Throbs and pulsations: Les LeVeque and the
digitization of desire.
by Tay, Sharon Lin^Zimmermann, Patricia R.
Les LeVeque, a New York City-based sculptor turned video artist,
has spent the last decade exploring the idea of machine interface by
mathematically reprocessing a variety of mass media forms, such as
Hollywood films, advertisements, presidential broadcasts, and publicly
televised hearings. His use of algorithm and computer interface
demonstrates how new technologies reposition the cinema and raise issues
of political and theoretical urgency for media practices and activism.
Reverse-engineering old technologies like analog film with simple
mathematics, he develops a high-tech aura through low-tech means. In
place of the spectatorial relations and psychical control that govern
much of our understanding of the cinema, LeVeque's works produce an
alternative field charged in different ways, whether through the use of
gaps and fissures, durational strategies, rhythms, or soundscapes.
LeVeque reflects on how the contemporary mediascape presents a series of
theoretical and political provocations that unsettle how we consider the
image, interface, spectatorship, and copyright. The rising uncertainty
over the status of the indexical sign shifts discussions of the image
from that of representation and meaning to that of interface and
materiality thereby modifying conceptualizations of spectatorship and
desire and allowing the possibility of freedom from authority, whether
psychoanalytic or proprietary.
[ILLUSTRATION OMITTED]
Of interest is how LeVeque's video projects, influenced by
situationist politics, digitize desire--a contradictory movement between
algorithms as controlled experimental systems and desire as
uncontrolled, inchoate, ineffable, and immaterial. Looking at digital
media from the perspective of Gilles Deleuze's conceptual model of
contingency is significant to developing a theory of the
"unexpected"; moving from a model of inert theory and practice
of control to a model of a mobile media interface that produces
unexpected and unpredictable results. It also moves media practice from
the question, What does it mean?, to What would happen if? In this
essay, we consider the key conceptual and political nodal points in a
vast network of relations that make up the new mediascape through the
challenges that LeVeque's video works present.
MATERIALITIES AND OPERATION
The early film theorists Rudolph Arnheim and Siegfried Kracauer
represent opposing approaches to the cinema. While Arnheim privileges
the medium's inherent ability to manipulate images, Kracauer
considers the machine's ability to record reality as a definitive
aspect of the cinema. Fortified by inclinations toward realism and the
generation of psychoanalytic meanings, Kracauer's approach
dominates discourses on Hollywood cinema, while placing filmic
specificity second. However, given the contemporary explosion in
digitality and new media technologies, we must consider the significance
of cinematic materiality to sustain a political imperative, especially
when considerable political autonomy has been lost to the imposition of
an eroticized psychical economy on film theory and criticism. It is
productive and necessary to look at the interface rather than the image
of digitality.
In LeVeque's works, algorithms function to rid the
psychoanalytic from the image by investigating and then releasing its
materiality from the immobilized shrouds of identified and eroticized
models. Often producing a visual field that is not inscribed in the
original films, algorithms function not as inscriptions or
deconstructions, but as an alchemy to release the unexpected.
LeVeque subverts the dominance of psychoanalysis in cinematic
discourse by digitally remediating classic Hollywood films. In 2
Spellbound (1999), LeVeque condenses Alfred Hitchcock's Spellbound
(1945) into a 7 1/2 minute flickering Rorschach test by extracting a
single frame from every second of the original film in a linear
fashion--from Hitchcock's opening sequence to the copyright
warning. LeVeque then re-edits these frames into a series of flickering
patterns that appear split down the middle, accompanied by a dance track
punctuated by voices repeating phrases taken from Spellbound's
dialogue, articulating desires and mental states. 2 Spellbound
reconfigures the menacing and irrational desires of the gothic romance
behind Hitchcock's film, which focuses on finding an identity for
Ingrid Bergman's amnesiac lover. It then transforms these coded
desires into free, pulsating desires that thrive and proliferate on the
surface of the image in non-sexually differentiated terms.
While some artists inscribe desire onto the material surface of
their respective works to expose or evade the psychoanalytic
codification of desire, LeVeque challenges the dominance of
psychoanalytic interpretations by reconfiguring desire to the extent of
freeing it from such codifications--desire is in the machine, not the
image. These released materialities summon different theoretical
considerations of fluidity, flow, and immersive embodiment, turning from
the eye of cinema to an exploration of the politics of the immersive
body of the digital.
The algorithm functions as the spine on which the visual field
hangs; rather than being embedded in the machine, these processes expose
the machine operations themselves. In 4 Vertigo (2000) and 2 Spellbound,
LeVeque employs algorithmic procedures through cutting and pasting by
hand one frame per minute of screen time into the editing software
Premiere. In these earlier works, he used a time-based corrector, a
jitter patch, and old Amiga computers to manipulate the materials
systematically exported from the original films. 2 Spellbound reverses
every other frame, disposing of the psychoanalytic desires embedded in
Spellbound using speed, symmetry, and dance music. In the more recent
Dramatically Repeating Lawrence of Arabia (2004), a work demonstrating
the link between orientalism and stasis, a more complicated algorithm
changes sequences between one and four; producing convergences and
divergences, or mirrorings, that are then pulled apart. Temporality is
not condensed through algorithmic sampling but transmuted into
spatiality and surface, a zone of tactility and sensory excess.
IMAGE TO INTERFACE
Interface--the physicalized relational structure between user and
machine--constitutes a key issue in theories and practices of digitality
because it prompts a reconsideration of the image as no longer fixed and
immutable but constantly changed and interfered with in order to
generate new meanings and social spaces. A Song from the Cultural
Revolution (1998) re-edits, frame-by-frame, hand gestures Bill Gates
made during testimony before the United States Senate committee on the
American Standard Code for Information Interchange (ASCII) to spell out
text from Quotations From Chairman Mao Tse-Tung (1967). In this piece,
questions of interface move theory from the relationships between images
to the relationship between machine, image, and user; from the image as
representation to the interface as tactile relation. Although
manipulating Gates's hand gestures expresses LeVeque's
anti-authoritarian stance, the objective of A Song from the Cultural
Revolution is not to enact parody but rather to reconfigure the
relationship between image and signification by inscribing the user on
the surface materiality. Similarly, Notes from the Underground (2003)
manipulates the blinks of President George W. Bush during a televised
speech to spell out, in Morse code, a statement made in 1969 by the
Weather Underground--another case where parodic intentions were possible
and tactile on the interface.
LeVeque's project shifts reception from ideas of the spectator
and interpretation of texts to interface--a productive, physicalized,
and always changing coordination between user, machine, and image. In
Doubling Forbidden Planet (2003), a 99-minute experiment in the
durational, every image from the film is a double pas de deux that
removes chiaroscuro and depth, generating a conceptual shift from
narrative to abstraction and emphasizing shapes, forms, colors, and
textures as the interface of the work. This doubling enacts another
conceptual pun: the original story is about a machine that enables the
user to manifest their conscious and unconscious desires. LeVeque's
piece doubles the machine in the film with the machine of the digital,
proposing wryly that subconscious and conscious can be respectively
remapped as the analog and the digital, with the physical as an
interface. A theorization of interfaces suggests a shift of analysis
from the visual spaces within the screen to the idea of the screen as
one vector within a larger social and physical space.
CHARGING THE SPACE THROUGH RELAY
COPYRIGHT 2007 Visual Studies
Workshop Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
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NOTE: All illustrations and photos have been removed from this article.