Not Playing Around
It's no longer all fun and games in the online video game market--you now have to add profits to the mix.
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More than 100 million people are expected to play online gamesby the year 2005. Intrigued? Considering that computer and videogames generate billions of dollars in sales every year, there'squite a lot of money that can be made in taking the conceptonline.
But getting into it--therein lies the challenge. How does anentrepreneur really get a piece of the online video game market?Check out Game Wisdom (www.gamewisdom.com) to start. Thiseducational Web community is a prime place to find everythingyou'll need if you plan on starting an online video gameempire. For a monthly membership fee that ranges from $7.95 to$24.95 (depending on what services you subscribe to), aspiringentrepreneurs can learn every aspect of how to design an onlinevideo game, from working with the technology involved to coming upwith creative content.
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