I describe a model of entry with endogenous product-type choices.
These choices are formalized as the outcomes of a game of incomplete
information in which rivals' differentiated products have
nonuniform competitive effects on profits. I estimate the model for
location choices in the video retail industry using a nested fixed-point
algorithm solution. The results imply significant returns to product
differentiation. Simulations illustrate the tradeoff between demand and
intensified competition and the extent to which markets with more scope
for differentiation support greater entry.
1. Introduction
[] Firms frequently compete in the characteristics of products that
they offer to consumers. Economic theory going back to Hotelling (1929)
and Lancaster (1966, 1979) has framed such product differentiation as
competition between products located at different positions in an
abstract characteristics space, with consumers having idiosyncratic
preferences over these positions. A firm's location in
characteristics space is a strategic variable, depending endogenously on
the choices of its competitors.
Previous studies of entry have modelled the tradeoff between
available demand and the intensity of competition faced by a new
entrant, but the strategic importance of product positioning within a
market has received less attention. Product differentiation allows a
firm to better serve consumers' differing preferences and to
acquire a degree of local market power. One determinant of the degree of
market power is the scope for differentiation afforded by the product.
For example, is local market power greater for automobile manufacturers
with vast differentiation opportunities, or for makers of products such
as yogurt that are characterized by fewer attributes? Or does the larger
diversity of consumer preferences associated with more complex products
erode such profit opportunities due to insufficient demand for highly
differentiated varieties?
I present an empirically tractable equilibrium model to analyze the
determinants of firms' product positions. I focus on location
decisions for a sample of video retailers. The empirical results support
the intuition that firms use spatial differentiation to shield
themselves from competition. Distant competitors affect payoffs
significantly less than do nearby competitors. This competitive
interaction helps to explain the location choices found in the data. The
payoffs to product differentiation motivate an analysis of the size of
the characteristics space, measured by market area in my retail
application, and its effect on market structure. I illustrate the effect
of the geographic dispersion of demand on the entry process. As market
area grows, firms can obtain more local market power, as there is more
scope for spatial differentiation. However, payoffs from differentiation
are lower as the population is more dispersed and demand falls. In the
case of the video retail industry, which has highly localized demand, I
find that the net effect of these two forces is that as population and
market area grow, the number of firms increases only slightly. The
extent of local market power generated by product differentiation
depends on the interplay between differentiation possibilities and the
strength of consumer preferences for particular product varieties.
My model addresses several difficulties in the empirical
implementation of models of product differentiation and market
structure. First, previous empirical work using discrete games to model
product positioning decisions yields equilibrium strategies that are
tractable only for a limited number of locations. Bresnahan and Reiss
(1990, 1991) and Berry (1992) model firms' entry decisions as the
equilibrium outcome of a discrete game played between potential
entrants. Mazzeo (2002) extends this framework to predict firms'
joint entry and quality-level choice. (1) An analytically appealing
feature of his model is that firms have complete information about their
rivals. A location distribution constitutes an equilibrium if no firm
can increase profits by unilaterally changing its location. To confirm
that a given configuration is an equilibrium entails comparing that
configuration to every alternative configuration for every firm. Hence,
computing an equilibrium configuration is difficult with large numbers
of locations and firms. Mazzeo's (2002) application to the motel
industry shows that, even with three quality levels, estimation is
burdensome due to the large number of profit constraints that must hold.
In contrast to the complete-information framework, my model allows
idiosyncratic sources of profitability, which are not observed by
rivals. Examples include differences in cost or in intangible assets
such as managerial talent, customer service, and inventory maintenance.
Such factors affect profits, and they may not be observed by rivals who
must separate the role of unobservables in a firm's success from
other factors. I assume firms possess private information about their
own profitability. Payoffs in a simultaneous-entry game thus depend on
the firm's expectation of its rivals' location choices, as
well as its idiosyncratic component. As Rust (1994) notes, the resulting
Bayesian Nash equilibrium conjectures, which represent the probability
of a particular strategy, can be derived more easily than in the
complete-information framework, which solves for an exact equilibrium
strategy. The incomplete-information model simplifies the computation of
equilibrium strategies for a large-dimensional set of product types.
Recent work on the estimation of discrete dynamic games (e.g.,
Aguirregabiria and Mira, 2006; Pakes, Ostrovsky, and Berry, 2005; and
Pesendorfer and Schmidt-Dengler, 2003) also exploits information
asymmetries to reduce the burden of computing dynamic entry and exit
strategies.
My framework can accommodate a number of horizontal or vertical
product differentiation choices, including discrete product attributes,
combinations of attributes, or continuous attributes that can be
discretized into distinct categories. (2) The model has been extended to
a number of economic contexts. Watson (2005) uses a similar model to
study firms' product variety choices in the context of eyeglass
retailing. Augereau, Greenstein, and Rysman (forthcoming) analyze the
importance of competition in a technology-adoption game between internet
service providers and suggest differentiation between providers as an
explanation for the absence of a single technological standard.
A second difficulty in empirical research on product-type choices
stems from the need for detailed data on prices and quantities to
estimate demand for various product space positions. Price and, in
particular, quantity data are frequently not available. I do not have
detailed outlet pricing and rental data, so I exploit firms'
location choices to make inferences about profitability. In doing so, I
make the same type of assumption found in work by Sutton (1991,1998),
Bresnahan and Reiss (1990, 1991), and Berry (1992) that market structure
reveals information about firms' underlying profits and the
intensity of competition.
A last difficulty in estimating discrete strategic games is the
possibility of multiple equilibria. Much of the literature (Berry, 1992;
Bresnahan and Reiss, 1991; and Berry and Waldfogel, 1999) circumvents
multiple equilibria in individual players' actions by examining
unique market and equilibrium outcomes. (3) For example, entry models
can predict a unique equilibrium number of entrants, but not the
identity of the entrants. Asymmetric information in a discrete game does
not necessarily guarantee a unique equilibrium. I show, however, that
for a simplified version of my model, a unique equilibrium exists under
reasonable restrictions on the model parameters. I present simulation
evidence for the more general model.
The remainder of the article proceeds as follows. In Section 2, I
present the model of entry and location choice and discusses econometric
estimation. Section 3 describes the dataset. Section 4 presents the
estimation results and counterfactual analyses of the effect of spatial
differentiation on entry. In Section 5, I conclude.
2. Model
[] Setup and payoffs. I examine a firm's choice of product
position among a set of discrete locations in characteristics space. To
ensure that equilibrium strategies can be computed for many locations,
my model is static. Accordingly, each firm makes its entry and location
choice based on a comparison of expected post-entry, single-period
profits across locations.
Two opposing forces drive profits. On the one hand, firms are
attracted to locations with favorable demand characteristics. Firm
behavior also depends endogenously on the choices of other firms because
increased competition at a given location adversely affects profits.
Profits vary between firms in the same location due to differences in
costs and other firm-specific factors. I assume that such differences
are observed only by the firm itself. Entry and location choices are
thus determined by the demand characteristics in each market location,
firms' expectations of their competitors' location choices,
and each firm's idiosyncratic profitability.
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