24/7, 16.8: is 24 a political show?
by Galloway, Alexander R.
Another trait is the issue of the body as an informatic database.
Perhaps the single most emblematic scenario in 24, the one motif that
returns with most regularity and that sums up the entire signature of
the show in a single gesture, is the interrogation scene. It is
Guantanamo Bay and Abu Ghraib writ large in the cultural unconscious.
But in 24, interrogation and torture are never questions of punishment,
or of sadistic mutilation; the goal in these scenes is to extract
informatic data from organic bodies. Interrogation is merely the
technique for information retrieval; the body is a database, torture a
query algorithm. If Jack is impassioned during an interrogation, it is
always strictly his own PSYOPS tactic. There is never pleasure-seeking
in his sadism. It is torture as zen. (1)
Information retrieval is always paramount in the 24 interrogation
scene: the location of a bomb, or the answer to a clue, and the question
is more about information flows. Answers are needed back at
headquarters, answers that will allow the machines to hone in on the
next piece of the puzzle. Bodies inevitably block those flows,
contravening a more perfect efficiency of informatic flux. The body in
interrogation is never mere flesh but is an informatic space that must
be hacked according to its own proclivities, its own psychological or
physiological profile. "Everyone has a breaking point," the
viewer is reminded. It is merely a question of hacking the particular
individual in question given the precise exploits known to be effective
against him and only him. If the body happens to be damaged, it must be
healed just to the point where the corpus is legible again (to proffer a
password, to testify) before the body is discarded as no longer
informatically viable. Or if a body no longer has any useful information
it is summarily executed, as Nina is by Jack in season three. Data
equals life; informatic viability trumps all other considerations (due
process, mercy, human rights). In many ways it marks a return to the
medieval inquisition model of torture. Both exclusively value immaterial
rewards, except today it is informatic not spiritual.
Another important formal detail in the context of informatics as
style is the waning of montage in the moving image. It is hard to
understate the importance of montage as a twentieth-century cinematic
technique. It extends from Lev Kuleshov and Dziga Vertov to the very
center of the classic Hollywood continuity method.
However, with new media of the late twentieth century it is
possible to identify a waning in the importance and use of montage as a
technique. Lev Manovich has pointed out how the general aesthetic
approach that he simply calls "morphing," a technique
facilitated by the computer, is one for which montage is no longer
central or even necessary, as one image grows and warps into another
without a cut or even a dissolve in the cinematic sense. (2) The notion
of morphing is crucial, as is the logic of "windowing" whereby
more than one image appears framed within the entire screen. (3) This is
one of the great aesthetic leaps of the graphical user interface beyond
the example set by the cinema: no longer will the viewer experience
montage via cuts over time, proceeding from shot to shot; one must now
"cut" within any given frame, holding two or more source
images side by side, which themselves will persist montage-less over
much longer "takes" than their cinematic predecessors. Fusing
cuts within the frame replaces fusing cuts in time.
But "beyond" cinema may also indicate a prefiguration of
cinema, an undoing of its demands. In 24 the techniques of visual
simultaneity follow the historical example of the visual arts, in
particular certain genres of painting, illustration, and graphic design,
whereby multiple panels appear together within a single overall frame,
as in a triptych painting, ecclesiastical stained glass, or comic book.
This side-by-side technique is used at the climax of each episode, as
well as going in and out of each commercial break, and additionally
throughout the show for special scenarios such as telephone dialogue.
[ILLUSTRATION OMITTED]
One can quibble over why this might be the case. To formulate a
coherent explanation, return to the question posed at the outset: is
this show political? Note that the question is not: does the show have a
political message? That question is exceedingly more difficult to
answer, and is frankly much less interesting. The issue at hand is,
rather, the expressive relationship between any given cultural artifact
and the larger geopolitical context in which it exists. The question is:
is the show, in itself, political--not, is it a courier for this or that
political ideology. Thus, if the viewer can determine the material
reality of the current geopolitical context and interpolate from it a
model of semantic expression, as flawed or symptomatic the model might
necessarily be, he or she will arrive at a coherent "way of
viewing." And this "way" will be political, simply by
virtue of it being true. So the question remains, what are the material
conditions of contemporary life? Luckily this is not a difficult
question to answer, even if the answer is time-consuming in its telling.
Gilles Deleuze referred to this as the "control society":
millennial flows of bodies and commodities, the transnationals, flexible
accumulation, universal informatic protocols, rhizomatic networks,
biomedia, global empire, and so on. (4) More complicated is the model of
semantic expression, which could be labeled "flawed or
symptomatic." I must thus show my true colors and side, somewhat
axiomatically, with the Marxian and psychoanalytical notions of semiotic
economies. This is a perspective that explains meaning-making and
expression through the notion of what Fredric Jameson calls a
"political unconscious" wherein cultural production is not
simply the act of making a work of art and disseminating it, but instead
is understood through complex flows of sublimation, transfer of affect,
repression, subject formation, neurosis, and all the other aspects of
desiring production. This is indebted to a tradition of critical
materialism starting with Marx and proceeding through a number of
figures, including Jacques Lacan and Jameson. The claim that the model
is "flawed or symptomatic" is not to discredit its predictive
utility but to acknowledge the critical gap that must necessarily exist
in any theory of mediation. If we are lucky, the act of interpretation
itself will realize and confess to the gap, shunning the folly of trying
to cleanse the aesthetic by annihilating it in either the utopia of
union or the dystopia of exclusion.
To see this at work in 24 it is helpful to return to the discussion
of visual simultaneity and the waning of montage. Visual simultaneity is
indicative of how informatic economies reappear in the show as
"style." In other words, what is evident in this show is the
distributed network as an aesthetic construction, both at the level of
narrative and formal design. Since it represents difference through
time, traditional montage is less effective at displaying networked
relationality. The notion of difference in space is better suited to a
single plane, which is then bisected one or more times. Hence, the
polyptych supercedes montage because it is a better representation of
informatic networks, perceived as they are surfaced, flat, horizontal,
topological, and synchronic. The "poly-ptych" is, to stress an
etymology that Deleuze would have liked, a "multi-fold." It is
a single plane that, through its own internal folding, allows multiple
significant subsystems to express themselves simultaneously. In short,
the polyptych is a network.
But visual simultaneity is also paired with a specific form of
narrative construction that privileges the complex synchrony of an
ongoing swarm of characters in a web of interaction. This is the visual
and narratological equivalent of graph theory and social network theory.
Filmmaker Robert Altman is the primary auteur for this technique,
aesthetically repurposing in his style the growing importance of
interpersonal, "grassroots" networks in the new social
movements of the 1970s. Thus, the ambient interconnectedness of story
and character in Nashville (1975) or later in Short Cuts (1993) exists
as a sublimation of the growing globalism in which "we're all
connected" even if we don't entirely realize how, why, or what
for. Short Cuts is, in this sense, a friends-of-friends network in which
characters are nodes and their various actions and interplays constitute
propagating links and gateways to other nodes. Altman gives some
context, then, to the growing emphasis today on serendipity and
concurrency in narrative media: two things happening in the same time or
place, which may or may not overlap or "link." Today the
Altman touch has gone mainstream, essentially becoming a new dominant,
as seen in films like Magnolia (1999) by Paul Thomas Anderson, Traffic
(2000) by Steven Soderbergh, Crash (2004) by Paul Haggis, Syriana (2005)
by Stephen Gaghan, or Babel (2006) by Alejandro Gonzalez Inarritu, all
of which devolve into a narrative construction of pure rhizomatic
imbrication. In these films, a number of relatively autonomous, yet
ultimately interconnected, subnarratives proceed in parallel, often
interconnecting for logical reasons or for reasons of happenstance. The
thick latticework of relationships is not without precedent. 24's
iteration owes as much to the soap opera as it does to Altman or
Anderson. Regardless, this unique brand of narrative and visual
simultaneity is one of the newly identifiable formal techniques in the
control society.
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