Capt. Jonathan Kuniholm crouches, low and quiet, as he and three
dozen other Marines advance through a thick palm grove along the
Euphrates River. The platoon is looking for Iraqi insurgents who a few
hours earlier had fired at a boat patrolling near Haditha Dam. As they
close in on the suspected hot spot, a homemade bomb hidden in an olive
oil can explodes. Shrapnel rips through the squadron, knocking Kuniholm
off his feet. When he regains his senses a few minutes later, he sees
his right arm is nearly severed just below the elbow. His M-16 rifle is
blown in half. Amid a raging firefight, Kuniholm pulls himself out of
danger and is airlifted to the al-Asad air base hospital, near Baghdad.
Surgeons have to amputate the lower part of his ravaged arm. It's
Jan. 1, 2005. Happy New Year.
A week later, he undergoes surgery at Duke University Hospital in
Durham to prepare the injured arm for a prosthesis. A few months later
at Walter Reed Army Medical Center in Washington, D.C., doctors outfit
him with several artificial limbs, including one with a split-hook
gripping device, which operates via a harness and cable system activated
by arm movements. He's also given a more cosmetically appealing
myoelectric prosthesis, which uses electrodes to translate nerve signals
produced by muscle tension in the upper arm into hand movements. Flexing
his upper arm causes the hand to grip; relaxing causes it to release.
He finds both frustrating. The myoelectric limb is heavy and
slow-operating. The wrist motor isn't strong enough to turn a
doorknob. The piratical split hook works better, but it's a poor
replacement for a hand, and the basic design hasn't changed much
since World War I. "This sucks," Kuniholm thinks. "I
could come up with way better ideas than this." He has reasons to
believe that. His tour in Iraq has interrupted his quest for a doctorate
in biomedical engineering, and he and some guys from his master's
program had started an industrial-design consultancy in Durham--Tackle
Design Inc. But he quickly discovers that lack of ideas isn't why
progress on prosthetic hands has been so slow. Patent literature is full
of promising ideas that never become products.
[ILLUSTRATION OMITTED]
The problem, it turned out, lay in the market. It's too small
for companies to justify spending much on research and development.
About 2 million Americans--less than 1% of the population--have lost a
limb to illness or trauma, and only a fraction of them need hands.
"There are like 75,000 potential customers for our prosthetics in
the entire United States--less than half of Durham," Kuniholm says.
"Probably half of them are right[-handed] and half of them are
left, and there are all different levels and all different preferences.
By the time you segment that down to a single product, you're
talking about a roomful of people."
Tackle Design had never focused on making lots of money. It started
with a client base consisting largely of what Kuniholm calls "crazy
inventors," who were long on dreams and short on cash. The partners
operated more like a confederation of contractors than a buttoned-down
business. Doing interesting work mattered more than raking in revenue.
Marginally profitable, the company grossed less than $1 million a year.
His partners helped Kuniholm develop a strategy for making better
artificial hands with meager financial resources, and the company is
close to bringing products to market. The quest has brought
publicity--always a struggle for a small company--but he admits it has
diverted manpower and other resources. He's enough of a realist to
know that people who try to make the world a better place don't
always get rich doing it. If they're not careful, they can go
broke. "The real question that I and everybody else here is asking
is, 'Is there some way to turn this bullshit into money or
not?' And I don't know if there is."
As if there weren't enough centrifugal forces tugging at
Tackle Design, the departure of the de facto manager and two other
partners means Kuniholm, 36, must take on more executive duties. That
means more attention to building profitable, long-term client
relationships and less time spent improving artificial hands. "I am
doing everything I can to keep our pursuit of this and similar projects
from destroying our fledgling company."
[ILLUSTRATION OMITTED]
He was working on his second bachelor's degree when he joined
the Marines in 1997. The Durham native already had a bachelor's in
English from Dartmouth and had settled in at N.C. State to pursue one in
mechanical engineering. Just a year into his studies, Kuniholm felt the
pull of family tradition. His paternal grandfather, who had gone to West
Point, was a foreign-service officer whose wife had been career CIA. His
dad had been an infantry officer in Vietnam.
At Camp Lejeune, he served as a logistics officer, reaching the
rank of first lieutenant. Managing maintenance, supply chains and
transportation of men and equipment gave him skills that might have been
a good fit at a place like Wal-Mart or FedEx. "But not only would I
have had to move somewhere else, I would have been doing something I
didn't enjoy. It needs to be somebody's job to figure out how
many port-a-potties they need at the state fair, but I don't want
to be that guy."
He returned to State in 2000 and finished his bachelor's in
mechanical engineering in 2002. The following year, he earned
master's degrees in that and in industrial design. In early 2003,
he worked on a class project with Chuck Messer, Jesse Crossen and Jason
Stevens. They decided that instead of trying to land jobs with
established companies, they would start their own. Kevin Webb, a
childhood friend of Crossen, joined them. Each put in $50 to get it
going, and Kuniholm filed the incorporation papers. Setting up shop in
the Raleigh house Messer, Webb and Crossen rented helped save money.
Stevens soon dropped out, and Kuniholm began work on his doctorate at
Duke. He did what he could on nights and weekends for the business,
which Messer ended up running.
It provided some interesting projects. One client came up with a
plastic lock for keeping shoestrings tied. Tackle Design also built
prototypes, on a fee-for-service basis, of a light-emitting-diode
bicycle light and a fishing lure with an LED inside. But the partners
quickly learned the perils of working with "crazy inventors."
"We got stiffed on a few of those," Kuniholm says. "And
you expend so much time talking to them on the phone just trying to get
a contract set up that it's almost not worth it for a $3,000 to
$5,000 job."
The company also did work for larger clients, including conceiving
and making prototypes for researchers at State who were developing tools
for minimally invasive robotic surgery. But what it needed was a
well-heeled client who could provide an ongoing revenue stream. "We
haven't been able to establish a relationship like that,"
Kuniholm says. "The ones that we've had have sort of been on
and off again."
The makeup of the partnership had a lot to do with Tackle
Design's financial woes, Messer admits. "We're kind of
crazy-idea guys, and we like to brainstorm, and we get kind of
fantastical about things we might do. And that kind of stuff is more fun
than managing books and looking at profit-loss statements." Those
tendencies frustrated him as a manager, but he succumbed to them, too,
and got sidetracked on unprofitable jobs. He spent considerable time
doing pro bono work with researchers at Duke on a low-cost phototherapy
light to treat Third World infants afflicted with jaundice. Saving
babies inspired him in a way that thoughts of commercial success
couldn't.
But projects like that strained relationships. "Some of the
things that some of the other partners went off and explored ended up
making money, and some of the things that were explored did not. In the
end, you can't help but feel some tension among partners when
somebody else is making money and supporting something that you're
doing or when you're supporting somebody else."
In 2004, Tackle Design moved to its current office, a former diner
with a concrete floor and glass-and-brick facade facing the Durham
County Courthouse. Its workshop is filled with tubes, wires, tools, bits
of wood and metal and countless gadgets. That summer, with the Iraq war
raging, Kuniholm again felt the call of duty and joined a Marine reserve
unit. It was activated less than 48 hours later, and he was deployed to
Anbar Province as a platoon leader in the 4th Combat Engineer Battalion.
On the morning of Jan. 1, 2005, Kuniholm met with a platoon commander
who had received word one of his boats had taken enemy fire on the
Euphrates. He was about to send out a team to investigate. "He
asked me if I wanted to go, so I grabbed my stuff."
When word of the injury reached his partners, they started trolling
the Web to learn all they could about prosthetics. "Initially it
was kind of exciting," Webb says. "We had done a lot of work
in robotics, and we just assumed prosthetics had the same kind of
innovation. But we found out differently." Wounded warriors often
have had to push the boundaries of prosthetics by demanding more
functional and capable devices. Kuniholm figured that, as an amputee and
an engineer, he was uniquely poised to do that, whether it made money or
not. With a disability pension of more than $3,000 a month, a working
wife and Messer running things--sort of--at Tackle Design, he could
afford to pursue his passion.
Soon after he got back, he and his partners started the nonprofit
Shared Design Alliance and its Open Prosthetics Project, an online forum
for inventors, amputees and others interested in swapping ideas for
improving artificial limbs. Crossen did much of the initial work, and
Kuniholm has kept it going. It invites visitors to join "Pimp My
Arm" or "Pimp My Leg" discussions. The goal is to lower
entry barriers for products by providing a platform for low-cost
experimentation and collaboration. None of the ideas that come from OPP
are covered by patents, which can be costly to acquire and defend, but
because they're published online, they can't be patented by
others, Kuniholm says.
[ILLUSTRATION OMITTED]
Some OPP projects show promise and might produce revenue for Tackle
Design, though probably not much. The company is working with an
electrical engineer who is designing a circuit board that could make it
possible to use myoelectric controls in toys and other devices.
"Then maybe we could achieve some of the economies of scale that
come with a larger market by adding additional audiences," Kuniholm
says.
At the urging of a prosthetist in Fargo, N.D., who discovered him
through OPP, Kuniholm is trying to bring back the Trautman hook.
Introduced in the 1920s, the device is a voluntary-opening prosthetic,
meaning its pincers are held closed with elastic bands. It has a back
lock, which generates more pinching power after a user latches onto an
object and pulls, and its serrated teeth interlock, giving it a strong
grip. Such rugged and practical features developed a passionate
following among farmers and ranchers in the Midwest. But the
manufacturer went out of business in the 1990s. The prosthetist offered
to pay for a prototype, and Tackle Design agreed to do the design work
for free--as long as the results stayed in the public domain.
While other companies make similar backlocking hooks, Kuniholm says
they're bulkier and heavier than the Trautman hook. Tackle Design
reverse-engineered the device and created a computer-assisted design
model it could then improve upon. Kuniholm enlisted Boulder, Colo.-based
Rapid Tool, which makes production molds for machine parts, to build
four prototypes. He gave them to amputees for a tryout, and based on
their feedback, industrial-engineering students at State are smoothing
the rough edges. Kuniholm expects to make a production run of about 16
by the end of May and charge $150 per hook.
He also is working to refine the elastic bands used with most
voluntary-opening prosthetic hooks, including the Trautman. He
experimented with different types of tubing until he came across one
made of silicone with the right strength, durability and elasticity. He
needed a machine to efficiently cut the tubing to appropriate lengths,
so he enlisted the aid of biomedical-engineering students at Duke.
Once the machine is ready, probably this spring, the bands will be
produced by OE Enterprises, a Hillsborough nonprofit that employs
disabled people for subcontracting services such as assembly and
packaging. Details about how to carve up any proceeds haven't been
worked out, but OE plans to sell the bands through its Web site.
"OE Enterprises specializes in the companies that fall through the
cracks," Sales Manager Alan Pitstick says. "We get in on the
ground floor and grow with a company in a partnership and help make the
project profitable."
Kuniholm isn't holding his breath. Tackle Design's main
effort to bring in more money involves trying to win more consulting
business from inventors of medical devices, especially doctors.
"We're trying to get a push going right now to advertise in
the hospitals, because doctors have more money than your typical crazy
inventor and probably also have a better idea of what they really
need."
What the company needs most now might be a real businessman to keep
an eye on the bottom line. Messer left the company last fall to co-host
the Discovery Channel show Smash Lab. Crossen and Webb are busy with
projects taken in-house by clients. All are still partners but spend
little, if any, time on Tackle Design. Only Sean Hilliard, a graduate of
State's industrial-design program who came on board last year,
works there full time.
Messer doubts that he'll return, but he's proud of the
work done there such as the phototherapy light and OPP. And though it
ended up creating tension, he sees value in the company's relaxed
attitude toward money. "If you're solely interested in turning
a profit, you often don't take the risks that you need to in order
to find yourself as a company--or as people. By exploring lots of
different things and being willing to take risks, we were able to do
some things that were innovative."
If that lands you on TV, it probably seems like a pretty good
gambit. If not, maybe it makes sense, at some point, to make some
changes and indulge your passion less often. Kuniholm says he's
ready to do that. For Tackle Design to survive, he might have to fill
the leadership vacuum. But he's not crazy about the idea. "If
you know somebody who feels like investing a bunch of money in this and
being a taskmaster and doing the stuff that nobody wants to do, let me
know. We'd love to have that guy."
RELATED ARTICLE: GETTING HANDS-ON EXPERIENCE
Hand amputees have numerous replacement options, but none are
perfect. Here's a sampling of what's in use:
TRAUTMAN HOOK
Introduced in the 1920s, it has a back lock that generates more
pinching power after a user latches onto an object and pulls, and its
serrated teeth interlock, giving it a strong grip. Its maker went out of
business in the 1990s, but Tackle Design is trying to bring it back.
Out of production
[ILLUSTRATION OMITTED]
SPLIT HOOK
Favored by Kuniholm and many other amputees for its ease of use and
low maintenance costs, it's also durable and lightweight, compared
with electric hands. But it's less visually appealing and is more
likely to scratch or get caught on other objects.
Price: $4,000 to $7,000
[ILLUSTRATION OMITTED]
GREIFER
It has a powerful pliers-like grip and is able to pick up small
objects. But it doesn't look like a real hand and is heavier and
much more expensive than a hook. Because it's powered by
electricity, it's more sensitive to excessive moisture.
Price: $20,000 to $30,000
[ILLUSTRATION OMITTED]
ELECTRIC HAND
More cosmetically appealing than the other gripping devices, but
it's heavier and less functional. Often operates more slowly.
Seeing what's being grasped is more difficult. Users must take more
care to avoid water and excessive heat.
Price: $15,000 to $30,000
[ILLUSTRATION OMITTED]
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