The ability to successfully make sound-to-symbol connections is seen both as a key enabler of functional literacy (Norton, Kovelman, & Petitto, 2007) and as an integral component in reading acquisition (Nag, 2007). Children developing literacy skills in English, a language that employs an opaque, inconsistent orthography, progress at less than half the rate of children developing literacy skills in languages that use transparent, consistent orthographies, such as Italian or Spanish (Seymour, Aro, & Erskine, 2003).
The eSpindle Spelling and Vocabulary Program (eSpindle) is an online language learning program designed to lessen the drudgery of spelling practice and support the systematic study of vocabulary for first language (L1) and second language (L2) English language learners, ages 7 to adult. An outgrowth of a parent initiative created to help children study for spelling tests (Warda, 2005), the application quizzes its users on individual words stored in a database and arranged by word difficulty and learning goal. eSpindle's uncluttered interface, limited scope, and both internal and hyperlinked scaffolds make it an appropriate choice for L2 English language learners interested in systematically increasing their familiarity with high frequency and orthographically difficult words in a context-reduced environment. Based on the learner's stated goal and self-selected English proficiency level, eSpindle organizes its bank of over 100,000 words to gradually and systematically move the learner toward goals such as spelling bee preparation, English as Second Language word learning, SAT preparation, or homework help.
Ma and Kelly (2006) outline two contemporary approaches to vocabulary acquisition, termed implicit and explicit. The implicit approach, while viable for L1 learners, presents a trinity of obstacles for L2 learners. First, it necessitates high levels of guessing within contexts ranging from supportive to unsupportive. Second, the hit-and-miss nature of contextual guessing constrains the rate of learning (Hulstijn, 1992). Third, the vocabulary that is acquired in this implicit fashion tends to be only receptively available to the learner due in part to a lack of iterative and variegated interaction (Wesche & Paribakht, 2000). The explicit approach, in contrast, reflected in the design of eSpindle, posits that learners can benefit from a decontextualized, often systematic focus on vocabulary acquisition via word memorization, definitions, sparse contextual examples, and other strategies. Comprised of a single, modifiable, quiz-like activity designed to focus the learner's attention on word form, use, and meaning, eSpindle fits squarely within the explicit subcategory of CALL applications that address L2 vocabulary learning (Ma & Kelly, 2006).
During the eSpindle registration process, the learner is asked to choose one of the goals listed above and self-select an initial English proficiency/grade level. Upon login, these selections affect the type and difficulty level of the words (Table 1), which appear in the 15 to 500+ item quizzes generated by the application. According to Warda (personal communication, June 29, 2007), in the case of words in the 'English Improvement' section, each word was given a grade level assignment based on the following process: a composite score was compiled by first averaging six textbook publishers' grade level designations; this was then refined via a review by eSpindle's editors using heuristics centering on word length and the extent to which a word followed, or failed to follow, conventional phoneme-to-grapheme mappings.
Both default and advanced configurations (Figure 1) are available within the quiz format from the preferences page. In the default, spelling-centered mode, the target word is pronounced for the learner by either a text-to-speech generated male voice (e.g., technology) or a recorded female voice (e.g., language) and is available for repeated listening as the learner works to spell the word within a text entry field. In the advanced, vocabulary-centered setting, a form of active vocabulary recall is required (Laufer, Elder, Hill, & Congdon, 2004); i.e., the learner must produce the word in the text entry field based on a written definition, part of speech, a fill-in-the-blank example sentence, and the number of letters in the target word. The learner may also request the first and last letters of the target word.
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From the start quiz page, the learner sets the target number of correct responses (Figure 2) and clicks the 'Start Quiz' button. This opens a page with an embedded Adobe Flash movie containing the dynamically generated quiz elements. Regardless of the proficiency level and/or learner-selected goal, the quiz interaction and interface remain constant.
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The quiz interface (Figure 3) is comprised of an oversized text input box, the target word's printed definition, and an example sentence with a blank in place of the word in question. In the default mode, a pair of blue buttons allows the learner repeated opportunities to listen to a pronunciation of the target word (e.g., grim) or to have the written fill-in-the-blank sentence read with the target word inserted (e.g., grim). Sandwiched between these buttons is the word's part-of-speech information, and below them the attribution for the example sentence, as well as a comment button, reside. The learner's progress, in the form of the number of correct answers given, is shown on the right--located between the text input box and the submit button. Finally, the learner may choose to bypass a word via the skip button in the lower right-hand corner. While many users will find the interface straightforward and intuitive, those at the lower bounds of English language proficiency may require some help or experimentation time in figuring out the function of each button, whose text may exceed their proficiency level (e.g., submit, comment, and example are listed as fourth grade words by eSpindle's own ranking system). For these learners, icons or L1 tooltips (supplemental descriptive text in the learner's L1 displayed when a user positions or hovers the cursor over an element of the graphical user interface), instead of English button text, may be more appropriate.
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Depending on the correctness of the typed learner output, one of two different screens appear. If the learner were to mistakenly type 'glim' (instead of 'grim') and click the submit button the program provides one iteration for the learner to correct the error (Figure 4). The application supports the second attempt by showing correctly spelled portions of the word and blanks in place of the misspelled portions ('g_im'). If the learner wishes to view the word immediately, a 'show answer' button is also available.
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Entering the word correctly or incorrectly in the second iteration yields the same basic result (Figure 5). The correct spelling of the word is shown in a special font color, and an option to hear the spelling of the word is given by the 'abc' button within the text input box. The submit button is replaced by a pink 'next' button, and four buttons leading to external hyperlinked resources are offered for further word meaning and usage exploration. Additionally, if the word happens to sound or look like other words, or is easily misspelled, a picture of a woman (whom eSpindle calls Shirley Brainy) appears along with some printed, explicatory text aimed at helping the learner avoid certain word-specific pitfalls. While helpful, the comprehensibility of the proffered Shirley Brainy message suffers due to a suboptimal alignment between the message and the English language proficiency level of the learner. This issue is most notable at the lower proficiency levels. For example, at the first grade level Shirley Brainy's message for the word you is, "another word that sounds like you is ewe which is a female sheep". Based on eSpindle's own grade level ranking system nearly half the words in the sentence (another, word, ewe, which, female, sheep) are one to three grade levels above the first grade level.
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A click on any of the external hyperlinked exploration buttons opens a new browser window containing additional information about the target word and its meaning. Answers.com offers a meta-collection of information from sources including the American Heritage Dictionary, the Houghton Mifflin Thesaurus, and WordNet. Merriam-Webster affords a pronunciation example, a list of inflected forms, word etymology, and meaning variations. Wikipedia offers encyclopedic information and disambiguation when required. ThinkMap situates the target word within a visual thesaurus (Figure 6) and offers word pronunciation and disambiguation support. While all are accessible free of charge, ThinkMap limits the number of searches or links an unsubscribed user can explore to seven per visit.
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Words which are spelled correctly the first time in eSpindle are removed from future quizzes while misspelled words are added to a printable practice list (Figure 7) and are retested in subsequent quizzes until the word has been successfully spelled in three successive quizzes. As all quizzes consist of the same components and follow the same format regardless of proficiency level or learning goal, misspelled words at one level can and do appear again despite an adjustment in the proficiency level or learning goal. Misspelled words beyond the scope of learner interest or academic necessity can be eliminated from future quizzes via a visit to the somewhat cryptically labeled 'practice words' link on the administration page. Similar to the quiz interface and Shirley Brainy text, the website's administration pages and navigational architecture present substantial challenges for learners at the lower bounds of English language proficiency.




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