FROM TECHNOLOGICAL TO VIRTUAL ART
BY FRANK POPPER
CAMBRIDGE, MASSACHUSETTS: MIT PRESS, 2007
459 PP./$45.00 (HB)
Long in gestation, Frank Popper's study From Technological to
Virtual Art appears among a new spate of studies and reassessments,
reckonings and attempts to establish recognizable historical or
aesthetic markers for what is variously called digital or digitally
based art, "new media" art, "information art," or
what Popper terms "virtual art." After a long flush of
experimentation now lasting arguably two decades or more, "new
media art" is no longer so novel or difficult to place in
long-standing aesthetic contexts. That does not make its definition any
less controversial. As Anna Munster writes in her recent Materializing
New Media: Embodiment in Information Aesthetics (2006), Popper's
body of criticism seeks to "promote digital art ... as a new
aesthetic based upon the technological nature of the medium," that
to Munster "now feels like an attempt to legitimate the digital
with a genealogy by entrenching it within acceptable art history
traditions." (1)
Yet Munster strikes on what is most valuable in Popper's
account: its strength of aesthetic descriptions, its delineation of
properly "virtual" out of "technological" threads,
and its faithfulness to the perspectives of the
"artist-conceptor." A scholar, critic, and curator based in
Vienna, London, Rome, and more recently Paris as Professor Emeritus of
Aesthetics and the Science of Art at University of Paris VIII, Popper
developed a key analysis of Art, Action and Participation (1975) and,
with a "weakness for outsiders," rather painstakingly
populates his new book with artists he sees as crucial to the
developments in "virtual art" regardless of whether they
happen to be based on the commercial axes of New York City, London, or
Cologne. Distinct from most similar surveys of "new media"
art, Popper devotes at least several paragraphs, if not several pages,
to each artist he chooses to include, providing a fuller type of
thumbnail biography--letting the work breathe, as it were, and forsaking
the breathless pace of a perhaps more trendsetting and striving
overview. This method, nearly encyclopedic if admittedly often dry, has
the advantage of letting the creativity of the various processes and the
artists' development speak to some extent on their own behalf,
illustrating Popper's contention that he gave pride of place to the
artists who "entered into the category of the humanization of
technology through the artistic imagination" (6). On the one hand,
"virtual art" refers to a body of work that utilizes the
technical means made available in the mid- to late-1980s in terms of
computer interfaces and various sensory feedback systems (enabling one
"to enter the image"), immersive technologies, "simulated
reality," and the combinations of holography with the "new
media" as well as the influx and proliferation of the World Wide
Web and the ensuing "net art," telecommunication,
telepresence, telerobotics, and the like. On the other hand, it also
refers to the corresponding change in artistic subjectivity in
recognition and use of the "virtual self," as another
"way of being" that "can lead toward a certain expression
of the operator's subjectivity" (3). Part of how Popper
differentiates the practice of "virtualism" in art from its
merely technological predecessors is this "opening edge" or
"increasing humanization," for which he makes great claims.
According to Popper, it has the capacity to play an "ethical
role" in the crises of globalization, for instance, "by
stressing human factors more than any other previous art form" (3).
[ILLUSTRATION OMITTED]
Through these two-fold purposes of techno and aesthetic commitment,
opening onto larger ethical and "humanist" action, manifesting
in the diverse paths limned by the artist biographies here, Popper
paints a profoundly hopeful and optimistic vision of
"virtualism." How different this "techno-aesthetic"
paradigm really is from much current media theory can be grasped
relatively quickly: Popper resists the "posthuman"
implications of myriad new technologies one finds for example in
Jonathan Crary, (2) in John Johnston's "machinic vision,"
(3) or in the "sightless vision" of Paul Virilio (4)--all of
which emphasize in different ways the severance of "natural"
sensorimotor human perception from the new techno-operations. Rather
than seeing a technological overdetermination, Popper traces these
"techno-aesthetic" roots back to some of the earliest
modernist experiments in light and sound, virtual and real movement, so
that interactivity, viewer participation, and what he terms
"neocommunication" become the lodestones.
"Virtualism" in Popper's account indeed grows in an
immanent, almost organic manner out of a concatenation of earlier
combined technical and aesthetic innovations. These innovations,
however, are recounted strictly out of the "fine arts area,"
whereas the "autonomous" contributions of, for instance,
cinema, video, and electronic music, while acknowledged as tremendously
important, are left aside. There are various modernist and postmodernist
elements in the many artists Popper catalogs here, but he insists that
his new paradigm is no "counter-revolution" against either yet
"widens considerably the spectrum of investigation" (5), where
the role of the individual creator or collective group of artists
remains quite crucial. This globalization of the "virtualism"
paradigm for Popper almost inevitably leads to ecological and biological
commitments, social and political interventions, with this consequent
broadening and greater awareness of human capacities and potentialities.
What Popper means by "neocommunication" is exemplified
perhaps especially by early innovators in "communication arts"
like Roy Ascott and Fred Forest. Ascott, whom Popper describes as
"among the first artists to launch an appeal for total spectator
participation" (77), seems central to Popper's definition of
"virtualism," combining as he does his concern for creating
"triggers" of inciting creative behavior in the spectator,
from his earliest cybernetic works in the 1960s (and therefore part of a
"prehistory" of virtual art that Popper traces from 1918 to
1983) of "chance paintings" and "kinetic
constructions" to the works in telematic media and planetary
interactivity that followed in the 1980s such as The Pleating of the
Text: A Planetary Fairy Tale (1983) and Aspects of Gaia: Digital
Pathways Across the Whole Earth (1989). Aspects of Gaia formed a
contemporary Gesamtkunstwerk--a collaboration in "electronic data
space" between artists, engineers, musicians, various scientists,
and other figures who shared their representations of the earth, whether
in spiritual, mythic, scientific, cultural, or artistic terms.
Ascott's work increasingly invoked a "seamless" moving
between the "real" and the "virtual," "just as
the changes to social behavior deriving from the omnipresent
human/computer symbiosis are flowing unnoticed into our individual
psyches" (79). Ascott sums up for Popper the five defining features
of the "art of our time, which so conspicuously differentiate it
from the art of earlier eras"--connectivity, immersion,
interaction, transformation, and emergence, or "the perpetual
coming into being of meaning, matter, and mind" (79-80). The
"neocommunicability" here is "an event--full with
unaccustomed possibilities--that took place at about the same time as
the passage from technological to virtual art occurred," not only
with technical changes but with "artistic intercommunication on a
wider and more personal scale." (5) Here Ascott, as a pioneer,
introduces consciousness and the mystery of consciousness at the center
of his research; (6) likewise, Forest introduces a play of interactive
means and devices within his "critical statements."
Full of considerations of artists one would expect in any tome
dealing with the field--Mark Amerika, Char Davies, Toni Dove, Eduardo
Kac, Tina LaPorta, Lynn Hershman Leeson, David Rokeby, Bill Seaman,
Stelarc--as well as the more obscure, it is tempting to sound the
"communication" theme as the main cord of the ensemble for
Popper, who writes, "language is the most human trait of all"
(131). It is his artist-centered approach as an art historian, he
claims, that preserves him from the pessimism of a Virilio or a Jean
Baudrillard; Popper is strongly looking to the "rehabilitation and
prospective powers of technology" (132) through a revivification of
art. Thus Popper is neither trapped in any inevitable Heideggerian
"enframing" or Gestell of technology, nor does he define the
difficult social, cultural, and political complications that can attend
the digital era and its increased powers of control and surveillance, as
in David Rodowick's description of the "figural," where
art runs the risk of becoming merely a marketing strategy. (7) Instead,
Popper has provided a widely inclusive sourcebook on how wildly diverse
artists have risen to these challenges.
JAY MURPHY is a writer living in New York City and Aberdeen,
Scotland.
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NOTE: All illustrations and photos have been removed from this article.