32) Many of Ichiro's votes were
cast across the Pacific Ocean by Japanese fans voting online. (33)
Problems associated with the game even failed to diminish Major
League Baseball's standing on the Internet. In 2002, T.S. Kelly,
director and principal analyst at NetRatings, Inc., believed that
despite all of the challenges facing Major League Baseball, including
the possibilities of a work stoppage, team contraction, and
players' steroid use, "Major League Baseball's online
presence ha[d] never been stronger." (34)
With baseball fans in the United States as well as all over the
world using the Internet to follow Major League Baseball and enhance
their interest in the game, baseball was conquering the Internet. M.L.B.
Advanced Media, which owned the League's official website,
"www.mlb.com," saw its revenues grow from $36 million in 2001
to $91 million in 2003. (35) In fact, in March 2004, M.L.B. Advanced
Media was valued at more than $1 billion and rumors circulated that the
League was considering selling off a piece of the company in a public
offering. (36) Given the economics involved with its Internet business,
one can begin to see why the League might not hesitate to go to any
means necessary to protect its valuable Internet property.
III. TRADEMARKS, THE INTERNET, AND THE LAW
To access a baseball website, or any website for that matter, one
must know that site's Internet address; these Internet addresses
are referred to as domain names. (37) To access a particular website,
one can simply type that website's domain name into her
computer's Internet browser and she will be directed to that
website. (38) A domain name is usually comprised of a simple name,
phrase, or trademark associated with the particular site so that
Internet users can easily remember it and enter it into their Internet
browsers. (39) For example, the New York Mets use
"www.Mets.com" as their domain name. (40) Having the right
domain name is crucial for businesses looking to establish an online
presence. (41) Therefore, domain names can be the source of much
contention.
Problems arise when people register the well-known names and marks
of others as domain names before the rightful owners of these names and
marks are able to do so. This conduct is called cybersquatting, and it
blocks the actual owner of the trademark from registering it as an
Internet domain name. (42) Dennis Toeppen became the first well-known
cybersquatter when he personally registered the domain names
"deltaairlines.com," "eddiebauer.com," and
"neiman-marcus.com," among others. (43)
COPYRIGHT 2004 Rutgers University School of Law -
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