The
Entrepreneur: Dan Grace, 35, and Jeff Polke, 34, friends and
co-founders of GCI Outdoor Inc. in Cromwell, Connecticut
The Product:
The Everywhere Chair, developed in 1996, is an outdoor chair with
an adjustable back and seat, so the chair can be used on sloping
surfaces. The line comprises nine products sold to more than 800
stores-including Eastern Mountain Sports, L.L. Bean and REI-at
retail prices between $24 and $60.
Startup:
$10,000 was used to apply for a patent and make prototypes. The
company also applied for a $25,000 line of credit, which was used
to buy office equipment and fund initial production.
Content Continues Below
Sales: $2
million in 2003, with sales of $2.6 million to $3 million expected
for 2004
The Challenge:
How to know if you should proceed with a product when you're
not sure if the market is big enough to support it
When Dan Grace, an avid golfer and engineer, came up with The
Everywhere Chair, he wasn't sure if he'd have enough
customers to build a profitable business. He had designed the
adjustable chair to work on sloped surfaces, such as those around
putting greens, but golfers proved too small of a market niche.
Before long, Grace and business partner Jeff Polke targeted the
outdoors market instead. Here's how they found the right target
market and built a multimillion-dollar business around a product
that at first seemed to lack broad appeal.
Steps to Success:
1. Don't quit
your day job right away. Grace got his idea for The
Everywhere Chair while attending a golf tournament. Around the
putting greens, the ground was sloped so people could see better.
But traditional lawn chairs don't work on steep slopes, so
spectators went without. The light bulb went on-and Grace decided
to develop a new kind of chair and apply for a patent. But he
didn't quit his job as an engineer right away. Instead, he
spent more than a year testing the product, making prototypes to
show to potential consumers, and doing all the grunt work to be
sure the business was ready to sell products.
"The decision to quit my job was based on support [from
family and friends], and consumer feedback on my prototypes,"
Grace says. "After the patent, preproduction and business
investments were made, there was no turning back. After receiving
the first 1,500 units, I quit my job, and we hit the streets to
sell the product." Polke, too, waited until the end of the
initial startup phase to quit his retail management job.
2. Listen to your
customers. Grace and Polke started slowly, selling the
product themselves at local trade shows. "We started out first
at home shows," Grace says. "Many of the people who came
up to us thought The Everywhere Chair would be perfect for
camping." So they switched over to shows for sportsmen and saw
more sales success.
In fact, one of their breakthrough products came from listening
to a customer. "At one show, a prospect [told] Dan we should
make a canoe chair," says Polke. "Neither Dan nor I had
ever paddled a canoe, but Dan created the Sit Backer canoe chair in
1999. That product [pushed] sales to another level."
3. Generate quick
sales. Before Grace quit his job, he attended the Harrisburg
Eastern Sports and Outdoor Show in 1997, where he sold 800 chairs
to consumers, met potential retail customers and lined up local
sales. Using leads from the show and from their own research, Grace
and Polke sold the chairs to about 20 retailers, mostly in the
Hartford, Connecticut, area. "That local support was
huge," says Grace. Soon, a top sales rep in the industry took
on their line. After that, says Grace, "The business took off
in New England. He was able to get over 50 new stores to carry the
product in just a few months."
4. Look for help when
you're ready to boost sales. Inventors can bring sales
up to $400,000 or $500,000 on their own. But some inventors need
help to bring sales past the million-dollar mark. In 2001, Grace
and Polke decided to hire a consultant. "Now we view the
consultant as a partner in the business," says Grace. "He
helped us analyze where we were making money, he helped us staff
efficiently, and he helped our business change from one that was
barely making ends meet to one that makes 18 to 22 percent profit
annually."
NEED A HANDLots of free information is available from the U.S.
Patent and Trademark Office (USPTO) Web site (
www.uspto.gov), including two great guides for
first-time inventors:
General Information Concerning Patents
and
Basic Facts About Trademarks. The site also offers a lot
of information for more experienced inventors. The easiest way to
see what brochures are available (and to download) is to click on
"Inventor Resources" at the bottom of the USPTO home
page, and then look for the box called "Brochures." You
can also access the Inventors Assistance Center through the site by
clicking on "Patents," then looking for the Inventors
Assistance Center in the box marked "Help."
Lessons Learned
1. Let customers tell
you where the market is. Inventors often evaluate products
based on their needs, but they must also see what potential
customers want. Grace and Polke, golfers to the core, ended up
selling to a market they weren't familiar with because they let
customers tell them where the market really was.
2. Be flexible so you
can capitalize on opportunities. Once customers tell you
where to go, you have to be flexible enough to change directions.
But many inventors get so attached to their concept of the product
that they're unable to adjust to an evolving set of
opportunities. Many successful ideas are at least 50 percent
different from the inventor's original concept. Your chances of
success will increase if you can modify your product based on what
the market wants.
3. Don't be
swayed by people who don't like your product. If you
have a product with limited appeal, you'll run into people who
don't like your product. It would be foolish to let their
negative input discourage you, as most products are bought by less
than 5 percent of the population. To succeed, you just need a small
group of people who want your product.
Ask yourself: 1) Is there a group of people who have a strong
motivation to buy your product, as opposed to a group of people who
want to buy the product for different reasons? 2) Is there a way to
easily reach those people through stores, catalogs or events? 3) Do
people who like your product feel it's a good value at the
price you need to set to make money? If you answer yes to all three
questions, you may have a winning idea.
4. Look for the small
victories. Everyone wants overnight success-but success may
be a long time coming. So savor small successes. If you go to a
home show and just 10 people buy the product, that's a success
if they all have the same need. That gives you the information you
need to expand your efforts into better shows or sales channels. If
you get a store to handle only 10 units of your product, but they
sell out in 30 days, that's also a success. Look at success as
a series of steps, and you'll stay motivated until you hit a
major breakthrough.
TOYING AROUNDThe toy market appeals to inventors, and
for good reason: Opportunities abound, as the toy industry turns
over 60 percent of its products annually, according to The Toy and Game
Inventor's Handbook (Alpha Books), perhaps the
best book I've seen on toy inventing.This book doesn't spend much time
on evaluating a toy idea. Few toys make it, and it's hard to
know which ones will. Instead, the book concentrates on how to get
your toy to market, with tips on getting started, negotiating a
deal and more. The book is written by two experts: Richard C. Levy,
who has licensed more than 125 original concepts, including the
Furby; and Ronald O. Weingartner, who has 35 years of new-product
development experience, including heading the Hasbro/Milton Bradley
game education division.
Don Debelak is author of Entrepreneur magazine's
Start-Up Guide #1813, Bringing
Your Product to Market(www.smallbizbooks.com), and host
of inventor-help Web site www.dondebelak.com.