1. Offer value-added
features. The dinosaur image on the toes of the shoes
adds value to the consumer, as it minimizes the problem of kids
putting their shoes on the wrong feet. The best features add
perceived value for little cost, increasing the profit per
sale.
The right price-value relationship allows for a royalty between
2 and 7 percent (and even more). Since companies rarely make more
than a 10 to 15 percent profit on sales, the royalty can add up to
a significant percentage of sales. Companies can only afford to pay
the royalty if your product can be sold at a high profit—
that benefit comes from features that add value.
2. Don't jump to
conclusions. There are lots of reasons (aside from the
"not invented here" syndrome) why a company might
overlook your product. Perhaps the company may already have more
good ideas than it can introduce, or perhaps it's focusing on a
different market from what the inventor has in mind. A company
could also be limited in its ability to expand production, or it
might have insufficient margins to pay an inventor a royalty. If a
company turns you down, don't assume it doesn't like your
product. There could be another reason, so don't let their lack
of interest discourage you.
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3. Timing is everything.
Most companies will license a product under the right
circumstances, which typically relate to its market position. For
instance, a company might not have a product for a new application,
or it may be at a market disadvantage due to a competitive product
introduction. Perhaps several of its own new product ideas failed
before introduction, and now it needs a new product to introduce.
Maybe the company decided its product line was stagnating and needs
new life from an outside source. Just because a company tells you
"no" today doesn't mean it might not say
"yes" in the future. So keep making those contacts, and
keep approaching the same companies. Their situation will probably
change, and a "no" just might become a
"yes."
4. Expect a license to take much longer
than you think. Most companies, like Quest Products,
don't actively seek out new ideas. So if you want to license an
idea, you usually need to find someone inside the company to
support you, wait for that person to generate enough interest for a
market feasibility study, have the engineering group review your
design for safety and manufacturability, and finally negotiate a
license. The entire process could take 12 to 18 months— even
longer— be patient.
| | SITE FOR SORE EYES | |
| First-time inventors are often overwhelmed by the
complexity of marketing their ideas. One Web site worth checking
out is Invention University (www.inventionuniversity.com). The site
offers books, audio training and e-classes, and sells two patent
software packages, Patent Hunter ($59) and Patent Wizard ($179).
Two other sites are the United Inventors Association
(www.uiausa.org) and Inventors' Digest magazine (www.inventorsdigest.com). |
Don Debelak is author of Entrepreneur magazine's Start-Up
Guide #1813, Bringing Your Product to Market. Write to him
at dondebelak34@msn.com.

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