An experimental analysis of trust and
trustworthiness.
by Chaudhuri, Ananish^Gangadharan, Lata
1. Introduction
A large body of evidence suggests that "social capital"
as embodied in the tendencies to "trust" and to
"reciprocate" trust influences a wide range of economic
phenomena and activities (Fukuyama 1995; Knack and Keefer 1997; La Porta
et al. 1997; Putnam 2000). There is now a large body of experimental
literature that explores such trusting and reciprocal motivations in
economic transactions. (See Camerer [2003] for a review.) Many of these
papers have used the trust game introduced by Berg, Dickhaut, and McCabe
(1995) or variants thereof to measure trust and reciprocity]"2 The
findings of these researchers have in turn led to the development of
theoretical models that explicitly incorporate such noneconomic
motivations in decision making as in Rabin (1993), Fehr and Schmidt
(1999), and Bolton and Ockenfels (2000). Both the inequity aversion
model of Fehr and Schmidt (1999) and the Equity, Reciprocity, and
Competition model of Bolton and Ockenfels (2000), which assumes that
players care about both their pecuniary payoff as well as their relative
standing vis-a-vis others in the group, can explain the rationale behind
trusting and reciprocal behavior in sequential prisoners' dilemmas
such as the Berg, Dickhaut, and McCabe (1995) trust game or the Fehr,
Gachter, and Kirchsteiger (1997) gift exchange game. (3)
In this paper we wish to further explore facets of trusting and
reciprocal behavior. Each subject in our study takes part in a dictator
game and a trust game where the dictator game acts as a control
treatment. (4) We find that transfers are significantly higher in the
trust game compared with the dictator game and we argue that
expectations regarding reciprocation play a significant role in the
decision to send money. (5) Second, we find that there is substantial
evidence in favor of positive reciprocity in the sense that receivers do
return money to the senders given the opportunity and the amount
returned is positively correlated with the amount received. Third, we
explore the connection between trust and reciprocity. We show that
subjects who are "trustworthy" (defined as subjects who
reciprocate the trust placed on them), are also more trusting. But the
converse is not true--subjects who appear to be trusting do not
necessarily reciprocate the trust of others. Furthermore, when it comes
to the dictator game trustworthy subjects behave in a more generous
manner. We also explore gender differences in these decisions and show
that men exhibit significantly higher levels of trust but the two groups
do not differ significantly in their levels of reciprocity. We argue
that the lower level of trust exhibited by women may be attributed to a
greater degree of risk aversion.
The rest of the paper is organized as follows: section 2 explains
the experimental design, section 3 presents the results, and section 4
concludes.
2. Experimental Design
A total of 100 subjects--7 men and 53 women--participated in the
experiments in groups of 8 to 14. They were mostly undergraduate
students ranging in age from 17 to 27. All the experiments were
implemented as non-computerized classroom experiments. We used a
within-subjects design that allows for powerful comparison across our
control treatment (the dictator game) and the trust game treatment. To
control for ordering effects, in half of the sessions (comprised of 52
subjects) subjects participated in the dictator game first and then in
the trust game, while the remaining 48 played the trust game first,
followed by the dictator game.
There are two features of the design that are different from the
Berg, Dickhaut, and McCabe trust game. First, in our experiment each
subject makes a sender as well as a receiver decision. Our design is
similar to the one used by Chaudhuri, Sopher, and Strand (2002) as well
as the "two-role-trust prior knowledge" treatment employed by
Burks, Carpenter, and Verhoogen (2003). The following example
illustrates how the senders and receivers were matched.
In this example, Subject #1 would make a sender decision and offer
a split to Subject #5 as the receiver. At the same time, Subject #1
would receive a split as receiver from Subject #8, who is the sender,
and so on. This preserves the one-shot nature of the interaction since
each subject interacts with a different subject in her role as a sender
and a receiver and thus there is no scope for reputation building. Since
we have both a sender and a receiver decision for each subject, this
allows us to measure the levels of trust and reciprocity for that
subject. All subjects make the sender decision simultaneously. We also
asked each sender (provided she transferred a positive sum to the paired
receiver) if she expected the receiver to return any money and, if she
did, what proportion she expected the receiver to return. Following this
all subjects make a receiver decision simultaneously.
Given that each subject plays both roles in the trust game--that of
sender and receiver-we have each subject play both roles of allocator
and recipient as well in the dictator game. They are always paired with
a different subject in each role as they are in the trust game along the
lines explained above. Each player then actually plays four different
roles--sender and receiver in the trust game and allocator and recipient
in the dictator game--except each player is paired with a different
player in each of those roles.
The second feature that is different is that, at the
receiver's decision level in the trust game, we have data from
actual decisions that the subjects made in their role as a receiver as
well as data on their reciprocity levels elicited via the strategy
method. The subjects were asked, before they knew how much they had
received as a receiver, how much they would return to the sender if they
received different hypothetical amounts of money. We discuss the
consistency of responses using the two methods below.
Experimental Procedure
For each session, subjects were gathered in a room where they had
instructions read to them. A show-up fee of $3.00 was given to the
subjects. (6) The subjects were divided into two equal-sized groups. One
group stayed in the same room while the other group was sent to an
adjoining room. The subjects were paired anonymously. The first and
second movers in each pair were always in different rooms and could not
see one another and did not know who they were paired with. Each group
consisted of a mixture of the sexes and there were no same-sex groups.
At the end of the experiment all subjects filled out a demographic
survey.
Suppose the session starts with the trust game followed by the
dictator game. All subjects had $10.00 added to their total experimental
earnings. No money was disbursed at that point and all actual payments
were made at the end of the experiment. Each subject was told that in
her role as the sender in the trust game she could keep the entire
$10.00 or, if she wished, she could split it (in whole dollar amounts)
with an anonymous receiver. But any amount offered to the anonymous
receiver would be tripled by the experimenter. The anonymous receiver
then could decide to keep the entire amount of money offered or, if he
wished, could send all or part of it back to the anonymous sender. This
latter amount is not tripled. (7) Once the trust game decisions have
been made we move on to the dictator game. Each subject is given another
$10.00 and makes a decision about how to split it with the anonymous
recipient.
Subjects make their decisions using record sheets. (See the
Appendix for the instructions to the subjects and the record sheets.)
Decisions made by a first mover in one room are conveyed to the
corresponding second mover in the other room and vice versa. The record
sheets were collected by the experimenter and taken from room to room.
(8) In the dictator game, none of the decisions are revealed to the
subjects concerned until the very end of the session. In the trust game
we have to reveal to the receiver the amount of money sent to him by the
paired sender. Other than that, all other decisions and the amounts of
money they have earned are revealed to the subjects at the very end of
the session. This was done so that a subject's decision in the
second game will not be unduly influenced by his earnings in the first
game. This way subjects are not completely informed about their total
earnings in the two games until the very end of the session.
In the trust game, prior to each subject making the actual receiver
decision, we also elicited information about their reciprocity levels by
using the strategy method. Specifically, each subject was asked how much
she would return if she received a certain amount. Since senders are
constrained to transfer money in whole dollars ranging from {$1 ...
$10}, this implied that receivers could expect to get one of the ten
amounts {$3, $6, $9, $12, $15, $18, $21, $24, $27, $30}. Receivers were
asked to indicate how much they would return if they received each of
these hypothetical amounts. Answers to this question allow us to examine
the level of reciprocity of the receivers. The answer in each case from
a purely self-interested perspective should be $0. However, those who
are motivated by reciprocity are expected to promise to send back more
when they receive more. Then they were informed about the money they had
actually been offered. This allows us to examine their actual
reciprocity explicitly as well as to compare their actual behavior with
their stated behavior.
3. Results
Transfers in the Trust Game Are Significantly Higher than Those in
the Dictator Game
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