Asymmetric information, bargaining, and comparative
advantage in trade relationships: an interactive
game.
by Chiang, Eric P.
1. Introduction
The concept of comparative advantage, that individuals or countries
can gain from specializing in the activity in which their opportunity
cost is lower, is a fundamental tool taught in economics. And although
comparative advantage is used most extensively in classes relating to
international trade, it is a concept introduced in virtually all
principles of economics textbooks, and hence, presumably most principles
classes. Yet, on first introduction of comparative advantage, the
concept is often not fully grasped by the typical student. One reason
for this is that the definition of comparative advantage itself does not
lend to easy application in the real world. Telling students to
specialize in activities with lower opportunity cost is often a foreign
concept without proceeding further into the ideas of gains from
specialization and terms of trade. In this paper, I present the layout
of an interactive classroom game that highlights each of the essential
elements of comparative advantage in a way that students can better
grasp the underlying intuition and importance of this concept.
Classroom experiments emphasizing comparative advantage are not
uncommon. Various authors have developed innovative classroom
experiments to help students understand the notion of comparative
advantage and the value of specialization and trade. For example,
Stodder (1994) pairs students to represent either the United States or
Mexico to show that gains from trade can exist despite one country
having an absolute advantage in the production of all goods. In
Haupert's (1996) experiment, students possessing one of four
production functions attempt to achieve their respective consumption
goals by interacting with other students. More recent papers have
incorporated utility functions into their games. For example, Bergstrom
and Miller (2000) developed a game that uses a simple utility function
defined by the minimum quantity of two goods produced, whereas Anderson
et al. (2005) introduced a Cobb-Douglas utility function to more
realistically incorporate the role of preferences in trade. Last, a
web-based game entitled the Ricardian Explorer offers an alternative
approach to the traditional classroom game that is useful in classes
where computers are readily available (Isgut, Ravishanker, and Rosenblat
2005).
In the game presented in this paper, I emphasize the role of
asymmetric information and negotiation in trade relationships. Unlike
prior games, there are no predetermined trade partners; instead, each
student represents a distinct firm that can benefit from trade with
nearly all other firms. The contribution of the game is that the extent
of the gains from specialization depends on estimating the privately
known production functions of other firms and negotiating the terms of
trade on the basis of available information.
The procedure of the game is simple: Students representing firms
with an endowed production function openly negotiate to form
partnerships to increase their own profit. This game has wide
application: it can be effective in a class with as few as four students
and in a class with over 100 students, it can be played by principles of
economics students as well as graduate students, and it can be played
and discussed within a 50-minute class period.
2. Essential Elements of Comparative Advantage
The elements of comparative advantage can be described by the
following: (i) individuals can have a comparative advantage in an
activity (and benefit from specialization) despite not having an
absolute advantage in that activity, (ii) the gains from specialization
are greatest when individuals have the most heterogeneous skill sets,
and (iii) the extent of each individual's share of the gains from
specialization is often left to negotiation, with asymmetric information
playing an influential role. Whereas most textbooks use a two-country,
two-good Ricardian trade model to illustrate these elements, presenting
comparative advantage in this manner in principles classes often does
not lead to an easy understanding of how the gains from specialization
are generated and shared. The following example presents an alternative
approach to illustrate these features.
Assume that two brothers, Alex and Will, open a car wash service in
their neighborhood, where a car will be washed and waxed by hand for a
price of $10. Assume that there are 24 cars interested in the service,
resulting in total revenues of $240. Further, assume the following
productivity rates: Alex can wash a car in 15 minutes and wax a car in
30 minutes, while Will can wash a car in 20 minutes and wax a car in 1
hour. Table 1 presents these productivity rates in a simple matrix.
On the basis of Table 1, Alex has an absolute advantage in both
activities and a comparative advantage in waxing, whereas Will has a
comparative advantage in washing. Comparative advantage is determined by
calculating the opportunity cost for an activity; for example,
Will's opportunity cost of washing one car is the capacity to wax
1/3 of a car, which is lower than Alex's opportunity cost of
washing one car, the capacity to wax 1/2 of a car. Next, we determine
each brother's hourly wage rate if they divide the job in half, so
that each has 12 cars to wash and wax and each earns $120. Using the
productivity rates above, it would take Alex nine hours and Will 16
hours to complete the job, resulting in an hourly wage rate of $13.33
and $7.50, respectively. These wages represent the "autarky"
equilibrium. When each brother specializes in the activity in which he
has a comparative advantage, Will would wash all 24 cars in eight hours
and Alex would wax all 24 cars in 12 hours. Using the hourly wage rates
from autarky, Alex earns $160 and Will earns $60. Compared with the
total wage of $240 under autarky, the brothers are able to complete the
task at a cost savings of $20, which translates directly to the gains
from specialization.
The final issue is how the $20 is to be shared. One consideration
is that, compared with autarky, Alex is able to work more hours than
Will. In this case, Will may demand more of the gains from
specialization (resulting in a higher hourly wage) before he agrees to
the partnership. Another thought, based on John Stuart Mill's
"Theory of Reciprocal Demand," which states that a country
with greater preference for trade will acquire less of the gains (Mill
2004), would suggest that the brother who most desires the partnership
would gain less. Another possibility addresses the fact that constant
returns to scale in production is assumed; if we assume that diminishing
marginal returns occur with specialization, then more gains would accrue
to the brother who is more able to maintain productivity. Last, if the
brothers' parents supervise the project, the parents could
arbitrarily distribute the gains or simply keep the gains (i.e., as
company profits).
In sum, specializing in the activity in which each brother has a
comparative advantage led to reduced production costs (as evidenced by
lower total wages paid on the basis of autarky wage rates) and increased
efficiency (as evidenced by fewer total hours worked). Resources (the
brothers' labor) are allocated to their highest productivity, which
allowed cars to be processed more quickly and potentially benefiting
both brothers by sharing the gains from specialization that result in
higher wage rates.
3. The Classroom Game
The classroom game is based on the example presented in section 2.
Ideally, the concept of comparative advantage is first taught using the
example in section 2 and then the setup of the classroom game is
described, followed by each student receiving a preparation sheet to
prepare for the game, which is most effective if played at the start of
the following class period. Instructor preparation is minimal:
completion of the student preparation sheets on the basis of the
estimated number of participating students.
The game is based on a market of many small, perfectly competitive
firms that help students format and proofread term papers for their
classes. Each student in the class represents a firm (for larger
classes, a group of students can represent one firm). Further, each firm
provides services of equal quality with all other firms, and there is a
standard pricing of $100 per 24 pages of manuscript (includes both
formatting and proofreading), with no quantity discounts. The
university, which regulates the firms to ensure consistent quality, also
controls the price (which is identical for all firms). The difference
between firms lies in the rate at which firms can format and proofread
papers to the quality standard.
Assume that a standardized shipment of papers (a.k.a. project)
consists of 240 pages of manuscript (in some combination of term papers)
and is worth $1000 to the firm. Although there are an unlimited number
of projects available, each firm is limited by time constraints. For the
sake of simplicity, we assume constant returns to scale in each activity
(which is consistent with the basic Ricardian model).
Before the game (preferably the class period prior), each student
receives a preparation sheet (Appendix A) detailing the game as well as
that student's confidential productivity rates. In real life, this
confidential information is based on one's innate abilities. Both
in this game and in real life, keeping information private can lead to
greater gains when negotiating with other firms. The importance of
private information must be emphasized to students.
COPYRIGHT 2007 Southern Economic
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NOTE: All illustrations and photos have been removed from this article.