I study pricing and commitment by platforms in two-sided markets
with the following characteristics: (i) platforms are essential
bottleneck inputs for buyers and sellers transacting with each other;
(ii) sellers arrive before buyers; and (iii) platforms can charge both
fixed fees and variable fees (royalties). I show that a monopoly
platform may prefer not to commit to the price it will charge buyers at
the same time it announces its seller price if it faces unfavorable
seller expectations. With competing platforms, commitment makes the
existence of an exclusive equilibrium (in which sellers register with
only one platform) less likely, but it has no impact on multi-homing
equilibria (in which sellers support both platforms) whenever these
exist.
Olaf [Olafsson] was about two-thirds of the way through his speech
when he said, "I would like to call up Steve Race to tell you a
little bit more about the Sony Playstation." So I walked up. I had
a whole bunch of sheets of paper in my hands, and I walked up, put them
down on the podium, and I just said, "$299," and walked off
stage to this thnderous applause.
Steve Race, President of Sony Computer Entertainment of America, at
the first E3 (Electronic Entertainment Expo), May 11-13, 1995, Los
Angeles, more than 6 months before the actual release of the
Playstation.
1. Introduction
* Most of the recent literature on two-sided markets has modelled
the two "sides" or categories of agents as arriving at the
same time and therefore playing a simultaneous coordination game. While
no one would argue that all agents in such markets arrive at the same
time in a literal sense, the idea is that the equilibria of the
simultaneous-move game represent the equilibria that would arise in a
more realistic, sequential-move game. This is true as long as agents of
the two sides arrive in a "sufficiently" alternated fashion.
Some two-sided markets fit this description: credit cards (merchants and
consumers); yellow pages directories, TV, newspapers (advertisers and
viewers/readers); real-estate agents and other intermediaries (buyers
and sellers), etc.
However, there are several prominent categories of two-sided
markets for which this stylized representation does not seem
particularly well suited, owing to a natural and well-defined order of
arrival of the two sides, in the sense that most members of one side of
the market arrive before most members of the other side. For example, in
the software and video game markets, most application and game sellers
join platforms (operating systems and game consoles) before most buyers
do. This is for technological reasons: application and game development
are long and costly processes, so platform vendors in these markets have
to start courting sellers more than a year before the platform is ready
to go on the market, in order to ensure that enough application support
will be available for it at launch. An operating system or game console
cannot be launched simultaneously to both buyers and sellers, because no
buyers would purchase it without enough applications or games, and by
the time any became available, buyers would be gone to another platform.
In this article I depart from previous literature by focusing on
the strategic issues arising in two-sided markets in which the two sides
arrive in a clear and well-defined order. The key issues that arise are
whether platforms find it profitable to credibly commit to the price
they will charge the side arriving later when trying to attract the side
arriving earlier and how multi-homing on one side of the market--i.e.,
the possibility that its members support more than one platform--affects
the pricing and commitment decisions.
I propose a model for studying Bertrand competition among platforms
in two-sided markets with the following characteristics: (i) platforms
are essential bottleneck inputs for buyers (buyers) to access the
products offered by sellers (sellers); (ii) sellers arrive before
buyers; and (iii) platforms can charge fixed fees on both sides and
variable fees (royalties) on each buyer-seller transaction.
Perhaps the main characteristic of two-sided markets is the
presence of bilateral indirect network effects giving rise to a
"chicken-and-egg" problem. In my case, however, since sellers
arrive before buyers, this implies that indirect network effects are
asymmetric: once sellers have decided which platform to support, the
coordination problem on the buyer side vanishes. Buyers will simply
adopt the platform offering the largest surplus, taking into account the
price it charges and the number of supporting sellers. Thus, the only
coordination game is played by sellers. It would then seem natural that
platforms should concentrate all their efforts on attracting sellers,
or, in other words, on capturing "chicken" But this is not
necessarily true when credible commitment to buyer prices is feasible,
since then platforms have the option to commit to attract a large share
of buyers ex post by announcing a low buyer price ex ante, which enables
them at the same time to charge higher seller prices. For example, as
illustrated by the quote at the beginning of the article, it is common
for video game console manufacturers to announce (attractive) price tags
for their upcoming consoles well in advance of their actual release, in
order to attract the support of independent game developers (and justify
charging them around $8 royalties per game sold).
Commitment and the determination of variable fees (royalties) are
interdependent in my model. Royalties link the pricing game for sellers
and the subsequent pricing game for buyers. Specifically, positive
royalties announced in the first stage act as negative "marginal
costs" for platforms when they compete for buyers in the second
stage. There are two conflicting effects of royalties: on the one hand,
absent commitment to buyer prices, high royalties put platforms in a
better position vis-a-vis buyers in the second stage by allowing them to
price more aggressively, but on the other hand, from an ex ante (i.e.,
prior to stage one) perspective, a platform expecting to extract most of
the surplus created by sellers' products has an incentive to set
low royalties in order to maximize this surplus by curbing seller market
power over buyers.
Although there is full and complete information in my model, I show
that even a monopoly platform can sometimes find it optimal not to
commit to buyer prices at the time it announces prices for sellers. This
result is rather counterintuitive: one would be inclined to believe that
commitment always does weakly better in the absence of uncertainty,
since then one can always commit to the action one would end up choosing
anyway. The reason why this is not necessarily true here is the
two-sidedness of the pricing problem, i.e., the interdependencies
between buyers' and sellers' platform adoption decisions. If,
for instance, sellers always coordinate on not adopting the platform
whenever this is an equilibrium given the prices announced, the platform
finds it optimal not to commit. This credibly communicates to sellers
that the platform will attract all buyers irrespective of seller
support, since the platform has the flexibility to price low enough to
buyers if seller support is not forthcoming. But then sellers will in
fact sign up, so that the platform can subsequently extract all the
buyer surplus created, whereas commitment would have forced it to set a
much lower buyer price.
With competing platforms under symmetric seller expectations, when
commitment is not feasible, a pricing equilibrium always exists. If
sellers cannot multi-home (i.e., have to support only one platform) then
the only possible equilibrium involves exclusivity with either platform.
If multi-homing is possible, then a multi-homing (respectively,
exclusive) equilibrium exists if and only if it is constrained socially
optimal. Introducing the possibility for platforms to commit makes the
existence of exclusive equilibria less likely but has no bite on the
multi-homing equilibria whenever the latter exist.
The rest of the article is organized as follows. In Section 2, I
set up the modelling framework, and Section 3 is devoted to the analysis
of the monopoly platform case. In Section 4, I analyze platform
competition in a duopoly with symmetric seller expectations. Section 5
concludes.
COPYRIGHT 2006 Rand, Journal of
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