Choosing brands: fresh produce versus other
products.
by Jin, Yanhong H.^Zilberman, David^Heiman, Amir
Brands tend to generate significant premiums, and thus their uses
have been considered in enhancing the value added of farming (Hayes and
Lence 2002). Yet, brands are less commonly used in fresh agricultural
produce than other products (Kaufman et al. 2000). With the greater
emphasis on product differentiation, research on agricultural marketing
strategies requires understanding the reasons for the relative paltry
use of brands in the farm sector. In addition, it is important to assess
the relative gains from introducing brands of fresh agricultural
products and to identify features of their likely buyers. This article
develops a methodological and empirical strategy to answer these
questions and applies it to data collected in College Station and Bryan,
Texas, in fall 2006.
We will investigate the following questions to explain the lack of
brands of fresh produce: (a) Do the same causes of preferring brands
over generics apply to fresh produce? (b) Do consumers have
significantly lower willingness to pay (WTP) for brands of fresh produce
than other product categories? (c) To what extent are brands'
premiums and market shares of produce different from other products? (d)
To what extent are consumers consistent in their brand preference across
product categories?
The rest of this article is organized as follows. We present a
simple framework to explain different components that contribute to the
brand premium. We then provide data information and discuss the
empirical results. Our estimation results show that (a) consumers have a
lower WTP for brands of fresh produce than in other categories including
electronics, clothing, and packaged food; and (b) certain
socio-demographic factors play an important role in WTP for brands,
including income, education, age, race, gender, and household size. The
simulation results suggest that brands of fresh produce have a higher
optimal price premium but a much smaller market share than those of
other products. The simulation results also show that individuals are
consistent in their WTP for brands across product categories, and thus
there is a potential gain from selling brands of fresh fruits and
vegetables in outlets selling brands of other products.
The Simple Brand Value Equation and the Basic Hypothesis
Adopting Rosen's hedonic pricing methodology (Rosen 1974), we
introduce a simple formulation to compare the relative gain of brand
products over generic across different product categories. The term,
"the value of the product to a consumer," is used here to
denote the consumer's WTP for the product, i.e., the price that
will make the consumer indifferent to purchasing or not purchasing the
product. The value of the product to a consumer is a function of the
features of the product and the characteristics of the buyer. The
literature suggests that branded products are more valuable because
consumers associate them with better performance in three key areas:
* Quality/reliability. Erdem, Zhao, and Valenzuela (2004) find that
both the perceived average and variability levels of quality explain the
premium received by national brands over store brands for different
products across countries.
* Design. Brands may have more attractive appearance and better
performance related to design than generic products. Vranesevic and
Stancec (2003) suggest that appearance is viewed as a distinct
characteristic of a food brand.
* Prestige. Aaker and Joachimsthaler (2002) find that brands
provide "self-expressive benefits," as the association with
brands contributes to the buyer's self-image.
Let [DELTA]V be the value difference to consumers between a brand
product and a generic product, i.e., the perceived extra value of the
brand product relative to the generic product's original value, V.
We assume that this difference can be simply decomposed into three
hedonic components relating to quality/reliability, design, and
prestige:
(1) [DELTA]V = [DELTA]D + [DELTA]P + [DELTA]Q.
[DELTA]D is the extra value attributed to improved design of the
brand product, i.e., a better design contributes to more attractive
appearance and/or better functionality of the product. [DELTA]P is the
added value reflecting the prestige added by a brand. The value of the
extra quality added by the product is denoted by [DELTA]Q. We narrowly
interpret quality to mean improved reliability, reflecting risk
reduction due to a lower probability of product failure and a lower loss
in case of failure. The quality gain can be further decomposed to
(2) [DELTA]Q = [q.sub.G][L.sub.G] - [q.sub.B][L.sub.B] =
[DELTA]q[L.sub.B] + [DELTA]l[q.sub.G]
where [q.sub.G] and [q.sub.B] are the product failure
probabilities, and [L.sub.G] and [L.sub.B] are the losses after product
failure for the generic and the brand varieties, respectively. It is
plausible to assume that brands reduce the probability of loss, and this
reduction is [DELTA]q = [q.sub.G] - [q.sub.B] > 0. Brands are likely
to cause less loss in case of product failure since they tend to have a
better product support, for example, better warranties or money-back
guarantee programs, thus we assume [DELTA]L = [L.sub.G] - [L.sub.B] >
0. Therefore, brands provide better quality in the sense of a reliable
product, so [DELTA]Q > 0. Similarly, we assume brands provide extra
value in terms of prestige and design. However, the relative gains from
brands vary across product categories. We rely on prior studies to
hypothesize on the relative value gains from brands for the four product
categories we consider, in terms of value in quality, design, and
prestige effects.
The relative contributions of the brand's quality effect. Two
factors determine the quality gain from buying brands of products, ex
ante consumer learning and durability. Ex ante consumer learning, where
consumers use demonstrations and in-store tests to reduce product
quality uncertainty, is a partial substitute to brands in providing
information about product quality. Brands have significant value in
providing information about quality of experience goods when ex ante
learning is limited, as is the case with electronics and packaged foods,
in contrast to fresh produce and clothing. The second factor is
durability. Caves and Greene (1996) state that the value of brands as a
quality signal is larger for durables because buyers cannot frequently
adjust purchasing behavior. Electronics and clothing are durable
experience products, while food products are frequently purchased items;
hence, the brand effect for electronics and clothing is greater than for
food. Therefore, brands provide extra value as quality signals for
electronics both because they are durable goods and because of limited
ex ante consumer learning. For clothing, brands convey quality
information mostly because of durability, but provide limited ex ante
consumer learning because clothing is tried on pre-purchase. In the case
of packaged food products, the quality value of brands stems from the
lack of effective ex ante means to assess quality, but is limited by the
non-durable nature of the product. Both lack of durability and high
availability of ex ante learning reduce the value of brands in fresh
produce. Based on this analysis, we conjecture
(3) [MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII].
The relative contributions of the brand's design effect.
Design and appearance are major attributes of brand fashion products
(Moore, Fernie, and Burt 2000). The additional value gain in brand
electronics is stronger when products are differentiated in their
external design (Holbrook 1992). Fresh fruits and vegetables can be
"designed" by plant breeding and cultural practices, and
design features like size and color strongly affect produce prices
(Parker and Zilberman 1993), but we could not find evidence that
consumers associate better design with produce brands. The above
suggests
(4) [MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII].
The relative contributions of the brand's prestige effect.
Auty and Elliott (1999) find that brand fashion products affect the
self-image of buyers, and Holbrook (1992) argues that image effects
contribute to the value of brands in electronics to the extent that
consumption is seen by others. Thus, clothing will likely provide the
most prestige, as it has the most exposure to other people, followed by
electronic gadgets. Brand products of food items are the least valuable
source of prestige. We are aware that consumers may convey certain
images by buying organic food, fair-trade food, etc., but the prestige
impact is certainly much lower than for clothing or electronics. This
discussion suggests an inequality similar to equation (4), namely,
(5) [MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII].
The results of inequalities relating to three dimensions of brand
value to consumers allow some comparison of the relative contributions
of brands to the product values. They suggest that brands make
relatively the least contribution for fresh produce, and for packaged
foods the contribution of brands to value is likely to be smaller than
in electronics and clothing, i.e.,
(6) [MATHEMATICAL EXPRESSION NOT REPRODUCIBLE IN ASCII].
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