When considering the quality of interaction around computers, two
key features are particularly desirable: (1) learners need to be
actively involved (Van den Branden, 2000); and (2) learners need to
produce Exploratory talk in which partners engage critically and
constructively with each other's ideas (Mercer, 1995). Regarding
the former, Mercer (2004) explains how it is helpful for the analyst to
perceive the degree in which students in joint activities are: "(a)
behaving cooperatively or competitively and (b) engaging in the critical
reflection or in the mutual acceptance of ideas" (p. 146). As for
promoting Exploratory talk among learners, Wegerif, Mercer, & Dawes
(1998), having been influenced by findings of research into effective
collaborative learning (summarized in Wegerif & Mercer, 1996), note
the importance of: sharing relevant information, reaching agreement,
expecting reasons and challenges, discussing alternatives and
encouraging peers. A key concern for research, however, is how quality
interaction and reading comprehension can be promoted through
computer-based activities.
Reading, Computers and the Internet
Despite the fact that models and guidelines recommending
pedagogically sound practices for incorporating Internet-based materials
exist (Berry, 2000; Brandl, 2002; Chun & Plass, 2000), a major
concern is that the number of such examples remains limited. Likewise,
guidelines for offering a reading course via the Internet (Caverly &
McConald, 1998; Jones & Wolf, 2001; Mikulecky, 1998) are similarly
few. However, evidence exists to support the assumption that integrating
reading with computer-mediated support improves ESL students'
reading skills (Chun & Plass, 1996; Hong, 1997; Stakhnevich, 2002;
Williams & Williams, 2000). A common theme in studies such as these
is that learners benefit from facilities offering support and assistance
in web learning environments, for instance, from online dictionaries,
glosses, graphics, blogs, bulletin boards or chat rooms. As a further
example of a potentially advantageous facility that can also be offered
through computer-assisted language learning (CALL), the following
section comprises a discussion of the merits of computer-mediated
feedback.
COMPUTER-MEDIATED FEEDBACK
One area in which computers are playing an increasingly important
role in SLA concerns the identification of students' errors and the
subsequent provision of appropriate feedback (Brandl, 1995; Clark &
Dwyer, 1998; Tsutsui, 2004). However, many software products opt for a
generic form of feedback and rarely go above the level of indicating
whether an answer to a question is correct or incorrect (Sales, 1993).
Beatty (2003) explains:
A CALL program is likely implicitly to state
'I have the answers to your questions; just
click here.' A teacher is more likely to say,
'What do you think the answer might be?' or
'Why do you ask this question?' ... it is
difficult for computers to deal with ambiguous
learner input, but this is an area of research
that needs to be further investigated. (p. 138)
Clariana (2000), who has published extensively on the topics of
computer-mediated feedback, provides a succinct summary of the
traditionally investigated types of feedback in CALL:
Knowledge of response (KR) that states "right" or
"wrong" or otherwise tells learners whether their response is
correct or incorrect; Knowledge of correct response (KCR) that states or
indicates the correct response; and Elaborative feedback that includes
several more complex forms of feedback that explains, directs, or
monitors (Smith, 1988). Elaborative feedback includes the forms listed
below:
1) Explanatory feedback provides additional explanations, such as
why a learner's error response is incorrect or perhaps why a
correct response is correct and various types of additional remedial
screens that may amount to new instruction (Merrill, 1985, 1987; Spock,
1987).
2) Directive feedback may provide prompts, hints, or cues to assist
the learner in determining the correct response (Nielson, 1990). Answer
until correct (AUC, Pressey, 1926) is a common form of elaborative
feedback where the learner is directed to respond until correct.
3) Monitoring feedback, also referred to as advisement, lets the
learner know how they are doing overall. (p.1)
As can be seen, several forms of feedback exist. Accordingly,
numerous researchers have tried to identify the most effective forms in
different contexts. This issue is addressed in the next section.
How Effective is Feedback?
It is difficult to say which type of feedback is best for SLA as
results are mixed (Clariana, 2000; Mory 1994). For example, summarizing
findings by Bangert-Drowns, Kulik, Kulik, and Morgan (1991), AUC and
Elaborative feedback are considered to be the most effective:
KR < no feedback < KCR < AUC = Elaborative feedback
However, following a review of 30 studies, Clariana's (1993)
findings, which are consistent with both Schimmel's (1983)
meta-analysis of 15 studies and also Kulhavy and Wager's (1993)
research, show feedback has proven more effective than no feedback:
No feedback < KR = KCR = Directive feedback = Multiple try feedback
(AUC)
In addition to investigating the most effective type of feedback,
various other aspects of computermediated feedback have also been the
focus of research. For example:
1) Clariana and Koul (2006) investigate the effects of multiple-try
immediate feedback for questions differing in difficulty
2) Clariana and Koul (2005) compare multiple-try feedback to other
types of feedback also for questions of differing difficulty
3) Clariana (2003) and Clariana and Lee (2001) investigate the
effects of recognition (multiple-choice) and recall
(constructed-response) study tasks with feedback
4) Clariana, Wagner and Murphy (2000) consider the timing of
feedback and
5) Nagata (1996) and Mory (1994) investigate the effects of
Elaborative feedback.
A key question is whether computer-based feedback can offer
advantages over traditional paper-based answer papers. Of particular
interest, therefore, is the fact that Nagata (1996) found ongoing
intelligent computer feedback to be more effective than simple workbook
answer sheets for developing grammatical skill in producing Japanese
particles and sentences. However, Clariana (2000, p. 2) draws on
research to show how, in contrast to Nagata (1996) and Bangert-Drowns et
al. (1991), Elaborative forms of feedback often produce no significant
improvement over KR feedback despite requiring considerable development
and implementation cost (Merrill, 1987). Nevertheless, Ferris (2003)
explains how indirect feedback, or Elaborative feedback from a CALL
perspective, is generally thought to be conducive to long-term student
development; it forces students to think about their own errors and
self-correction, thereby leading to: " ... increased student
engagement and attention to forms and problems" (p. 52). Indeed, de
Bot (1996) explains how students need to be active when producing
language to discover what they can and cannot do. Noticing a problem,
possibly through feedback, may be the incentive learners need to
reengage with information in the input, thereby providing an opportunity
for learning. Therefore, by placing the onus on the students to identify
and correct their own errors, it would seem that the potential for
interaction and negotiation of meaning, form and / or content is
increased.
THE NEED FOR RESEARCH
When providing feedback, what messages should be supplied to the
students on the screen? If feedback is presented in the form of KR or
KCR feedback, it is simple to envisage what is displayed (a message such
as right or wrong, a highlighted answer or a mark indicating the correct
answer); however, with Elaborative feedback, what is it exactly that
should be displayed to promote interaction and comprehension? This is
the crucial question for anyone creating software to provide such
feedback. Among the extensive literature related to the theme of
feedback, the number of studies researching Elaborative feedback is
relatively small; however, notable examples exist (Brandl, 1995; Clark
and Dwyer, 1998; Mory, 1994; Nagata, 1996; Van der Linden, 1993). Even
more difficult to find are examples of guidelines for its presentation.
For example, Van der Linden (1993) notes: "Long feedback (exceeding
three lines) is not read and for that reason is not useful" (p.
56). Van der Linden concludes that: "... feedback, in order to be
consulted, has to be concise and precise." Mory (1994) recommends
that isolated feedback should be avoided as it may provide little
context for revision of an erroneous response. Consequently, Mory
advises designers to: "... include the learner's answer and
other alternative choices on the same screen as the feedback" (p.
287). As Chapelle (2001) explains, therefore, further research is vital:
"What is needed are theoretically and empirically based criteria
for choosing among the potential design options and methods for
evaluating their effectiveness for promoting learners'
communicative L2 ability" (p. 2). Accordingly, the following study
comprises an investigation into the effectiveness of Elaborative
feedback with the aim of identifying guidelines for researchers creating
software to provide such feedback.
Research hypotheses
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