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Old-School Games Get New Life Board games, role-playing games and other offline diversions are having a renaissance.

By Jason Ankeny

Opinions expressed by Entrepreneur contributors are their own.

Think the rise of consoles and mobile devices means it's game over for old-school tabletop gaming? Think again.

The digital revolution hasn't killed board games, role-playing games and other offline diversions. Instead, new technologies are rewriting the rules of hobby-game publishing and production—and raking in some serious cash.

We're not talking Monopoly money here, either. ICv2, a site dedicated to hobby gaming (defined as titles sold primarily via the hobby channel of game and card specialty stores), reports that shoppers in the U.S. and Canada spent $700 million on hobby games in 2013, up 20 percent year-over-year and almost double the totals of 2008. The collectible-games category (properties like Magic: The Gathering and Yu-Gi-Oh!) leads the charge, with 2013 retail sales of $450 million; miniatures (including Warhammer 40,000 and Hordes) are nextat $125 million, followed by board games at $75 million, card and dice games at $35 million and role-playing games at $15 million.

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