Sexual and violent imagery in movie previews: effects
on viewers' perceptions and anticipated
enjoyment.
by Oliver, Mary Beth^Kalyanaraman, Sriram^Mahood,
Chad^Ramasubramanian, Srividya
Television programs, movies, video games, and the Internet all
provide consumers with a multitude of entertaining diversions, with
competition for viewers' attention arguably at an all-time high. In
terms of motion picture entertainment specifically, the importance of
media promotion is evidenced in terms of the sheer amount of money spent
on movie marketing. In 2004, member companies of the Motion Picture
Association of America spent an average of $30 million per film on
advertising (MPAA Research Development, 2005). Research concerning the
role of motion picture promotion on viewers' preferences also
supports the notion that movie previews play an important role in
entertainment-selection decisions. For example, Faber and O'Guinn
(1984) found that consumers rated movie trailers as more useful,
important, and influential sources of information than any other type of
media or interpersonal source with regard to their movie selections.
With the importance of movie promotion resulting in what is an
arguable "glut" of movie previews, what types of portrayals
succeed in making movies appealing to viewers, or at least making them
more appealing than other movies that are also promoted? At first
glance, the answer to this question may seem obvious: Movie previews
contain content that reflects what one can expect to encounter when
viewing the actual motion picture. However, anecdotal evidence suggests
that producers of movie previews also typically attempt to appeal to a
teenage demographic, and, as such, tend to emphasize what this
demographic is thought to enjoy--namely sexual and violent portrayals.
As one movie marketer explained, "The objective of nearly every
movie trailer is to get teenage boys' butts into seats ... And that
means going for as much violence and sex as you can jam into 2 1/2
minutes" (Streisand, 1999, p. 57). Such statements are consistent
with the Federal Trade Commission's (FTC) landmark report (2000)
which argued that movie producers use these elements (particularly
violence) to target specific audiences and to presumably enhance
audience interest. They are also consonant with Oliver and
Kalyanaraman's (2002) content analysis of movie previews reporting
that approximately 76% of the previews in their sample featured at least
one act of aggression (with an average of 2.5 aggressive acts per
minute), and that 56% of the previews featured at least one sexual scene
(with an average of 1.5 sexual scenes per minute).
Given the prevalence of motion picture marketing and the important
role that promotion is thought to play in viewers' selection of
entertainment, the purpose of this research was to examine the influence
of specific portrayals in movie previews on viewers' perceptions.
Namely, this research explored the effects of sexual and violent images
in previews on viewers' perceptions--and anticipated enjoyment--of
the film.
Explanations for the Role of Violent and Sexual Content in
Anticipated Enjoyment
It would appear that industry conjecture concerning viewer
enjoyment, as well as content analytic research, imply that sexuality
and particularly violence may play important roles in viewers'
selection and anticipated enjoyment of motion picture entertainment,
though whether or not this conjecture is correct and the reasons for why
it may be effective are unclear at this point. Perhaps the most
straightforward explanation for the possible effectiveness of sex and
violence in movie trailers is that such portrayals accurately depict
what movie-goers will see and, more importantly, want to see in
full-length feature films. The idea that at least some individuals find
images of violence and sexuality inherently appealing or gratifying has
received an abundance of research attention with a variety of
explanations offered for the gratifications that viewers may obtain.
Among these explanations are that sexual and violent portrayals offer
viewers the opportunity for catharsis or sexual release (e.g., Feshback
& Singer, 1971), that violent portrayals provide viewers with the
opportunity to confront their own anxieties in safe environments (e.g.,
Goldstein, 1986), or that individuals have a natural (or sometimes
morbid) curiosity about these types of media images (e.g.,
Aluja-Fabregat, 2000; Zuckerman & Litle, 1986).
Of course, the argument that violence and sexuality are effective
selling tools in movie promotion because people simply enjoy these types
of portrayals is far from a satisfying explanation. If sex and violence
were the primary depictions of interest to audiences, then the movie
landscape would presumably focus exclusively on these types of
portrayals. However, it's clear that viewers are interested in a
variety of portrayals and story lines (e.g., drama, comedy), and yet
violence and, to a lesser extent, sexuality, are employed as marketing
tools across a diversity of genres nevertheless. Consequently,
alternative theoretical mechanisms are needed to help understand how
(and if) violence and sex may effectively function as a means of
attracting viewers to a diverse array of motion picture genres.
Research on disposition theory provides one useful framework for
understanding how violence in particular may serve to boost audience
gratification (e.g., Bryant & Miron, 2002; Raney, 2003; Raney &
Bryant, 2002; Zillmann & Bryant, 1994; Zillmann & Cantor, 1977).
In discussing media characteristics that make for "good
drama," Zillmann, Bryant, and their colleagues are quick to point
out that a crucial ingredient appears to be the depiction of conflict
and its acceptable resolution (Bryant & Miron, 2002; Zillmann &
Cantor, 1977). Although the notion of "conflict" may be
conceptualized in a variety of ways, dramatic conflict is broadly
defined as typically involving a clash between characters, which could
occur in a variety of genres such as comedy, suspense, drama, etc.
Across these types of entertainment fare, viewers are thought to
experience the greatest level of gratification when protagonists
experience positive outcomes and/or when disliked characters experience
failure or defeat, whereas enjoyment is predicted to be hampered by the
portrayal of protagonists who succumb to failure or antagonists who are
depicted as "unjustly" rewarded. In short, disposition theory
predicts that viewer enjoyment depends on the depiction of dramatic
conflict, viewers' dispositions toward the parties involved in the
conflict, and the ultimate outcomes that the parties experience. What
this theory implies, therefore, is that the depiction of conflict is a
necessary (though not sufficient) condition for viewer enjoyment. As
Zillmann (1996) noted:
The clash of two or more antagonistic forces is viewed as a basic,
necessary condition for drama. Any and every dramatic situation is
said to arise from such conflict, and it is explicated or implied
that drama cannot exist without the display of conflicts and crises
in one form or another (p. 201).
Disposition theory has been applied to a variety of genres and
media depictions, including crime dramas (Raney & Bryant, 2002),
sports (Zillmann, Bryant, & Sapolsky, 1989), suspense (Oliver, 1993;
Zillmann, 1980, 1996), humor (King, 2003; Zillmann, 2000), and news
(Zillmann, Taylor, & Lewis, 1998), among others. In general, this
line of research suggests that violence can play an important role in
viewer enjoyment by enhancing the degree of perceived conflict or by
depicting an outcome that is seen as appropriate or "just"
(e.g., the violent punishment of a villainous character). For example,
in the context of sports, Bryant (1989) argued that heightened perceived
conflict is one explanation for viewers' enjoyment of violent or
rough play: "The more violent the contest, the clearer the
indication that the battle is being bitterly fought, and the greater the
drama and the viewers' enjoyment" (p. 281). Likewise, in
applying disposition theory to the context of humor, Zillmann and Bryant
(1991) argued that aggression and hostility play a central role in many
comedic offerings in which individuals are routinely "debased,
demeaned, disparaged, ridiculed, humiliated, or otherwise subjected to
undesirable experiences short of truly grievous harm" (p. 270).
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