Within a day of the September 11, 2001, Al Qaeda attacks in the
United States, amateur animations, depicting the humiliation, torture,
and death of Osama bin Laden, Taliban, and other Arab and Muslim
characters began appearing on U.S.-based Web animation portals such as
About.com's Political Humor site and Newgrounds.com. Narratives
centered on shooting, bombing, torturing, and humiliating the Arab
characters. Hastily created and aesthetically crude in execution, the
pieces had thin plots and relied heavily on anti-Arab representations to
depict meaning and sentiment. One such animation, The Fingers of NYC
(Stitch, 2001), was posted on September 12, using a still photo of the
Statue of Liberty and a crudely drawn animation of Uncle Sam shooting an
Arab man in the head after the Arab whimpers in a faked accent,
"Oh, please, but I like America!" This and other like
animations appeared to be not much more than the scribblings, almost
akin to graffiti, of a few emotionally raw individuals with Web access,
expressing the immediate confusion and rage many U.S. citizens felt in
response to the 9/11 attacks.
During the days, months, and years that followed 9/11, dozens more
anti-Muslim and anti-Arab (1) cartoons were posted to Web animation
portals by amateur and freelance animators, indicating a trend rather
than mere oddity. As of June 2005, the author's effort to
comprehensively count publicly accessible, free-of-charge,
English-language anti-Arab animations on the Web yielded 106 cartoons.
Viewings of the animations climbed into the multimillions at one portal
alone by June 2005 (Newgrounds, 2005d). As the U.S. invasion of Iraq was
threatened and finally commenced on March 20, 2003, additional anti-Arab
plot possibilities became a part of the animators' grab bag,
including the anti-Hussein narrative. Several pieces emerged as Web
"classics," enduring in their Web-based exhibition spaces for
4 years or longer as the U.S. War on Terror and the U.S.-Iraq war
continued. What is striking about post-9/11 anti-Arab animations is the
similarity of their imagery and narrative themes to those used in prior
animations, despite markedly different production, distribution, and
exhibition methods. In particular, they appear to remediate theatrically
released World War II racist animated propaganda films developed and
distributed by particular U.S. animation houses in collaboration with
the U.S. government. The rapid generation and exhibition of the
post-9/11 animations, seen in parallel with the gradual removal of like
animations in the traditional U.S. mass media channels of commercial
film and television since the end of World War II, indicates vacillating
attitudes about the social acceptability of governmental and corporate
use of the animated form in the service of racially charged wartime
propaganda.
This study explores the ways in which post-9/11 anti-Arab Web
animations situate the Web, and the new media technologies that support
it, as a cultural space that can be used by animators to recirculate and
commercialize images involving race and racism during wartime. The
theory of remediation, as developed by Bolter and Grusin (2000), is
employed to frame the discussion of the cultural logic of the Web as a
remediated and remediating space in which the new medium gains currency
through homage to older forms, and simultaneously older media forms
maintain currency by incorporating elements of the new. These Web
animations are considered as a group in a comparison of production,
distribution, and exhibition circumstances during World War II and
today. In addition, a catalog of narrative themes is provided, along
with critical analysis of the animations' metanarrative. That
post-9/11 anti-Arab Web animations were created by amateurs and
freelance animators speaks to a shift in how animated wartime propaganda
has been deployed over the years since the advent of the animated film
form. In the absence of corporate-produced and government-influenced
wartime animations, such as were produced and exhibited in the United
States for the World War II propaganda campaign, these violent,
vengeful, and racist Web animations are notable. The production,
portal-based exhibition, and online longevity of the pieces indicate
that the affordances of the Web and new media technologies constitute a
new production, distribution, and exhibition site for animators to
create and exhibit animated narratives. By engaging the myth of the Web
as an amateur, folkloric, and grassroots cultural space, the animations,
their creators, and the host sites and animators have eluded organized
public criticism for their role in these negative constructions of
"Arabness." Although the ideological power of these texts may
be disavowed, due to their apparent status as citizen-generated populist
speech, in aggregate the metatext shows the Web can serve as a critical
cultural location at which the animators employ the Web to stabilize
their identity and power as they consider and confront an enemy-other:
the Arab Muslim world.
Historical Animated Racial Stereotyping
Animation has been dependent on simplistic iconic representation,
including stereotypes, for narrative shorthand and comedic potential due
in part to animation's inheritance from the tradition of cartooning
and its satirical mechanisms, and use of caricature as a specific design
strategy in which particular bodily or environmental elements are
foregrounded or exaggerated (Wells, 1998). Although the use of
stereotypes is commonplace across all narrative forms, and is not
inherently ideologically problematic, stereotypes of particular groups
in certain historical moments are damaging. However, they are not
damaging because they misrepresent a reality; they are damaging because
they fixate on a moment in one singular representation, denying the
possibility of change, play, and difference (Gilman, 1985). In the case
of racial or ethnic stereotyped representations in U.S. mass media, the
dearth of a diverse range of representations of characters from minority
groups means that the stereotyped negative representations can
constitute the only mass media representations such groups have.
Advocates for racial and social justice believe the prevalence of
negative racial stereotypes has deleterious effects on the progress of
their causes.
The animated form, with its dependence on the narrative legacies of
print caricature, has long resided in the cultural realm of folk and
popular culture. In the United States during the early period of
animation and through the development around 1913 of a more organized
system of small animation studios, the form was the experimental
province of tinkerers and amateurs, as well as lightning sketch artists,
cartoonists, and performers (Crofton, 1993). The early stages of the
projected animated film form were the result of multiple and diverse
efforts by cinematic inventor-tinkerers and their devices, including
Plateau's Phenakistoscope (1831), Homer's Zoetrope (1834),
Sellers's Kinetoscope (1861), and the Praxinoscope, patented in
1877 by Reynaud (Wells, 1998). In 1888, Reynaud first used his device
(which had been used as a children's toy) to exhibit the first
projected animated film, Un bon bock, or A Good Beer (Bendazzi, 2001).
Early animation was in part characterized by its crude, amateur
aesthetic, absent or undeveloped plots, use of negative racial
stereotypes, and resistance to the trappings of high art and high
culture through its reliance on narrative elements such as pornography,
the barnyard milieu, simplistic justice, sadism, and slapstick humor. As
such, this type of early animation has been understood as rooted in
populist folk art traditions (Panofsky, 1974; Waller, 1980). Thus, the
impact of animation has historically been read within the context of
popular culture as comic, escapist, frivolous, and devoid of political
or sociological significance. This reading of the animated form
conflates "seriousness with solemnity, and comedy with
'escapism'" (Wells, 2002, p. 5).
To the contrary: Both animated and comic discourses are
intrinsically alternative to dominant texts (e.g., live action, serious
dramatic narratives), and as such animation can provide an ideal format
for the subversive smuggling of representations of certain ideas into
mass media that might otherwise be taboo or unrepresentable (Wells,
2002). Therefore, animated narratives can provide important insights in
investigations of cultural phenomena. Above all, the animated form
enunciates its inherent otherness in the media landscape and ability to
represent difference, while traversing the tensions of difference and
otherness in the narratives it conveys (Wells, 2002). In the case of
early animation, attendant stereotyping may be understood as related to
animators' ambivalence and ignorance about race relations as well
as lack of control over the emerging animation technologies and the
nascent animated form.
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