Imperfect durability and the Coase
conjecture.
by Deneckere, Raymond^Liang, Meng-Yu
This article considers a market served by a monopolist who sells a
durable good that depreciates stochastically over time. We show that
there exist three types of stationary equilibria: a Coase Conjecture
equilibrium, a monopoly equilibrium, and a reputational equilibrium.
When the depreciation rate is low, the Coase Conjecture equilibrium is
the unique equilibrium. For intermediate values of the depreciation
rate, all three equilibrium types' coexist. When the depreciation
rate is high, the monopoly equilibrium is the unique equilibrium.
Consequently, when selling a good of sufficiently low durability, the
monopolist does not lose any of her monopoly power. Furthermore, the
steady-state output in the reputational equilibrium falls below the
monopoly quantity. Hence, in durable goods markets, welfare losses due
to monopoly power may be larger than in markets for perishables.
1. Introduction
* Durable goods make up a significant fraction of GNP and play an
important role in the generation and propagation of the business cycle.
As a consequence, the special nature of durable goods markets has drawn
considerable interest from economists. One issue that has received a lot
of attention is whether a durable goods monopolist has the ability to
exercise market power. Indeed, Ronald Coase (1972) has argued that a
monopoly seller of a perfectly durable good will be unable to exercise
any monopoly power unless she can precommit to a production schedule.
Coase's logic is that a durable goods monopolist faces an
irresistible temptation to keep on cutting her price in order to further
penetrate the market. Unless there is a limitation on the rate at which
the good can be produced, the competitive outcome will be achieved
"in the twinkling of an eye" (Coase, 1972).
Coase's logic has proven to be extremely robust. Stokey
(1981), Fudenberg, Levine, and Tirole (1985), and Gul, Sonnenschein, and
Wilson (1986) have formalized Coase's intuition under the
assumption that the monopolist's product has infinite durability.
More precisely, this literature has shown that in stationary equilibria,
the monopolist cannot make sales at prices significantly greater than
her marginal cost of production (or the lowest buyer valuation,
whichever is higher), provided the length of time that elapses between
successive price setting periods is sufficiently small. Bond and
Samuelson (1984) have demonstrated that Coase's logic extends to
products of limited durability, by constructing a stationary equilibrium
that satisfies the Coase Conjecture, even when the durability is
arbitrarily low.
Coase's prediction presents somewhat of an empirical puzzle,
as there does not seem to be any systematic evidence that durable goods
monopolists make less profits, or price at lower margins, than their
nondurable counterparts. For example, two of the most profitable
monopolies in the United States, Microsoft in the market for software
and Intel in the market for microprocessors, sell durable goods. Their
prices also appear far above the marginal cost of production (which is
near zero for software).
Furthermore, if the Coase Conjecture forces significantly
constrained the profitability of durable goods manufacturers, we should
observe a variety of responses aimed at restoring this profitability,
such as leasing, the adoption of most-favored nation clauses (Butz,
1990), or significant reductions in the durability of the product
offered for sale (Bulow, 1986). Although such responses do indeed occur,
their adoption seems less widespread than theory would predict.
This evidence also presents a theoretical challenge, as in markets
served by durable goods monopolies or oligopolies, departures from the
competitive outcome can only be explained by lack of patience on the
part of manufacturers (which seems hard to justify), the presence of
myopic consumers (which is only defensible for consumer durables, and
seems to be at variance with available evidence (Chevalier and Goolsbee,
2005), the existence of commitment power (but then the solution is time
inconsistent), or the concern for reputation (Ausubel and Deneckere,
1989; Bond and Samuelson, 1987; but this requires nonstationary
equilibria). Furthermore, the theoretical prediction that the monopoly
outcome obtains whenever the good is nondurable, yet the competitive
outcome results whenever the good is durable, no matter how quickly it
depreciates, seems unappealing.
In an interesting contribution, Karp (1996) provides a potential
resolution to these puzzles. Karp constructs continuous time equilibria
for a model with imperfect durability, and shows that the monopolist can
earn profits above the competitive level. However, because there always
exists a Coase Conjecture equilibrium in his model, proponents of
Coase's logic could still argue that there should be no presumption
that monopoly results in welfare losses, even in markets for products of
relatively low durability.
The current article studies an infinite-horizon discrete-time model
of price setting by a monopolist selling a good of finite durability. We
establish that when the depreciation factor is sufficiently high, a
Coase Conjecture equilibrium never exists. More strikingly, above a
certain threshold for the depreciation factor, there is a unique
stationary equilibrium, in which the monopolist charges the monopoly
price in every period. This equilibrium continues to exist even when the
seller becomes arbitrarily patient. Thus, when the product is of
sufficiently low durability, the monopoly outcome necessarily obtains.
The intuition for this result runs as follows. Coase's logic is
that with infinitely durable goods, the monopolist is always tempted to
sell additional output until every consumer has been served. However,
when the product depreciates, old customers who value the good
considerably above average reenter the market whenever the product
fails. When the depreciation factor is sufficiently high, selling at a
relatively high price to replacement demand is more profitable than
lowering the price in an effort to further penetrate the market.
When the good is of sufficiently high durability, we establish that
the Coase Conjecture equilibrium is the unique equilibrium of our model.
However, in this case, we show that the manufacturer has an incentive to
reduce the durability of the product to a level sufficiently low to
destroy the Coase equilibrium. Thus, our model can potentially explain
the empirical puzzle described above: either the inherent durability of
the product is low enough that the manufacturer can fully exercise his
market power, or else the manufacturer can restore his margins and
profitability through planned obsolescence (or any of the other
techniques just described). Indeed, the evidence suggests that such
practices are more prevalent when the inherent durability of the good is
high.
For example, textbook publishers produce new editions of popular
texts on an accelerated schedule, in order to increase their economic
depreciation (Waldman, 2003). In the software example mentioned earlier,
the physical durability of the product is essentially infinite, but
sellers introduce frequent new versions, which produces economic
depreciation. Strong network externalities, discontinuation of support
for older versions, and the introduction of new file formats combine to
make old software essentially useless to most buyers. There is also
evidence that short-term leasing is prevalent for assets that are long
lived (commercial aircraft, mainframe computers, copying machines).
Finally, Palacios-Huerta and Saracho (2004) report that industries
selling products of higher durability employ longer-term managerial
compensation schemes, that are more positively sensitive to profits and
more negatively sensitive to sales, in order to give managers increased
commitment abilities. (1)
From a theoretical perspective, our article contributes by
developing a novel method for constructing stationary equilibria of the
discrete-time game. Using this construction, we are able to completely
characterize the set of stationary equilibria for the special case where
consumers' valuations take on only two possible values. We show
that, depending upon the parameters, three types of stationary
equilibria can exist: a Coase Conjecture equilibrium, a monopoly
equilibrium, and a "reputational" equilibrium. The Coase
Conjecture equilibrium exists for sufficiently low values of the
depreciation factor, and is characterized by a decreasing price path and
a unique steady state equal to the competitive quantity. The monopoly
equilibrium exists for sufficiently high values of the depreciation
factor, and has the seller charging the static monopoly price in every
period. For intermediate values of the depreciation factor, all three
equilibrium types coexist. In the reputational equilibrium, the
steady-state quantity falls below the monopoly quantity. Were the
monopolist to increase sales beyond this level, equilibrium play would
revert to the Coase Conjecture equilibrium. An important message
therefore emerges from our analysis: in markets for durable goods,
monopoly power may result in higher margins and larger welfare losses
than in markets for perishable goods.
For general "neoclassical" demand functions, our method
for constructing stationary equilibria still works, but a complete
characterization of the set of stationary equilibria as a function of
the parameters becomes unwieldy. Nevertheless, we are able to provide an
existence result, and show that the qualitative properties of the
two-step demand case generalize to this class.
COPYRIGHT 2008 Rand, Journal of
Economics Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
Copyright 2008 Gale, Cengage Learning. All rights
reserved. Gale Group is a Thomson Corporation Company.
NOTE: All illustrations and photos have been removed from this article.