Ethnographic study of collaborative knowledge
work.
by Kogan, Sandra L.^Muller, Michael J.
INTRODUCTION
According to Tom Davenport, a knowledge worker is "someone
with high degrees of expertise, education or experience and the primary
purpose of their jobs involves the creation, distribution, or
application of knowledge." (1) The term was coined by Peter Drucker
in 1969 to describe someone who adds value in the workplace by
processing existing information to create new information which can be
used to define and solve problems. (2) Examples of knowledge workers
include managers, salespeople, nurses, doctors, lawyers, judges, and
analysts. To get their job done knowledge workers rely heavily on tacit
knowledge, the kind of knowledge that cannot be codified, but only
gained through training or personal experience.
Companies consider knowledge workers among their top talent and are
looking for ways to improve their effectiveness. These workers rely on
the ability to work collaboratively, leverage relationship capital, and
deliver new solutions. (3,4) Understanding how they work and what their
needs are is a critical step toward creating tools that enable them to
perform more efficiently. If we can improve technologies and work
practices for knowledge workers, we may impact the knowledge work
component of many jobs. (5)
We describe an ethnographic study whose goal is to better
understand the ways knowledge workers get their jobs done, to identify
the kinds of support they could benefit from, and to make
recommendations for tools that might provide such support. We conducted
this study as part of a requirements gathering initiative for future
workflow products for business users (in this paper the terms
"workflow" and "process" are used interchangeably).
The knowledge workers in our study have no special computer
skills--we refer to them as non-technical business users of information
technology (IT). We focus on knowledge work that involves collaboration
and business processes (we use collaboration in the sense that at least
two people are involved in the given process). The data we collected are
based on field interviews, on observation sessions, and on validation
sessions using prototypes. We analyzed the field data using selected
principles from grounded theory and used the results of each cycle to
guide the collection of data in subsequent cycles.
In our findings we describe how knowledge workers develop their own
strategies and techniques for getting their work done in complex,
dynamic environments in which prescribed work processes serve only as
reference models. By presenting instances of such environments from our
study data, we illustrate how such individualized work processes are
created and demonstrate the need for new supporting technologies and
tools.
The rest of the paper is organized as follows. In the next section
we describe our methods and study design, including approach, tools,
study participants, and procedures followed. In the following section we
present the results of the study. Because the study was realized as a
three-cycle process, the results are presented by cycle. The last
section consists of a discussion of the results and related work.
METHODS AND STUDY DESIGN
We describe in this section our approach to carrying out this
study, the study participants, and the methods and procedures we
followed. The field research component of the study was conducted by an
ethnographer (the first author) and was reviewed by a project team whose
12 members included IT specialists in design, development, marketing,
product management, and research. For confidentiality reasons the names
of people and businesses are fictitious.
Approach and tools
We conducted this study over a six-month period in 2003 and 2004 at
five different business sites in the Boston area. At each site we
conducted interview sessions with a number of study participants. Each
session included a questionnaire-based interview, an observation period,
a task analysis segment, and a validation segment using prototypes. The
tools we used included semistructured questionnaires, a low-fidelity
storyboard, and two high-fidelity storyboards.
We performed the data analysis using selected principles from
grounded theory (GT). (6) Grounded theory is a qualitative analysis
method used in the social sciences to find relationships and distill
patterns from loosely connected data. The collected data are analyzed
and this analysis guides the collection of additional data. The process
can be summarized as:
Collect data -> Define concepts -> Build relationships
between concepts -> Discover patterns in data
Consistent with the GT approach, the study consisted of three
cycles, whereby the results of each cycle affected the course of the
following cycles.
Participants
The 52 participants in this study (all three cycles) are knowledge
workers who are business users of IT and have no specialized computer
skills. They are domain experts in the following areas: biotechnology,
high technology, medicine, health care, professional services, retail,
manufacturing, and law. Table 1 shows the grouping of participants by
job title and the number of participants in each group.
Procedures
The study was conducted in three cycles, and the results of each
cycle were used to direct the data collection in the subsequent cycles.
At the end of each cycle, the results were checked in a validation
segment that involved the participants, and then reviewed by the project
team. The project team included people from design, development,
marketing, product management, and research. Content for the storyboards
was developed iteratively with the help of the study participants.
First cycle: Observation and task analysis
Observation sessions lasting approximately three hours were
conducted with a total of 10 participants, two at each of the five
sites. Participants allowed us to observe them while they worked, and
also provided tours of their work environment. The tour included the
participants' personal work areas, meeting rooms, reading areas,
service areas such as mail rooms and lunch rooms, and areas where people
gathered for informal breaks. Time was set aside for questions at the
beginning and end of each session, when we completed questionnaires,
collected work-related artifacts, and took photographs if permitted.
At the end of the visit, we asked the participants to describe the
work processes they either used or intended to create. We made sure we
understood the job-related tasks, the strategies used to perform these
tasks, the tools used, and the problems encountered. We also solicited
suggestions for new tools and strategies for managing the work.
Empirical data collected from this cycle were coded and then
organized into distinct groups (known as "open coding" in the
GT approach). Concepts that would account for perceived patterns in the
data were developed for each group. Notes (in the form of memos, as per
the GT approach) that captured and compared relationships between the
concepts were created. As more data were collected, additional
comparisons were made to further refine the concepts. Data collection
continued until a point of diminishing returns was reached, when no
additional insights were generated from the data analysis (known as
saturation in the GT methodology).
The results were reviewed with the project team and the study goals
for the next cycle were identified. A prototype, in the form of a
low-fidelity storyboard, was created for validation work. Using a GT
approach, dimensions/categories of importance were identified. Testing
and validating the low-fidelity prototype was the goal of the second
cycle of the study.
Second cycle: Low-fidelity prototyping
One of the processes encountered in our study involved scheduling
meetings for groups of people. A low-fidelity prototype based on this
process was used to validate results obtained in the first cycle.
Validation sessions were conducted with seven participants. The sites
were the same as the ones in the first cycle, but the participants were
different. Two to three site visits were conducted with each
participant, and a few of these were followed up by phone sessions.
The prototype consisted of a fictional storyboard with a narrative
involving several people attempting to schedule meetings for a number of
different purposes: meetings with customers and staff meetings for
updates and for performance reviews. The storyboard consisted of rough,
paper-and-pencil sketches.
We began the session by walking the participants through the
storyboard and then encouraged them to comment. The participants
suggested changes, and the storyboard evolved with each session, as each
additional participant offered new details or new insight based on
personal experience. We designed the storyboard to contain attributes
common to all sites, but in addition, also included aspects specific to
only certain sites. The latter helped stimulate discussion and revealed
how decisions were made as well as nuances across domains.
This study cycle enabled us to collect both confirmatory and
contrasting use cases. Consistent with the GT approach, we coded the
results and refined the concepts and categories defined in the first
cycle. The results from this cycle were used to design two high-fidelity
storyboards to be tested in the third cycle.
Third cycle: High-fidelity prototyping
COPYRIGHT 2006 All Rights
Reserved. Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
Copyright 2006, Gale Group. All rights
reserved. Gale Group is a Thomson Corporation Company.
NOTE: All illustrations and photos have been removed from this article.