The virtual world of competition has been a masterclass in motivating myself, improving my processes and working with teammates.
With an immersive experience, they are a clear example of the direction in which the video game industry is headed.
Launched three years ago, the game announced its closure due to the fact that it could not renew the licensing deal with Formula 1.
Gaming has surged in popularity this year, and the industry is expected to exceed $170 billion in revenue by the end of 2020. Here's the story of how one 22-year-old built her brand and became a full-time gamer.