[CHARTS AND TABLES OMITTED]
When we published our first Soft-letter 100 rankings back in
February 1984, the "personal computer software" category was
easy to define: Inexpensive, mass-market programs that ran on
stand-alone desktop machines like the IBM PC, the Apple II, and various
CP/M devices. The entrepreneurs who jumped into this market were mostly
bootstrapped; they peddled software out of the trunks of their car,
answered support calls, and struggled (not always successfully) to meet
payroll. Ken Wasch, who'd just founded the Software Publishers
Association, pointed out that the whole PC software business in those
days was "smaller than the gourmet popcorn industry."
We're not sure what happened to gourmet popcorn (and we'd
rather not know, thanks), but PC software has certainly grown up fast.
The scrappy little companies that survived the shakeouts of the early
1980s are now a major economic force; personal computers--vastly more
powerful than any early developer could imagine--now sit in just about
every office and more than half of all homes. And instead of a
stand-alone PC, the default platform is now a machine connected to both
a local area network and the Internet.
Over the years, the industry's basic business models have
changed almost as radically. The retail channel has imploded; in its
place, more companies now focus on "enterprise" sales and
niche markets, often relying on the Web as a direct sales channel.
Prices have simultaneously crashed for consumer titles and escalated to
new highs for professional products. And many more PC software companies
now earn a hefty percentage of their income from professional
services--just like their "legacy" counterparts who sell
mainframe and server-based applications.
All of this turmoil leaves us with a tough question: Is there still
such a creature as "personal computer software"? We've
wrestled with this question often over the past few years as we try to
redefine The Soft-letter 100 to reflect new software marketplace
conditions. In the end, however, the question of what qualifies as
"personal" software begins to feel like a murky theological
debate that tells us nothing about the real world. In fact, many of the
most interesting new PC applications--CRM, Web development and analysis
tools, data storage utilities--exist to support individual users, but
are so server-centric that the individual desktop user hardly matters.
Meanwhile, there's the Microsoft phenomenon. When we published
our first rankings, Microsoft was a not-insignificant player that ranked
#2 on our list after MicroPro International, the developer of WordStar
(see page 4). For many years, Microsoft's size was roughly
comparable to companies like Lotus, Ashton-Tate, and WordPerfect. At the
time, revenue and market share were widely accepted as measures of
corporate success, and our rankings were a useful way for companies to
benchmark their performance against the industry as a whole.
Now, of course, Microsoft looms so large that the whole notion of
revenue-based rankings seems almost quixotic. The top hundred
independent companies on this year's list generated $34.553 billion
in revenues (up 9% from last year's $31.809 billion)--but Microsoft
by itself brought in 69% of that total. The nearest runner-ups on our
list--Adobe, Novell, and Intuit--managed to break the billion-dollar
mark during 2000, and another 18 companies each pushed beyond the magic
$100 million level; but sadly, these major accomplishments seem almost
trivial if we use Microsoft as an industry yardstick. (Another
statistic that makes the same point: Great Plains Software, the tenth
largest company on our list, had revenues that amounted to just one
percent of Microsoft's year 2000 sales--and has just become a
Microsoft subsidiary.)
Clearly, it's time to rethink revenue rankings and personal
computer software as the basis for a publication that has sometimes been
called "the software industry's annual report." It's
never easy to pull the plug on an institution like The Soft-letter 100,
but we've decided that this year's rankings are the final
episode in the 18-year history of The Soft-letter 100. It's been a
fascinating and often-enlightening project, and now it's time to go
back to the drawing board.
(For those who are curious, we're working on a replacement
report that will identify an annual group of "benchmark"
companies based on productivity, profitability, and growth. Stay tuned
for details.)
--
Last year, the collapse of so many venture-funded dot-coms was a
handy reminder that traditional software companies (however we might
define them) are far from obsolete. The hundred companies on our list
qualified because they have real revenues and real customers, not just
bushels of cash that they spend on public relations. Some of our top
hundred are less than healthy, but the overall median growth rate for
The Soft-letter 100 was a respectable 22%. These hundred companies also
tend to score well on productivity, with a median sales-per-employee
ratio of $155,207. Moreover, there are still a fair number of high-
performers on our list (see page 2) that achieved year-to-year growth
rates of more than 100% and productivity in excess of $250,000 per
employee.
At the same time, this is the third year in a row when at least a
quarter of the companies on our list dropped out (see page 5). Roughly a
third of these departures were the result of acquisitions, reflecting an
ongoing industry consolidation trend in larger market segments,
especially accounting and consumer software. (As an interesting side
note, many of the acquirers in recent years have been European software
companies like Sage, Havas, and Infogrames.)
It's worth pointing out that being acquired may remove a
company from The Soft-letter 100 without diminishing its ongoing
presence in the marketplace. That's particularly important in
consumer software, where there are now hardly any independent publishers
left that primarily serve PC owners. What our rankings don't show
is that these companies (and the revenues they generate) have become
part of hybrid entertainment companies (such as Electronic Arts and
Disney) that treat software as part of a diversified portfolio that may
include videogames, magazines, movies, Web sites, and other digital
content. Software publishers may vanish, but their products and their
markets certainly live on.
It's also important to note that there's been a
continuous upwelling of new companies that take the place of the
departures. Some of these newcomers dominate rather esoteric
niches--satellite design, plastic molding, criminology--that are often
dismissed as unimportant "vertical" markets. It's not
always easy to find these companies, but we suspect they now make up a
substantial part of the total software universe. Moreover, these niche
developers are some of the healthiest players in the industry, largely
because they face relatively little competition in either pricing or
technology.
COPYRIGHT 2001 Soft-letter Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
Copyright 2001, Gale Group. All rights
reserved. Gale Group is a Thomson Corporation Company.
NOTE: All illustrations and photos have been removed from this article.