The article describes the learning objectives and outcomes of a
computer game that simulates an insurance market. Students integrate
accounting, finance, risk management and insurance, asset management and
investment topics. Students experience competitive interaction in the
product and bond markets and the intra-firm stresses of marketing,
investment and production activities.
Introduction
This article describes an application of student-centered learning
using software to simulate the operations of a property-liability
insurance company. (1) The application is a decision-making game used in
Risk Management and Insurance classes. The game simulates the operations
of a property-liability insurance company and the competition of firms
in the insurance market. Students develop an appreciation for the
interaction of the decisions of insurance company managers operating
under the simulated uncertainty of market and economic conditions.
Learning Objectives
Students develop an appreciation for the complexity of financial
management decisions in the context of the ongoing operations of an
insurance company. The game develops a feel for the interaction of
management decisions and market stress. While it is not
industry-specific, some insurance concepts are developed as part of the
game -- and the game is more easily understood by those with an interest
in the financial services industry.
Students develop an appreciation for the interaction between
management forecasts of economic performance and firm-level investment
outcomes. Students predict the stock market's performance in the
following week in order to develop their current investment strategy.
Bad forecasts may be penalized through the competitive nature of the
game.
Students develop an appreciation for the interaction between
intra-firm decisions affecting investment risk levels, product
(underwriting) risk levels and product pricing. A firm that chooses
extreme, but opposite, risk levels may perform well through luck, but a
system shock may induce financial distress. However, a firm that
"plays it safe" in balancing risk levels may not be able to
compete effectively on product price.
Students develop an understanding of how managerial decisions
affect a firm's performance in a multi-period setting. For example,
firms that do not invest in advertising may achieve short run profit
gains but will lose market share in later periods. Similarly, choosing a
low price may attract a higher market share, but some of the losses
(product expenses) will be paid in later time periods and will undermine
future profitability.
The game is based on play by competing firms. Each firm makes
strategic decisions that impact the values of the other firms through
competition in the market for a homogeneous product, homeowners
insurance. (2) The decision variables include product pricing, employee
compensation schemes, advertising strategy, investment mix and risk
strategy, and underwriting strategy. In each of the five weeks of the
game, teams submit their selections (see Exhibit 1) and the rationale
for their strategy. Their reasoning should reflect an understanding of
interactions among variables and their expectation of the next
week's stock market performance. Both firm investment returns and
the aggregate level of market demand for homeowner's insurance
policies are affected by stock market performance. Game results are a
function of the selections made by the teams and the week's stock
market performance.
Feedback to students consists of:
* a summary of the simulated annual results for the
"industry," and
* program output reporting a simulated balance sheet and income
statement for each firm.
Each week, teams also receive a relative ranking of selected
performance variables and the team's points earned through that
week (see Exhibits 2 and 3). Points earned by a team are a weighted
average of selected performance variables from which deductions are made
to recognize the firm's opportunity costs. Sufficient information
is provided to permit each team to assess the strategic behavior of
other teams. Though the instructor may assign a grade primarily on the
outcome of the game, the authors suggest the grade also reflect the
instructor's evaluation of the expected strategy reports submitted
by students.
This article begins with an overview of the game structure. This
discussion is followed by sections that provide greater detail about
insurance operations, investment strategy, regulatory influences and,
finally, a description of game scoring.
Game Structure
The game is organized around the two major functions of an
insurance company:
* insurance operations and
* investments.
Each week, students select the values of six decision variables
that affect insurance operations:
* sales promotion
* advertising
* price
* new business commission rate
* old business commission rate, and
* the choice of underwriting level (the primary determinant of the
insurance company's operational risk level).
The firm's investment decisions involve the management of the
stock-bond-cash mix and the risk levels of the insurance company's
investment portfolio. The investment portfolio consists of three assets:
cash, bonds, and common stocks. The impact of each variable on market
share is determined by its value relative to the sum of the variable for
all firms.
When an insurance company issues a policy, some of the associated
expenses -- taxes, agent commissions, administrative expenses -- are
charged immediately against the company's income. This charge
decreases surplus at once while the premium collected is set aside in an
unearned premium reserve to be recognized as income over the life of the
policy. This statutory accounting procedure is an artifact of solvency
regulation, however an implication is that as an insurance company
writes more business, expenses must immediately be paid from surplus --
reducing the company's ability to write additional business.
Companies experiencing rapid expansion are particularly susceptible to
this regulatory solvency constraint created by the timing mismatch of
expenses (which must be debited immediately) and income (which must be
credited over time). These regulatory concerns aside, when a firm sells
policies the premium income is available to service the various expenses
of the firm and to generate investment income.
Insurance loss costs are determined by a combination of frequency
(how many claims per unit), severity (average cost of each claim) and
the total number of units insured. Insurers set aside loss reserves for
claims which have been incurred but not reported (IBNR). As claims are
reported to the company, these reserves are reduced. The game captures
the uncertainty of actual versus expected losses by introducing a random
error component in actual losses while reserves are calculated based on
a fixed expected loss ratio derived from "historical"
averages.
Insurance Operations
Homes can be statistically grouped into cohorts that experience
similar within-cohort losses (frequency and severity of losses) but
different between-cohort losses. The difference between the average
losses of different groups occurs because people have different
behavioral characteristics and homes have different construction and
location characteristics. The game captures this underwriting-level
effect with some simplifying assumptions by estimating the number of
homes lost at different underwriting levels. (3)
Losses, Loss Adjustment Expenses and Pricing. The student selects a
desirable underwriting level with knowledge of the expected loss and
loss adjustment expenses associated with each underwriting level. The
expected loss ratio ranges from 58 percent (level 1) to 90 percent
(level 9) with incremental increases of four percent Actual losses have
a random component that allows actual losses to range from 2 percent
below to 3 percent above the expected loss ratio for that underwriting
level. Thus, by chance a looser underwriting level could have better
performance than the next underwriting level; this is demonstrated in
Exhibit 4 which lists the expected loss ratio, actual loss ratio range,
and expresses the expected loss ratio as a percentage of the number of
policies. (4)
The loss ratio generally is the larger of two ratios, the loss
ratio and the expense ratio -- the sum of which is called the combined
ratio. The combined ratio is a standard industry measure of approximate
firm operating profitability. The loss ratio is usually calculated as
the ratio of losses incurred, including the expenses of settling loss
claims, to premiums earned. The expense ratio is usually calculated as
the sum of underwriting expenses incurred, including commissions, state
premium taxes and overhead expenses. (5) In this game, the firm starts
with an underwriting level of 7 and other values that suggest the firm
requires 105.65 percent of premiums to cover its losses and underwriting
expenses. (6) Though there are limitations in correctly interpreting the
combined ratio, the 105.65 ratio value suggests that the firm with an
underwriting level of 7 will lose $5.65 on each $100 policy written.
Investment returns must be high for such a firm to both cover these
losses and offer a sufficient return to investors.
The game requires simplifying assumptions to highlight
understanding of key concepts and relationships. One assumption is that
the average loss and loss adjustment expense is $225,000. Another
assumption concerns the timing of revenue and expenses. Timing
determines the amount of funds available for investment (or the need to
obtain external funding). It is assumed that one-fourth of the policies
are written each quarter of the year, and commissions are paid when the
policy is written. Losses and loss adjustment expenses are paid with a
one-quarter lag; underwriting decisions will have a two-year effect and
students must consider the lingering losses of past year decisions.
Market Share Determination. The size of the aggregate market for
homeowner's insurance is determined by the number of teams playing
the game. Each team starts the game with 250,000 policies. The
year-to-year change in the aggregate demand for homeowners insurance
policies is determined by a random growth variable (set between -1 and
+2 percent) and a value determined by the stock market performance. The
aggregate market is distributed among firms in a multi-step process
using a formula with six arguments:
* price
* commissions -- new
* commissions -- renewal
* underwriting level
* marketing effort, and
* financial rating.
For example, at the start of a game with three teams, if the price
of each team is $100 the relative price effect for each team is 0.3333.
The market share of the firm is the weighted average of these relative
factors with weights that give greater importance to the price,
commission, and underwriting level choices.
Setting price cannot be made with reference to competition alone --
the relationship between price and the underwriting level is critical.
However, teams must recognize traditional competitive relationships. If
one team lowers its price relative to the others, it will acquire a
higher market share and, consequently, higher losses, loss adjustment
expenses, commissions and state premium taxes. If the net effect of the
price reduction is that aggregate premiums exceed these higher expenses,
operational profits increase. Otherwise, the cash flow generated from
this strategy must yield investment returns sufficient to cover the
operational losses. Teams are free to change the price on their first
decision, but a team wishing to change its price by more than 20 percent
must obtain the consent of the commissioner/instructor by submitting a
price request justification.
Teams with relatively high commission rates obtain market share
advantages, and the game reflects the reality that insurers
differentiate between old business and new business commission rates.
The new business commission rate represents the commission on new
policies sold by the firm's agents. Teams start with a new business
rate of 22 percent and an old business rate of 11 percent. While the old
business commission rate has little effect on new sales, it is the
dominant factor in controlling the firm's retention of old clients.
Higher retention rates are desirable since old business has a higher
profit margin than new business.
The relative effect of marketing efforts is somewhat more
complicated because advertising expenditures have a diminishing three
period effect and sales promotion/bonuses have a more significant impact
that is limited to one period. (7) The marketing effort effect is
complicated by the need to adjust for rating effects (described in the
regulatory section). First, a temporary firm market share is determined.
It is a weighted average of the ratios computed for price, new and
renewal commissions, underwriting level and advertising/bonuses.
However, firms with a low rating are penalized to 80 percent of this
temporary market share. The released market shares from low-rated firms
are distributed to high-rated firms using the ratio of their temporary
market share to the sum of this value for all high-rated firms.
Investment Strategy
The next set of decisions that a team must consider represents its
investment strategy. Investment strategy consists of
* the proportion of a firm's assets that it targets to invest
in cash, bonds or stocks, and
* the level of risk it desires in its bond and stock portfolios.
A firm may place from zero dollars to an amount equal to surplus in
common stocks and may place unrestricted amounts in bonds. Some money,
usually 3-5 percent of total assets, must be left in cash to meet
liquidity needs. It is conceivable that a firm could have 5 percent in
cash and 95 percent in bonds. A firm's ability to transfer funds
from bonds to stock and vice versa is unrestricted except for a transfer
cost. It costs one half of one percent of the amount transferred to move
funds. These costs are paid at the beginning of the year.
The firm also must determine the level of investment risk it is
willing to take on its investment portfolio. A team's investment
return on bonds depends on the other teams' bond investment
decisions, as will be explained below. There are five risk levels for
common stocks and two for bonds. The higher the risk level the greater
the potential for profits or losses. The return a team earns on its
investment in stocks is determined by an index for common stocks to be
selected by the instructor. In making its risk level selection for
stocks, a firm has five choices. Exhibit 5 describes the risk levels
associated with each of the five common stock investment choices.
Suppose the index being used is the Dow Jones Industrial Average
(DJIA). If a team chooses level D, it will earn a rate of return on its
common stock portfolio equal to six times the past week's
percentage change in the DJIA. Assuming that the index declined 2
percent the last week, then a firm that chose a risk level of D would
have earned -12 percent. This would cause a $40,000,000 portfolio to
decline to $35,200,000. The data on stock market performance is drawn
from the "Money and Business" section of the Sunday New York
Times. (8)
A team's bond investment return is a function of the other
teams' decisions in the bond market A team choosing strategy A
obtains a guaranteed 8 percent return before taxes. Teams choosing
strategy B will earn an uncertain return, higher or lower than 8 percent
If four or more teams choose strategy B, that strategy earns less than 8
percent (see Exhibit 6).This relationship shows the effect of supply and
demand for investment funds. That is, the class creates its own bond
market
Regulatory Influences
In addition to specific rules that limit firm actions, regulatory
influences include government taxation. The game mimics specific
regulatory rules that affect firm behavior in the areas of price,
investments and sales (net premiums written). The game also mimics an
impact of a quasi-government activity -- the impact of insurer ratings.
The game is played under a hybrid prior approval rating system.
Under this system companies must have the commissioner's approval
to raise rates above certain levels, although prices may be lowered
without permission. The second specific regulatory constraint concerns
investment policy. No firm is allowed to have a common stock-to-surplus
ratio greater than one. The firm is prohibited from investing its
policyholders' money in stock -- only the corporation's funds
(surplus) are allowed to be invested in common stocks. This constraint
was added to prevent students from investing all their funds in stocks
during a bull market because too large of an investment in common stock
is unrealistic and may not be a good management practice. During normal
economic conditions, most property-liability companies have a
stock-to-surplus ratio less than one.
The third regulatory constraint concerns a firm's sales. The
upper limit on sales is four times the firm's surplus. While this
restriction may be severe, it provides order to the game and makes teams
quite conscious of the need to have adequate surplus to support a given
level of sales (net premiums written).
Teams may violate the second and third regulatory constraints -
knowingly or unknowingly -- but when this happens the firm's rating
deteriorates. There are two ratings A and B. If a firm has an A rating,
it has a market potential equal to all firms playing the game. if a firm
has a B rating, it has a market potential equal to 80 percent of all
firms in the game. This rating system recognizes the fact that
lower-rated firms tend to have smaller markets. Mortgagees, for
instance, are required to deliver a highly rated homeowner's policy
on or before the day of the closing. The mortgagee requires a highly
rated insurer because such insurers are presumed to have a lower
probability of default Thus, one would expect the B-rated insurers to
face less demand for their products than the A-rated insurers.
The B rating is applied for the period following the violation of
constraints 2 or 3. There is no effect on future sales if the firm
corrects its financial situation. Once within the regulatory constraints
of the game, a firm's A rating is restored and it can operate just
like any other firm.
Tax Determination. Though insurance corporations are liable for
federal corporate income taxes, the bulk of taxation of insurance
companies is primarily at the state level where a premium-based tax of
approximately 2 percent is applied in most jurisdictions. Half of this
tax is paid mid-year and at year-end. For ease of computation, a federal
rate of 33 percent of net income before taxes is applied to determine
the federal tax liability which is paid at the end of the year.
Game Scoring Outcomes for Students and Instructors
The most profitable team is usually the winner, but game
performance is measured by the following formula:
3 x Surplus + Total Assets + Net Premiums Written -- $137,695,250-
(Risk-free Rate x [Surplus.sub.t-1])). (9)
In this formula, surplus is heavily weighted to stress its
importance to shareholders and as a proxy signal of quality to those
making insurance purchasing decisions. By focusing on the desirability
of earning profits that enhance surplus, instructors can extend the
discussion of the tradeoff between providing a cash flow to
shareholders, which reduces surplus and demand for the firm's
product; and providing a financial safety cushion which, in financial
service firms, attracts more customers. The game can be made more
realistic by tying students' grades to the firm's ability to
gain market share.
Two subtractions are made in the scoring formula. The first
subtraction ($137,695,250) is the sum of the initial firm value of
surplus, assets and net premiums written. This sum is subtracted to
isolate the impact of the team's decisions on the firm's
values. The second value subtracted from the score is obtained by
multiplying surplus at the end of the previous period
([Surplus.sub.t-1]) by the risk-free rate (the T-bill rate for that
week). This subtraction forces students to be aware that they incur an
opportunity cost when using the firm's funds and must earn a
competitive return. Instructors can enhance the discussion by
questioning the reasonableness of using the risk-free rate as a proxy
for the firm's opportunity cost. Furthermore, if an opportunity
cost is applied to prior period surplus, should it be applied to other
firm resources, such as working capital?
Learning Outcomes
Instructors are able to develop in students an understanding of
risk management as an enterprise-wide activity because success m the
game requires an appreciation of the interaction between underwriting
level choice, price choice and investment choices.
Also, instructors can use the game to develop the merits of
alternative business strategies. For example, given the short time
horizon of the game, it is possible that a team can succeed with either
a profit maximizing or size maximizing strategy. Size maximization teams
tend to have low underwriting profits and high sales. A firm that grows
rapidly produces substantial positive cash flows. These firms have large
amounts of funds to invest. If a size maximization team cannot produce a
greater rate of return on investments than a profit maximization firm,
it cannot expect to win the game. The size maximization strategy tends
to work best when there is a period of both increasing size of the
product market and the value of the stock market is rising.
Student interest in this simulation game is consistently high, and
semester-to-semester word-of-mouth guarantees that these alternative
strategies are widely discussed. Student learning can be enhanced
through classroom presentations that highlight and summarize the
concepts developed in this game. Through use of this simulation,
students are engaged and entertained -- and they learn!
EXHIBIT 4
UNDERWRITING LEVEL RELATIONSHIPS
Underwriting Expected Loss Ratio Expected Loss Ratio
Level Loss Ratio Range Policy Equipment %
1 .58 .56 - .61 0.02577778
2 .62 .60 - .65 0.02755556
3 .66 .62 - .69 0.02933333
4 .70 .68 - .73 0.03111111
5 .74 .72 - .77 0.03288889
6 .78 .76 - .81 0.03466667
7 .82 .80 - .85 0.03644444
8 .86 .84 - .89 0.03822222
9 .90 .88 - .93 0.04000000
EXHIBIT 5
RISK LEVELS FOR COMMON STOCK INVESTMENT
Risk Level Return
A 2.0 times weekly percent
change in stock index
B 3.0 times weekly percent
change in stock index
C 4.5 times weekly percent
change in stock index
D 6.0 times weekly percent
change in stock index
E 7.0 times weekly percent
change in stock index
EXHIBIT 6
LEVEL B BOND RETURNS
Number of Teams Bond Rate
1 15 percent
2 10 percent
3 7 percent
4 4 percent
5 or more 2 percent
Endnotes
(1.) This game is inspired and modeled on a DOS-based game
developed by R. Hoyt and J. Trieschmann in the early 1990s; we use the
framework of their game but developed independent competitive formulae
and conditions. The software is made available as shareware with a
suggestion that those who find it useful make a contribution to St.
John's University where the game is tested in the Risk Management
classes. The programming was performed by M. D. Lewis, Inc. and part of
the funding for the project was supplied by a grant from the Kemper
Foundation.
(2.) A "firm" is a team that may contain any number of
students; the game permits operation by any number of teams.
(3.) The value of the homes at different underwriting levels also
would be different but the current version of this game treats all homes
as of equal value regardless of the underwriting level and holds the
loss adjustment expense per home constant.
(4.) The program works off the policy equivalent value to avoid the
unrealistic possibility that could occur if actual losses were based on
total revenue. That is, a loss formula based on revenues could have the
wrong result that a firm facing an elastic demand curve could lower
price and thereby lower both revenue and losses although the number of
homes insured, and logically the actual losses, would increase.
(5.) Williams, Risk Management and Insurance, provides a detailed
description of these ratios and their interpretation.
(6.) Underwriting level seven has an expected loss ratio of 82
percent and an expense ratio of 23.65 percent At a price of $100 per
policy and 250,000 polices, expected losses are $20,500,000 or 91.11
times the $225,000 value of an average home. The firm is expected to
retain 85 percent of its policies and 15 percent are new business;
together with commission rates of 22% for new business and 11% for
renewal business, this retention percentage determines the new and old
commissions paid by the firm. The state premium tax rate is 2 percent of
premiums, or $500,000. Finally, the firm is spending $1 million on
advertising, $500,000 on promotion expenses, and $750,000 in overhead
expenses. The sum of these loss and underwriting expenses, $20,500,000,
is 0.0364444 percent of the total insured value of the 250,000 policies
in force at the start of the game (that is, $225,000 times 250,000 times
0.000364444).
(7.) Teams start with an existing firm that has been spending $1
million a year on advertising.
(8.) Because investment results are affected by the actual
performance of the stock market, students develop an awareness of
current economic conditions and appreciate the interaction between
economic conditions and business decisions.
(9.) The overall score weights the results of the first two weeks
by 15 percent, 20 percent weights are assigned for weeks 3 and 4, and
week 5 is weighted by 30 percent The intent of the weighting structure
is to reduce the impact of learning curve errors in the early rounds and
to provide time for the development of the team's long-run
strategy.
(10.) Reinsurance will be included in a future version of the game
but is not used in the current version
COPYRIGHT 2003 St. John's University, College
of Business Administration Reproduced with permission of the copyright holder. Further reproduction or distribution is prohibited without permission.
Copyright 2003, Gale Group. All rights
reserved. Gale Group is a Thomson Corporation Company.
NOTE: All illustrations and photos have been removed from this article.