Communication-minded visualization: a call to
action.
by Viegas, Fernanda B.^Wattenberg, Martin
Visualization applications can enable interactions between people
in powerful and unexpected ways, as illustrated by the following two
personal experiences.
In the spring of 2003, the first author created PostHistory, an
application to visualize e-mail archives of individuals. (1) Given the
personal nature of the data, it was assumed the archive owner would view
the data alone. Indeed, during a usability study, the experimenters
carefully explained to participants that no one other than the owner
would have access to the visualizations. Yet, as soon as users had
access to the application, they began finding ways to share the
resulting images. Users mailed screen captures to friends and family;
they invited colleagues to sit with them to view the screen images
together. This sharing triggered deep reminiscing and long conversations
about events in their lives, which the users considered an important
benefit of the visualization system.
In the winter of 2005, the second author created NameVoyager, a
Web-based visualization of historical data on baby name popularity. (2)
NameVoyager helps expectant parents find names for their babies and
encourages individual exploration of the baby name data. As it turned
out, the data was explored, but not just in isolation. Thousands of
visitors to the site engaged in conversations about their findings,
using discussion forums and blog comments, collectively identifying
trends and anomalies and forming conjectures about the data.
Although not specifically designed for communication, the preceding
applications created rich opportunities for users to engage in
discussions about the data being displayed. Inspired by these
experiences, in this paper we introduce the concept of
communication-minded visualization (CMV), a visualization designed to
support communication and collaborative analysis. Our emphasis is on the
design of the user experience rather than the technical implementation
challenges.
We believe that designing for communication is essential because
users do not interact with visualizations solely to gain personal
insights. An insight that matters usually has to be communicated to
others. (3) As Johnson et al. point out, (4) visualization plays an
important role in many disciplines, such as biology, physics, and
genetics. To harness the power of visualization as a working tool for
multidisciplinary teams, designers need to pay close attention to how
visualization affects and enables the communication of discoveries and
the discussion of ideas within multiple contexts.
As in the preceding examples, communication of visualization
findings can take place in a variety of ways, ranging from the pervasive
screen capture to elaborate narrated videos. Also ubiquitous is the
practice of leaning over someone's shoulder to see what is
happening on his or her monitor. It is not uncommon to have up to six
viewers looking at the same visualization screen as one person interacts
with the data. (5) In business meetings screen captures or videos are
projected on a large screen. In presentations to professional
conferences video sequences have become more common as a way of making
interaction and transition techniques easily understandable to viewers.
Finally, printouts are used to share analysis and findings.
The process involved in sharing the visualization data is often
cumbersome, including screen captures, an image-editing program, and an
e-mail program. There seems to be a gap between the visualization
application and the sharing process. Current visualization platforms
lack support for communicating a user's findings.
Aside from the fact that communication and sharing capabilities are
often external to visualization systems, most ad hoc sharing practices
suffer from other drawbacks as well. They often rely on interactions
that are not very effective in screen capture or printed form. For
example, many popular visualizations, such as Map of the Market from
SmartMoney, (6) use tooltips--small windows that contain explanatory
text when the mouse moves over a target--which are lost in screen
capture form. For three-dimensional visual applications, removing the
motion element from the user interface means that the viewer loses one
of the strongest depth cues. (7) Videos of an interactive computer
session can be hard to follow if the viewer has no advance warning
regarding the part of the screen where the keyboard or mouse actions
take place. Aside from basic legibility problems of screen captures and
printouts, an inability to interact with the application (which applies
to canned video as well) may reduce the credibility of an analysis. As a
result, ad hoc sharing of noninteractive versions of a visualization is
not a satisfactory solution.
Although visualization-driven communication abounds in the real
world and although some commercial products have started to explore
CMV-style interaction, capturing and communicating visualization
interaction and discovery processes have received little attention from
the research community. In this paper we propose a conceptual framework
within which to pursue CMV issues, and we hope this framework will help
ground inquiry in this area as well as encourage the emergence of a
community of interest. We lay out the range of issues in the area,
associate this topic to related research areas, and provide initial
guidelines for CMV design and evaluation.
The rest of this paper is organized as follows. First, we describe
a number of commercial and experimental visualization systems that
address various communication needs. Second, we highlight established
research areas whose concerns are related to those in CMV. We point out
the relevant topics in these areas and how these issues emerge in CMV.
Finally, we outline proposals for the design and evaluation of CMV
applications.
EXISTING VISUALIZATION SYSTEMS
Designers of visualization systems have not completely ignored the
role of communication and group sharing. We describe here a number of
commercial and experimental visualization systems that have been
designed with communication in mind.
One such system is CoMotion **, a commercially available product
from Maya Viz, LLC. that allows users to synchronously and remotely
jointly perform visual data analysis tasks. In CoMotion each user opens
a window that provides a common view of the visualization target. Users
take turns interacting with the data in the shared view, chatting by
means of instant messaging.
The CoMotion architecture led to Command Post of the Future, an
application for the United States military that allows the members of a
command unit to share information through a collaborative visualization
application. All users are located in a command room in which a large
visualization screen is the focal point. In addition, users have
individual machines running a copy of the visualization application, and
the information they generate--manipulations and annotations of
maps--shows up at once on all other users' screens. In 2004, the
system was deployed in the field, and military personnel credit the
application with providing troops with the highest level of insight and
situational awareness they had ever experienced. (8)
Since the mid-1990s, several research projects have explored
synchronous remote sharing of scientific visualizations under the rubric
of "collaborative visualization." (9) Collaborative
visualization systems have become important data exploration tools in a
range of scientific fields from medical diagnosis (10) to archaeological
excavations. (11) The concerns of this field have primarily been related
to the technical problem of faithfully replicating one user's
experience for another at a different network location. Brodlie et al.
(12) provide an excellent survey of the state of the art.
Visualization sharing can also happen asynchronously. DecisionSite
** Posters from Spotfire, Inc. has been designed specifically to support
asynchronous sharing of visualizations. The application is a Web-based
client that allows users to capture interactive snapshots of analyses
and pass them as posters to a co-worker, who in turn can refine the
analysis. Users can make notes and set visualization
"bookmarks" (pointers to a specific state of the
visualization). The notes have associated threads and allow any
researcher to see comments made by others. DecisionSite Posters can also
be sent using regular e-mail; a recipient of a poster may then view and
interact with the poster with a Web browser and even follow the sequence
of steps taken by the sender.
DecisionSite Posters was launched in January of 2002 and has seen a
slow but steady rate of adoption. According to the company, the product
was created in response to customer interest in sharing and
collaboration. (5) So far, the communication capabilities in
DecisionSite Posters have been used in an unexpected way. Instead of
engaging in deeply nested threaded conversations by using the
conversation panel, as envisioned by the designers of the system, users
have largely used the tool just for presenting their findings to
colleagues. The ability to create commentary associated with pointers
into the visualization provides an easy way to choreograph a
step-by-step presentation. Having such paths coupled with the
full-fledged visualization makes it easy for viewers to take advantage
of the directed view of the data and at the same time break off, when
desired, to freely explore the visualization.
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NOTE: All illustrations and photos have been removed from this article.