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A Chain of Brain-Fitness Stores Gets Big-Time Funding

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This story appears in the November 2013 issue of Entrepreneur. Subscribe »

Lindsay Gaskins' first foray into the -game market was a bust. After raising $75,000 in seed money from venture capital firm and incubator Sandbox Industries, Gaskins opened a "brain fitness" mall kiosk in May 2008. Customers who stopped to check out the games, puzzles, books and software expressed interest in the products, but most didn't reach for their wallets. Because the kiosk was adorned in bright, kid-friendly colors but sold a number of products made for adults, many shoppers were confused about the intended audience.

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Lindsay Gaskins

Rather than scrap the altogether, Gaskins tweaked the model, improving on what did work. "The few products that did sell were the ones that were open," says Gaskins, who worked as a buyer for Sears for five years. Likewise, the salespeople who sold the most were those who'd actually tried the games, knew how they worked and could explain them to customers.

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