Mating music & computers to tap a huge new market:
Samick's new SIMS division debuts with a broad range of
USB-equipped products that address the generation of potential musicians
who grew up playing Guitar Hero.
Music Trades • Feb, 2008 • SIMS: SAMICK INNOVATIVE MUSIC SYSTEMS
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Arguably the hottest presents under 2007's Christmas tree were
Guitar Hero III and Rock Band. And beyond argument, many of the
activities of American youth and many of their parents'
discretionary dollars are centered around the computer. How is the music
products industry responding? Samick Music Group has launched a new U.S.
subsidiary of its SIMS (Samick Innovative Music Systems) Corp., to serve
the fast-emerging market where computers and musicians meet. Headed up
by industry veteran Glenn Derringer, SIMS America, LLC is making its
formal debut at the 2008 winter NAMM show with the JamMate line of
USB-interfaced products.
SIMS Corp., the brainchild of Samick Chairman Kim's son, Min
Soo, has operated in international markets since 2006. However, despite
a couple of "trial balloon" appearances at NAMM conventions,
SIMS was never formally launched in the U.S. prior to this year's
NAMM show. SIMS America is handling two brands: Infrasonic and JamMate.
Infrasonic digital recording devices target seasoned
"techies"--recording musicians, engineers, and producers--with
an emphasis on home studio recording. Its line includes a multi-purpose
computer interface with MIDI; PCI audio interfaces; mobile audio
interfaces; a 47-note MIDI controller keyboard; plus home studio
software and peripherals such as a luxury headphone amplifier with
touch-screen controls and bi-amplified reference monitors.
The JamMate line is aimed more at beginner and amateur musicians
with products that can be used for home recording (on both Windows and
Mac platforms) but that also offer convenient real-time music
performance features.
The JamMate UG-1 electric guitar has a USB output that can be
connected to a computer for plug-and-play recording, podcasting, and
jamming. With this setup, the computer becomes the "amp,"
which can be modified through included software programs. However, the
UG-l's standard high-impedance 1/4" output allows it
alternatively to be optionally through a conventional amp, and its
built-in headphone facilitates "silent" practicing. Included
IK Multimedia Amplitube software provides a selection of amp models and
cool effects.
The JamMate Rock Frog offers the same USB and 1/4"
connectivity as the UG-1--but without the guitar--for guitarists who
want to use their own. It too has a built-in headphone amp that allows
the guitarist to play without the computer, and it comes with Native
Instruments guitar combo amp simulator software.
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The JamMate Primus a25 25-key MIDI keyboard controller/USB audio
interface is equipped with a mic preamp, an instrument preamp, a
headphone preamp, line in/out jacks, and MIDI controllers. It comes with
Native Instruments demo software sounds including Pro53 and FM8 synths,
B4II organ, and Battery 3 drums.
The JamMate UFO (USB Fantom Onair) microphone combines the features
of a high-quality phantom-powered microphone with a USB audio interface.
Because it has a built-in headphone amp, it can be used without an
external mixer.
Just added is the line's only non-USB product, the jETA pocket
guitar amp, which is loaded with a built-in tuner and high-quality
digital effects.
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Derringer retired from Hanser Holdings International, the parent
company of B.C. Rich Guitars, at the end of 2005. He was officially
"retired" through 2006, and he'd intended to slow down
over the coming years. However, he began accepting consulting work from
industry friends, and at the 2007 winter NAMM show his old friend Baik
Lee, chairman of Samick's U.S. entity SMC, asked him to help launch
SIMS in the U.S.
"It was very exciting to me for a number of reasons,"
says Derringer. "Back at B.C. Rich I was focused on advancing
products like the Floyd Rose tremolo and the SpeedLoader bridge because
I wanted to make the guitar easier to set up, tune, and play. In general
I wanted to improve the user-interface, particularly for the amateur
player. SIMS products may outwardly seem complex because they're
computer-related, but I was intrigued by the idea of a simple USB
interface that eliminates the need for a breakout box or other
connecting and converting devices. JamMate products provide an easier
way for even experienced musicians to get into digital recording and
computer-centric music making. The simplicity and user-friendliness of
the JamMate designs and features minimize the intimidation factor.
We're targeting the emerging group of amateur musicians who want to
get into recording."
SIMS America shares SMC Group's 200,000-square-foot warehouse
in Gallatin, Tennessee, but it will have its own customer service
manager, sales coordinator, and administrative staff. It also has access
to Samick's industrial design team in Seoul, which is composed of
musically oriented engineers and market analysis experts. "Unlike
many suppliers that get high-tech products products 'off the
shelf' from China," says Derringer, "SIMS designs
everything from concept to final product. You can see that in the
distinctiveness of the designs." He points to the Rock Frog's
unique, un-boxlike "design panache" and the classy transparent
finishes offered on JamMate's JM300 model guitar.
SIMS products also stand out in performance. A special algorithm
results in ultra-low latency, the delayed transfer of digital data. SIMS
objectively tested the latency of the Rock Frog, one of the line's
least expensive products, and found that it had the lowest latency of
any USB products currently on the market.
Infrasonic is already well-known in Europe and some markets in the
Pacific Rim. According to Derringer, Samick delayed the introduction of
the Infrasonic and JamMate in the U.S. for both tactical and strategic
reasons. "Chairman Kim had just purchased Samick," he
explains. "Also, the U.S. headquarters was just moved from City of
Industry, California, to Gallatin, where the company built a new
facility; much attention was being devoted to promoting the Greg Bennett
guitar line; and the [much-challenged] piano market was drawing
resources to support Samick's piano lines. They also wanted to have
the right group of people to move the line forward in what would be its
most important market." Equally important, rather than introducing
just a USB guitar, Samick wanted to present a comprehensive product
lineup that would enable musicians--individually or with their
friends--to get involved in playing and recording. By offering all of
these products the company taps into the social aspect of music making
that helps keep people, particularly kids, involved. SIMS' initial
JamMate offering of five products covers everything an individual
musician or even a band could need to start making music, recording, and
podcasting.
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This product category is compelling, in part, simply because it
represents "the next new thing" to many retailers and their
customers in an industry that many believe is starved for novelty.
Derringer predicts that the future of the guitar industry will be
developing in two directions: "Most people who are already players
tend to be traditionalists," he says. "That's why we had
trouble promoting the SpeedLoader; players wanted to keep machine heads
on their guitars. But new players, kids just getting involved in music,
are already comfortable with computers and familiar with recording
through things like [Apple computer recording software] GarageBand. Kids
are playing with their computers, their Wii games, their Xboxes--their
Guitar Hero, and now their Rock Band. Why shouldn't they have as
much fun not by pretending to play, but by actually making music? To
retailers, these 'non-musicians' are going to constitute a
whole new--and potentially very large--market for music products."
Derringer suggests that music retailers would be wise to get ahead
of mass merchants in presenting this emerging technology to consumers,
many of whom have never played a musical instrument before and therefore
represent a rare opportunity to "grow the pie."
"Consumers can find most of the top brands' guitar packs in
several mass merchants--Wal-Mart, Target, Best Buy, etc.," he says.
"Music retailers can compete [with mass merchants on starter pack
sales], but they don't make any money. USB musical gear represents
a new opportunity for music dealers to engage people, to get them in
their stores."
Once those customers are in the stores, SIMS is doing its part to
make JamMate products as accessible and user-friendly as possible. The
company is currently developing a point-of-purchase display that will
"really engage people" yet take up very little floor space.
Within a 2x2 footprint the SIMS fixture accommodates a JamMate guitar
hanging on the side; a desk-like surface for the computer; another desk
for the Primus a25 MIDI keyboard controller; a UFO Fantom USB microphone
mounted on a goose-neck; and a Rock Frog so the customer can try out the
technology with the guitar of his or her choosing. This display unit
will be available to dealers by the end of 2008's first quarter.
Derringer acknowledges that JamMate doesn't corner the USB
music products market. However, he believes that the brand represents a
special appeal to retailers. "SIMS products won't be the
lowest-cost products on the market," he says, "because we
don't make 'cheap' products--we make quality products.
However, we do want to offer the best-quality products at a reasonable
price point. The JamMate guitar, for example, is a lovely instrument;
it's a very, very nice double-cutaway guitar with a humbucker and
two single coils and transparent finish on a very nice double- or
triple-A top. It compares very favorably with competing products."
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