The future of European TV is being bet on
gaming.
by Skeldon, Paul
The European TV landscape has changed dramatically in the past five
years. The proliferation of digital channels and the Internet have
cannibalized and dispersed the audience. Advertisers, once the backbone
of commercial broadcasting; are refusing to stump up the cash to reach
an ever-declining audience.
As a result, the European TV industry--from niche digital channels
right through to some of the industry's largest commercial
terrestrial channels, such as U.K. commercial broadcaster ITV--have
embraced new ways of generating revenue by leveraging the
audience's love of interactive services, especially gaming.
Content creators such as Endemol, producer of Big Brother, and
Celador, which brought us Who Wants to Be a Millionaire, realized years
ago that getting audience participation through premium rate telephone
lines--and latterly through premium rate SMS (cellular text messaging)
services--not only allowed for better brand buy-in from the audience,
but was also a valuable new revenue stream. The reduction of advertising
revenues in European TV has helped this area become one of the key new
revenue drivers among broadcasters and content creators.
But while simple premium rate interaction has proven lucrative,
many within the European TV industry are looking at how to drive this
model to its maximum potential and make more money. Currently, the key
driver is adding a gaming element to program interaction.
Speaking at the last World Telemedia conference in Budapest--the
leading European conference and exhibition for interaction services--key
players from across the media stressed the importance of gaming as the
next stage in developing TV interactivity as a truly viable alternative
to advertising revenues.
Sarah Bellamy, head of Gaming at Endemol, said the time is right to
offer them much more exciting interaction opportunities.
"Terrestrial TV stations held off from call-TV for two years,
because they were focused on chasing ratings," she said. "Now
that ad revenues have fallen so dramatically, even [terrestrials] are
embracing call-TV shows--which means that it is very mainstream and ripe
to be exploited further."
In the call-TV business model, a content creator inks a deal with a
telecommunications service provider (usually an incumbent Telco like BT
in the U.K., or Verizon in the U.S.) to provide the call-in
platform--typically offering phone and text and, in some cases, email
options. The platform supplier (i.e. the Telco) will offer calling rates
and agree with the program maker and telephone network operators that
will carry the calls on how the call revenue should be split. This can
be anything from 80:20 in favor of the network operators (i.e. Telcos)
to 20:80--it all depends on the show and what sort of call levels it is
going to get.
Once this is in place, the program makers agree on a separate split
of their slice of revenue with the broadcaster. Big Brother in the U.K.,
for instance, has a 60:40 split between program maker and network
operator and a 60:40 split between broadcaster and program maker.
Simple gaming added around TV shows has generated a lot of money
for some broadcasters. They simply put up an anagram quiz and a premium
rate number and watch callers pour money into the system. However, these
services don't offer the brand loyalty around the show itself that
many broadcasters see as essential to making call-TV/gaming-TV business
models sustainable.
Additionally, with so many call-TV quizzes on terrestrial and
digital TV, it's hard to attract loyal audiences, and the customer
base flounders between rival services. In fact, call-TV shows experience
a loss of audience (also called "churn") as high as 70
percent. "The key is to move it closer to the gaming model, where
churn is only 30 percent," Bellamy said.
What Endemol envisions is bringing the call-TV model closer to the
gaming model seen on specific gambling channels as well as exploiting
the mass-market appeal among users to chase their "15 minutes of
fame."
"Basically it offers fame and fortune," said Bellamy.
"We just have to position it right so that we are competing with
people's booze, cigarettes and MySpace spend--we are not seeking to
take on the gambling companies."
The route to market with these services is initially being paved
through U.K. satellite broadcaster Sky. Sky sees mobile technology as
providing a major opportunity to integrate gaming-TV. "Mobile has
already played a big part in direct revenue generation through premium
rate SMS voting and quizzes and so on," Greg Houfe, commercial
director at BSkyB, said. "But there is also a very important
indirect revenue stream that mobile offers--return path access to
existing betting accounts, so you can bet with TV or mobile."
Houfe identified mobile as a key marketing tool. "It's a
very rich source of data and offers excellent chances to cross-sell,
such as texting odds to a football viewer on who will be the next
scorer."
Houfe sees the mobile phone as "another remote," allowing
multiple users to interact with a TV program without having to fight
over one red button.
This is nothing new. Call-TV quiz services are already
well-established and very popular in Eastern Europe, relying on
everything from simple Interactive Voice Response systems (where a
computer on the other end takes in commands) to mobile and red button to
make them work.
"Quiz-based call-TV is very popular--particularly in the
mornings and late at night," said Richard Jakab from Hungarian
company 2WayTraffic. "Most shows in the region have some element of
interactivity--imposed by the program maker to generate extra
revenue--it is now part of the TV business model."
But Jakab was dubious as to whether or not there is a strategy
behind it. "The real gold lies in the state TV channels, but these
don't allow interaction unless it will generate money for charity.
So most channels use Western programs or formats and stick excessive
interaction into it. But people want local programs and innovative
interactive services--this would help pull mass audience away from state
television and into these channels," opined Jakab.
The key to the future of commercial television--in Europe at
least--lies in developing the interactive elements to the fullest and
working out how to monetize them so that they are cheap enough for
people to repeatedly interact with their favorite shows.
"We need to move on from where we are at the moment,"
said Peter Cowley, managing director of Endemol. "We need to move
toward community-based services, where we understand customers fully and
can offer them services--and programs--with which they actually want to
interact. This means better data mining and making things simple.
It's a challenge, but it is the future of both the telemedia
industry and commercial TV."
Paul Skeldon is editor of World Telemedia magazine
COPYRIGHT 2007 TV Trade Media,
Inc. Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
Copyright 2007 Gale, Cengage Learning. All rights
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NOTE: All illustrations and photos have been removed from this article.