Get All Access for $5/mo

Writing a Winning Slogan Try these tricks for creating a catch phrase that sticks in the minds of customers.

Coming up with a catch phrase for your company is a crucial stepin the marketing battle, but it doesn't stop there. You mustmake sure your customers do more than remember your slogan--theyalso have to associate it with your brand name, not yourcompetitor's. Follow these four tips to ensure a winningslogan:

1. Evoke your key benefit. Establish that exclusiveconnection in customers' minds by focusing on what's uniqueabout your product or service.

2. Test with prospects and customers. Speak to potentialcustomers as well as existing ones in order to appeal to those whonever considered your previous marketing messages verycompelling.

3. Include your company name. Ensure that your customersnot only remember the slogan, but also what company it'sadvertising.

4. Stick with it. Success requires committing to a sloganfor years and incorporating it into all your marketing materials.You may even want to consider trademarking it.

Excerpted from Entrepreneur magazine, July2001

Want to be an Entrepreneur Leadership Network contributor? Apply now to join.

Editor's Pick

Business News

How Nvidia CEO Jensen Huang Transformed a Graphics Card Company Into an AI Giant: 'One of the Most Remarkable Business Pivots in History'

Here's how Nvidia pivoted its business to explore an emerging technology a decade in advance.

Business News

Want to Start a Business? Skip the MBA, Says Bestselling Author

Entrepreneur Josh Kaufman says that the average person with an idea can go from working a job to earning $10,000 a month running their own business — no MBA required.

Business Ideas

63 Small Business Ideas to Start in 2024

We put together a list of the best, most profitable small business ideas for entrepreneurs to pursue in 2024.

Business News

Mark Zuckerberg Says He Was an 'Awkward' Leader When Creating Facebook: 'Still Not My Best Thing'

Meta's CEO said being Facebook's founder and leader at age 19 required lots of "feedback loops."