Long-run price competition.
by Dutta, Prajit^Matros, Alexander^Weibull, Jorgen W.
We generalize the standard repeated-games model of dynamic
oligopolistic competition to allow for consumers who are long-lived and
forward looking. Each period leaves some residual demand to future
periods and pricing in one period affects consumers' expectations
about future prices. We analyze this setting for an indivisible durable
good with price-setting firms and overlapping cohorts of consumers. The
model nests the repeated-game model and the Coasian durable-goods model
as its two extreme cases. The analysis is mostly focused on
constant-price collusion but conditions for collusive recurrent sales
are also identified.
1. Introduction
* A central question in oligopoly theory is the viability of
collusion: When can firms sustain prices above the competitive price?
This question is often asked specifically for the monopoly outcome: When
can firms sustain the monopoly price? The answer is well understood for
the infinitely-repeated-game case, that is, when the firms face the same
demand curve in each of infinitely many time periods. With identical
price-setting firms that discount future profits by the same factor, the
monopoly outcome--in which all firms set the monopoly price in each
period--is a subgame-perfect equilibrium outcome in an infinitely
repeated game, granted the discount factor is large enough, as indeed is
posting any constant price above marginal cost. (1)
Another important--and complementary--question was posed by Coase
(1972): Can a monopolist who introduces a new durable good sustain the
monopoly price over time, when consumers are long-lived and forward
looking? Coase's original insight, formalized by Stokey (1979,
1981) and Gul, Sonnenschein, and Wilson (1986), was that the monopolist
is not able to sustain the monopoly price in such a setting because he
would be tempted to offer a discount after the first period to reel in
consumers who passed at the monopoly price. Consumers with valuations
above the monopoly price would anticipate this and thus, if sufficiently
patient, postpone their purchases beyond the first period to take
advantage of that price cut. Indeed, it was shown that, as the time
between offers goes to zero, all equilibrium outcomes converge to
marginal-cost pricing. (2) Put differently, repeated-games oligopoly and
the Coase monopoly model offer two extremes on the sustainability of
monopoly prices--and the dramatic difference in outcomes is driven by
the presence of long-lived and forward-looking consumers in the Coase
model.
Two important subsequent papers, Gul (1987) and Ausubel and
Deneckere (1987), brought collusion back to Coasian analysis. In
particular, they studied an oligopoly with long-lived and
forward-looking consumers, just as in the mentioned papers. They
identified two forces supporting collusion--"competitor-induced
discipline" and "consumer-induced discipline."
Competitor-induced discipline is the standard punishment rife in
repeated-game analysis--if an oligopoly firm drops its price today,
competitors discipline it by significantly dropping their prices
tomorrow and onward, thus washing out the benefit to the deviator of his
first-period profit boost. Consumer-induced discipline is complementary;
because forward-looking consumers anticipate competitor discipline from
tomorrow onward, they do not rush to buy from a firm that has just
undercut the market. Rather, they wait for an ensuing price war, thereby
making even the first period of a deviation not very profitable for the
deviator. Both of these forms of discipline make price cuts unattractive
and hence support collusion) Consequently, collusive profits can be
sustained in a Coasian oligopoly--and indeed profits arbitrarily close
to the monopoly profit can be sustained as the discount factor goes to
one. Does that mean Coase was wrong in believing that forward-looking
consumers would rein in the monopoly outcome or, more generally,
collusion? Is patience among forward-looking firms--high discount
factor--all that is needed for collusion, regardless of consumer
behavior? The point of this paper is to show that the answer is no;
Coase was, in fact, right. Collusion is indeed harder to sustain when
consumers are forward looking and long-lived.
Specifically, we study the following model--which nests at its two
extremes the two canonical models mentioned above, the repeated-game
model and the Coasian model. We want to emphasize, though, that while
the Coase-conjecture literature is focused on the transient market for a
new product, for which our model also allows, we are here primarily
concerned with the steady-state market conditions for a product that has
already been around for a long time. In every one of infinitely many
periods, the demand emanates from two
subpopulations--"newborns" or young, who constitute a
proportion [beta], and "past-borns" or old, who constitute the
remaining proportion, 1--[beta]. To keep the total population constant,
the proportion [beta] of the population in a period "dies"
before the next period begins. (4) The lower the birth-and-death or
consumer turnover rate [beta] is, the more long-lived are the consumers;
at [beta] = 1, each consumer lives only in one period, while their
expected life span tends to infinity as [beta] [right arrow] 0 (see
Section 2). In each period, there is a market for a durable good that
every consumer buys at most once during her lifetime. Consumers have an
intrinsic valuation for the good and they differ in these valuations.
All consumers are forward looking, i.e., whether young or old, time
their purchase on the basis of (a) the current price, (b) their
expectation of future prices and (c) their time preference. (5) The
supply side of the market is made up of n identical price-setting firms
with constant marginal cost and a common discount factor. When [beta] =
1, we thus have the standard repeated-game model of intertemporal
Bertrand competition, with the population turning over every period,
while [beta] = 0 is the oligopolistic Coasian model, with no population
turnover.
The central result of this paper is the following: the longer
consumers live (the smaller [beta] is), the harder it is to sustain
prices above marginal cost. In particular, we show that, fixing all
other parameters, collusive monopoly pricing is not a subgame-perfect
equilibrium in a steady state if the consumer turnover rate [beta] is
below a certain positive cutoff. Hence, in a range of parameter values,
including the limiting case of the Coasian model, the monopoly price
cannot be sustained indefinitely. For certain combinations of values of
the other parameters, collusive monopoly pricing is sustainable as a
steady-state subgame perfect equilibrium for all consumer turnover rates
that exceed the mentioned cutoff. (6) Indeed, the same qualitative
results are valid for any collusive price [p.sup.*] above marginal cost.
(7)
A natural question to ask is how this result squares with the Gul
(1987) and Ausubel and Deneckere (1987) analyses. After all, these
authors showed that consumer-induced discipline adds to
competitor-induced discipline--the only discipline present in the
standard repeated-game model--making deviation profits lower when there
are forward-looking consumers. Indeed, we are able to show more along
those lines in any steady state: we show that the deviation profits are
increasing in [beta], being lowest in the Coase model and highest in the
repeated-game model. In that sense, collusion would seem more likely in
the Coasian model because there is less to be gained by deviating. The
point, though, is that equilibrium profits are also increasing in
[beta], i.e., the benefit of posting the monopoly price period after
period, is increasing in [beta]. The profits from such pricing are
lowest in the Coasian setting where consumers are infinitely lived and
no new consumers enter the market. Whoever has a valuation above the
monopoly price buys in the first period. Hence, if there are no price
cuts, there is no more trade. By contrast, the profits from constantly
posting the monopoly price are highest in the repeated-game setting
because then every period consists entirely of a fresh cohort of
consumers, some of whom have valuations above the monopoly price and
thus buy at that price (when constant). As Coase correctly pointed out,
although there is less to be gained from deviating when consumers are
long-lived, there is also less to be gained by not deviating. What is
not immediate--but turns out to be true in a wide range of cases--is
that the on-equilibrium profits increase faster in the consumer turnover
rate [beta] than the off-equilibrium profits. Hence, the result that
collusion is sustainable if and only if [beta] is high enough. (8)
A second result of the paper is the following: Keep [beta] fixed
and vary instead consumer patience. Consumer-induced discipline (see
above) is greater, the greater is consumer patience. Fully impatient
consumers will immediately buy and not wait for the price war to star,
but patient consumers will wait. Hence, collusion is easier to sustain
with greater consumer patience. Putting the two insights together, we
obtain that collusion increases in consumer turnover and in consumer
patience, being least in the Coasian world of zero turnover if,
additionally, consumers are impatient, and being highest in the
repeated-game world with patient consumers.
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