Leisureplanet.com: organization and HRM in the new
economy.
by Verkinderen, Frank^Altman, Yochanan
Human Resource Planning • Dec, 2002 • analysis of human resource management and business
management into bankruptcy
Methodology
The first author served as the senior HR manager of
Leisureplanet.com during its last, and critical, phase of evolvement.
Through the lens of his role we present events of which he had
first-hand experience. We also make use of official business plans and
documentation which are in the public domain since the company went into
receivership. The second author interviewed in person five key members
of the organization (though not the founder and CEO, Pierre Kleinhans,
who remains uncontactable). We wrote this report with the benefit (and
bias) of hindsight, some 18 months after the company collapsed. Our
account was read and approved by two former employees of the company.
A Brief History of Leisureplanet.com Founding Phase (1992-1995)
Leisureplanet dates back to December 1991, when it was established
in Belleville (Cape Town), South-Africa by Pierre Kleinhans. (1) The
company started as an electronic publisher of multimedia hotel
information for the travel industry. Leisureplan, as it was then known,
was born in a consumer society with a keen appetite for leisure and
travel. It was among the first to the market with a multimedia CD-ROM
"aimed to assist travel professionals and individuals in the
selection and booking of hotels and other travel products." (2)
Leisureplan's business model was founded on its key asset, a
hotel database; however, for hotels to be willing to pay for a listing
in a CD-ROM publication, it had to have a large distribution segmented
to different customer groups. In turn, for customers to be willing to
access the database, it had to have a wide and attractive selection of
hotels. Hence, the only way to convince hotels and customers alike to
step into this (ad)venture was by selling upfront something that was not
quite there yet. This inbuilt paradox of business startup, by itself not
unique to the new economy, echoes what characterized the dot.com boom of
the late 1990s. It also became the blueprint for Leisureplanet.
Profits were therefore non-existent "because (the company) has
been engaged in developing the software, human resources, systems, and
processes which form the asset base..., Leisureplan's financial
records reflect a period of major investment with no overall profits
having been produced." (3)
Second Phase (1995-1997)
By 1995, the expanding capabilities of the Internet and its lure to
investors started to become evident. The physical CD-ROM was gradually
moved to become an Internet site (launched in April 1996), though its
key asset remained the database, and the core activity still focused on
the acquisition of content (participating hotels) rather than actively
engaging customers. Thomas Cook and Philips Multimedia invested US$4.7
million during this period.
The company, headquartered in Cape Town, had a European operation
base in Belgium and altogether employed 45 persons.
Third Phase (1997-1999)
Moving from a passive database to an interactive Web site marked
the onset of global ambitions for the now-renamed
Leisureplanet--ambitions fuelled by the NASDAQ "bubble" and
the rapidly unfolding new technology, the now-renamed Leisureplanet
marking this change. Whereas earlier on, real customers and
advertisement revenues defined growth projections, potential realization
now became the hallmark. Growth rates soared to triple-digit figures
(nearing 200 percent per annum), funding leapfrogged, creating a
spending frenzy, requiring in turn ever-bigger business plans. The
activity hype during that period led to global reach through
partnerships with the flagship companies of the Internet and media:
Yahoo!, Lycos, and CNN, investing in total some US$50,000,000 in cash
and partnerships. (4)
The significant departure from measuring potential customers to
counting potential hits (site visits)--a common measure for the first
wave of dot.coms--signaled increasing detachment from reality testing
and the veracity of the marketplace.
At this stage the company numbered 80 employees operating from Cape
Town and Leuven in Belgium, seat of its headquarters since March 1999.
Fourth (Final) Phase (2000-)
By now the company reached the pinnacle of virtuality. From an
interactive platform, Leisureplanet.com was to transform into a
"global village" of leisure travelers (5) and the key
performance measure became the number of active community members,
defined as actual contributors to the domain (much in the same way
Amazon.com readers, for example, provide book reviews for the benefit of
other potential customers). Whereas previously, annual business plans
ranged from US$20 million to US$50 million, the 2000/1 business plan
assumed an additional investment of US$250 million. (6)
There were now 231 employees operating from three sites: Leuven,
Cape Town, and London, and the need for a formal operating structure and
binding organizational procedures became pressing, heralding the
appointment of the first author. (7)
The burst of the NASDAQ "bubble" in March 2000 triggered
an immediate funding crisis and an abrupt slowdown. Until that moment,
growth and momentum had been the only tangible and the slowdown meant
the breakdown of the company. Collective dismissal and bankruptcy caused
the company to cease operations on August 28, 2000. Its realizable
assets (the databases) amounted to no more than US$'/2 million (out
of a total investment of some US$70 million).
Virtuality
Virtual corporation: A temporary network of independent companies,
suppliers, and customers, linked by information technology to share
skills, costs, and access to one another's markets.
Virtual Office: Simulated by communication links between dispersed
employees and freelancers.
Virtual Company: Has been used in the sense of both virtual office
and virtual corporation.
--The Oxford Dictionary of New Words (1997)
Virtuality as Habitus
We wish to evoke here a notable thinker of the late 20th Century,
Marshall McLuhan (1911-1980). McLuhan, the guru of communications
("the medium is the message"), foresaw globalization and the
explosion of communication technologies and coined one of the key
phrases of the new era - global village: "'Time' has
ceased, 'space' has vanished. We now live in a global
village...a simultaneous happening" (McLuhan, 1967, 63).
McLuhan believed that the use of electricity extends our central
nervous system to affect a universal connectivity that transcends the
individual: "We live mythically and integrally...In the electric
age, when our central nervous system is technologically extended to
involve the whole of mankind and to incorporate the whole of mankind in
us, we necessarily participate... in the consequences of our every
action" (1964, 4). His mysticism, anchored in religious belief, was
influenced by the Catholic philosopher Pierre Teilhard de Chardin,
which, notes Wolf (1996) "...led him to hope, as had Teilhard, that
electronic civilization would prove a spiritual leap forward and put
humankind in closer contact with God" (1996, 125), though later he
reversed himself, calling the electronic universe "an unholy
impostor...a blatant manifestation of the Anti-Christ" (op. cit.).
Hence "electronic civilization": IT and the World Wide
Web is the Savior and Satan incarnated in one. Belief has played an
important role in our case and religious mysticism has molded the idea
of virtuality, to produce a habitus. (8)
The Business Context
The business context in which the first wave of dot.com
organizations operated was critical to virtuality becoming an
organizational building block, the equivalent to bricks & mortar of
the old economy, which, at their time, shaped organizational structures
and processes.
By the late 1990s, NASDAQ -- the fountain, engine, and temple of
the new economy, had been on a spiraling rise over several consecutive
years, growing by an astonishing 250 percent in 15 months, peaking in
early 2000 at an all-time high of over 5,000 points. The market mood was
unquestionably "bullish" and it followed from the premise that
the new economy was not supposed to abide by standard economic rules.
Whereas in traditional stocks, market value was linked to a
company's actual performance, material assets, and future
prospects, most values listed on NASDAQ had no real assets to underpin
their speculative growth. Market capitalization of up to 1,000 times a
company's (future) assets was not unusual in NASDAQ's boom
days, underlying the spectacular belief in the future of the Internet
and its spawned organizations, the dot.coms.
They seemed to be defying conventions and basic organizing
principles. This new breed of organization -- the dot.com -- has been
replacing the machinery of sales apparatus, distribution networks, and
storage facilities with the computer screen and the wizardry of a new
technology, which eclipses time and space and does away with
brick-and-mortar infrastructures. The critical novel feature of dot.coms
was their real-time connectivity to whomever and wherever.
The Industry Context
The particular business sector in which Leisureplanet.com operated
added its own contribution to Leisureplanet's virtuality habitus.
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