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Not Playing Around

It's no longer all fun and games in the online video game market--you now have to add profits to the mix.

This story appears in the October 2002 issue of Entrepreneur. Subscribe »

More than 100 million people are expected to play online games by the year 2005. Intrigued? Considering that computer and video games generate billions of dollars in sales every year, there's quite a lot of money that can be made in taking the concept online.

But getting into it--therein lies the challenge. How does an entrepreneur really get a piece of the online video game market? Check out Game Wisdom (www.gamewisdom.com) to start. This educational Web community is a prime place to find everything you'll need if you plan on starting an online video game empire. For a monthly membership fee that ranges from $7.95 to $24.95 (depending on what services you subscribe to), aspiring entrepreneurs can learn every aspect of how to design an online video game, from working with the technology involved to coming up with creative content.

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